Interactive gaming objects
    1.
    发明授权
    Interactive gaming objects 有权
    互动游戏对象

    公开(公告)号:US08027508B2

    公开(公告)日:2011-09-27

    申请号:US12534539

    申请日:2009-08-03

    IPC分类号: H04K1/00

    摘要: A method for operating an electronic gaming system captures an image of a gaming object, extracts identifying information from the image of the gaming object, and uses the extracted identifying information to reference a database to determine a behavior associated with the identifying information. The method returns data to the gaming system to execute or control the behavior of the gaming system in response to the gaming object. Various system configurations for this method as well as unique applications of it are also disclosed.

    摘要翻译: 一种用于操作电子游戏系统的方法来捕获游戏对象的图像,从游戏对象的图像中提取识别信息,并且使用所提取的识别信息来引用数据库以确定与识别信息相关联的行为。 该方法将数据返回到游戏系统以响应于游戏对象来执行或控制游戏系统的行为。 还公开了该方法的各种系统配置以及它的独特应用。

    Methods and systems for read-aloud books
    3.
    发明授权
    Methods and systems for read-aloud books 有权
    大众书籍的方法和系统

    公开(公告)号:US07261612B1

    公开(公告)日:2007-08-28

    申请号:US09709255

    申请日:2000-11-08

    IPC分类号: A63H30/00 G09B19/00 G06K9/00

    CPC分类号: G09B5/06 A63H3/28 A63H2200/00

    摘要: The pages of a children's book are marked in a machine-readable manner (e.g., by imperceptible digital watermark technology). When such a page is shown to a camera-equipped computer device, the watermark is decoded, and the story text from that page is read aloud to a child. A number of variants are contemplated, including using book pages as entry points to corresponding videos; using books to link to corresponding interactive web sites or multi-player games; incorporating the camera in a plush toy; evoking different responses from the system by using the book to convey gestures to the camera; providing such functionality in cell phones, set top boxes, and Bluetooth-equipped devices; customizing read-aloud stories using words provided by the child or a parent; etc.

    摘要翻译: 儿童书的页面以机器可读的方式标记(例如,通过不可察觉的数字水印技术)。 当将这样的页面显示给配备有相机的计算机设备时,水印被解码,并且来自该页面的故事文本被朗读给小孩。 考虑了许多变型,包括使用书页作为相应视频的入口点; 使用书籍链接到相应的互动网站或多玩家游戏; 将相机并入毛绒玩具中; 通过使用本书将手势传达给相机,唤起系统的不同响应; 在手机,机顶盒和配备蓝牙的设备中提供这样的功能; 使用小孩或父母提供的单词自定义朗读故事; 等等

    Methods for determining contents of media
    4.
    发明授权
    Methods for determining contents of media 有权
    确定媒体内容的方法

    公开(公告)号:US06694042B2

    公开(公告)日:2004-02-17

    申请号:US10118846

    申请日:2002-04-08

    IPC分类号: G06K900

    CPC分类号: G06Q30/02 G06Q10/10 G07F17/26

    摘要: By printing documents and other objects with machine readable indicia, such as steganographic digital watermarks or barcodes, a great variety of document management functions can be enabled. The indicia can be added as part of the printing process (after document data has been output by an originating application program), such as by printer driver software, by a Postscript engine in a printer, etc. The indicia can encode data about the document, or can encode an identifier that references a database record containing such data. By showing the printed document to a computer device with a suitable optical input device (e.g., a webcam), an electronic version of the document can be recalled for editing, or other responsive action can be taken.

    摘要翻译: 通过用诸如隐写数字水印或条形码的机器可读标记打印文档和其他对象,可以启用各种各样的文档管理功能。 标记可以作为打印过程的一部分(在原始应用程序输出文档数据之后),例如通过打印机驱动程序软件,由打印机中的Postscript引擎等添加。标记可以对文档进行编码 ,或者可以编码引用包含这种数据的数据库记录的标识符。 通过使用合适的光学输入设备(例如网络摄像头)将打印的文档显示到计算机设备,可以调用文档的电子版本进行编辑,或者可以采取其他响应动作。

    Transforming data files into logical storage units for auxiliary data through reversible watermarks
    6.
    发明授权
    Transforming data files into logical storage units for auxiliary data through reversible watermarks 有权
    通过可逆水印将数据文件转换为辅助数据的逻辑存储单元

    公开(公告)号:US08059815B2

    公开(公告)日:2011-11-15

    申请号:US10435612

    申请日:2003-05-08

    IPC分类号: H04N7/167

    摘要: A reversible watermarking program transforms a host data file into a logical storage unit for auxiliary data files by embedding the auxiliary files in the data stored in the host data file. The reversible watermark modifies host data such as an image, audio, video, or software code, to carry auxiliary data. For perceptual content such as visual or audio media, the reversible watermark can maintain a desired level of perceptual quality, effectively hiding the auxiliary data in the host data. The reversible watermark enables the original host data prior to modifications due to the embedding to be restored.

    摘要翻译: 可逆水印程序通过将辅助文件嵌入存储在主机数据文件中的数据中,将主机数据文件转换为用于辅助数据文件的逻辑存储单元。 可逆水印修改诸如图像,音频,视频或软件代码的主机数据以携带辅助数据。 对于诸如视觉或音频媒体的感知内容,可逆水印可以保持期望的感知质量水平,有效地将辅助数据隐藏在主机数据中。 由于嵌入被恢复,可逆水印在修改之前使原始主机数据成为可能。

    Methods for opening file on computer via optical sensing
    8.
    发明授权
    Methods for opening file on computer via optical sensing 失效
    通过光学感应打开计算机上的文件的方法

    公开(公告)号:US06917724B2

    公开(公告)日:2005-07-12

    申请号:US10118653

    申请日:2002-04-08

    CPC分类号: G06Q30/02 G06Q10/10 G07F17/26

    摘要: By printing documents and other objects with machine readable indicia, such as steganographic digital watermarks or barcodes, a great variety of document management functions can be enabled. The indicia can be added as part of the printing process (after document data has been output by an originating application program), such as by printer driver software, by a Postscript engine in a printer, etc. The indicia can encode data about the document, or can encode an identifier that references a database record containing such data. By showing the printed document to a computer device with a suitable optical input device (e.g., a webcam), an electronic version of the document can be recalled for editing, or other responsive action can be taken.

    摘要翻译: 通过用诸如隐写数字水印或条形码的机器可读标记打印文档和其他对象,可以启用各种各样的文档管理功能。 标记可以作为打印过程的一部分(在原始应用程序输出文档数据之后),例如通过打印机驱动程序软件,由打印机中的Postscript引擎等添加。标记可以对文档进行编码 ,或者可以编码引用包含这种数据的数据库记录的标识符。 通过使用合适的光学输入设备(例如网络摄像头)将打印的文档显示到计算机设备,可以调用文档的电子版本进行编辑,或者可以采取其他响应动作。

    Interactive Gaming Objects
    9.
    发明申请
    Interactive Gaming Objects 有权
    互动游戏对象

    公开(公告)号:US20100029380A1

    公开(公告)日:2010-02-04

    申请号:US12534539

    申请日:2009-08-03

    IPC分类号: A63F9/24 A63F13/00

    摘要: A method for operating an electronic gaming system captures an image of a gaming object, extracts identifying information from the image of the gaming object, and uses the extracted identifying information to reference a database to determine a behavior associated with the identifying information. The method returns data to the gaming system to execute or control the behavior of the gaming system in response to the gaming object. Various system configurations for this method as well as unique applications of it are also disclosed.

    摘要翻译: 一种用于操作电子游戏系统的方法来捕获游戏对象的图像,从游戏对象的图像中提取识别信息,并使用所提取的识别信息来引用数据库以确定与识别信息相关联的行为。 该方法将数据返回到游戏系统以响应于游戏对象来执行或控制游戏系统的行为。 还公开了该方法的各种系统配置以及它的独特应用。