摘要:
A method for rendering a deformable object. The method includes: obtaining a 3D volumetric voxel dataset of a region, such region having therein an object to be rendered; building a tree hierarchical structure for the obtained volumetric dataset, such tree structure blocks as the nodes of a primary tree hierarchy and bricks being those blocks stored as textures in a video memory; augmenting the primary tree hierarchical structure with maximum and minimum values of the data contained within a block; creating a neighborhood tree hierarchy having for each leaf block of the neighborhood tree hierarchy a reference to the neighboring leaf blocks in the neighborhood tree hierarchy as well as references to neighboring bricks in the neighborhood tree hierarchy; updating the information about minimum and maximum in the primary tree hierarchy by saving for each block the minimum and maximum of the neighboring blocks; and rendering the leaf blocks in visibility order.
摘要:
A method for rendering a deformable object. The method includes: obtaining a 3D volumetric voxel dataset of a region, such region having therein an object to be rendered; building a tree hierarchical structure for the obtained volumetric dataset, such tree structure blocks as the nodes of a primary tree hierarchy and bricks being those blocks stored as textures in a video memory; augmenting the primary tree hierarchical structure with maximum and minimum values of the data contained within a block; creating a neighborhood tree hierarchy having for each leaf block of the neighborhood tree hierarchy a reference to the neighboring leaf blocks in the neighborhood tree hierarchy as well as references to neighboring bricks in the neighborhood tree hierarchy; updating the information about minimum and maximum in the primary tree hierarchy by saving for each block the minimum and maximum of the neighboring blocks; and rendering the leaf blocks in visibility order.
摘要:
A method for tracing a plurality of virtual particles through a flow filed includes receiving a flow field. A flow domain is divided into cells. Virtual particles are defined within the flow domain and values are collected for flow properties at each cell. A histogram is generated for each cell representing the collected flow properties for that corresponding cell. The histogram includes, for each of the one or more flow properties, a plurality of bins defining ranges of property values and a count of virtual particles within that cell that exhibit those properties. The histograms for the plurality of cells are advected with respect to the flow field over time. A graphical representation of the plurality of particles within the flow domain is rendered based on the advected histograms for the plurality of cells using a graphics processor.
摘要:
Rendering with a punching mask is performed without voxelization. A plurality of sub-volumes are identified as a function of the punching mask. The sub-volumes are generally layered in range. Each sub-volume is rendered separately or independently. The renderings from multiple passes or sub-volumes are composited together.
摘要:
Rendering with a punching mask is performed without voxelization. A plurality of sub-volumes are identified as a function of the punching mask. The sub-volumes are generally layered in range. Each sub-volume is rendered separately or independently. The renderings from multiple passes or sub-volumes are composited together.
摘要:
A method for tracing a plurality of virtual particles through a flow filed includes receiving a flow field. A flow domain is divided into cells. Virtual particles are defined within the flow domain and values are collected for flow properties at each cell. A histogram is generated for each cell representing the collected flow properties for that corresponding cell. The histogram includes, for each of the one or more flow properties, a plurality of bins defining ranges of property values and a count of virtual particles within that cell that exhibit those properties. The histograms for the plurality of cells are advected with respect to the flow field over time. A graphical representation of the plurality of particles within the flow domain is rendered based on the advected histograms for the plurality of cells using a graphics processor.
摘要:
The rendering pipeline is divided into multiple components or modules in a scene graph based visual programming environment. Different stages of the rendering pipeline, such as data conversion, transform function, shading, and rendering, are grouped into independent conceptual modules, and each module is implemented by separate nodes in a scene graph. The user may select different nodes belonging to different modules for inclusion into the scene graph to program the rendering pipeline. The visual program is implicitly compiled and run using an application programming interface for hardware acceleration.
摘要:
This invention describes an optimization and view dependency reduction method for multiplanar reformatting (MPR) of slice-based volume images. This method utilizes a traversal scheme that allows for efficient access of the computer memory layout of a sliced based volume, and therefore optimizes overall processing time. This method does not require changes to the volume memory layout or additional volume memory. Instead, efficient memory access is achieved by adaptive traversal patterns on the reformatting planes. The traversal pattern is adapted on-the-fly during rendering as the reformatting plane location and orientation is changed arbitrarily relative to the volume. In this way, the typical speed differences between various reformatting planes orientations caused by inefficient memory access is greatly reduced. Computer cache coherency, SIMD coherent implementation, and multiprocessing environments are also considered in the design of the traversal pattern.