摘要:
Modular content framework and document format methods and systems are described. The described framework and format define a set of building blocks for composing, packaging, distributing, and rendering document-centered content. These building blocks define a platform-independent framework for document formats that enable software and hardware systems to generate, exchange, and display documents reliably and consistently. The framework and format have been designed in a flexible and extensible fashion. In addition to this general framework and format, a particular format, known as the reach package format, is defined using the general framework. The reach package format is a format for storing paginated documents. The contents of a reach package can be displayed or printed with full fidelity among devices and applications in a wide range of environments and across a wide range of scenarios.
摘要:
Modular content framework and document format methods and systems are described. The described framework and format define a set of building blocks for composing, packaging, distributing, and rendering document-centered content. These building blocks define a platform-independent framework for document formats that enable software and hardware systems to generate, exchange, and display documents reliably and consistently. The framework and format have been designed in a flexible and extensible fashion. In addition to this general framework and format, a particular format, known as the reach package format, is defined using the general framework. The reach package format is a format for storing paginated documents. The contents of a reach package can be displayed or printed with full fidelity among devices and applications in a wide range of environments and across a wide range of scenarios.
摘要:
Described is a method and system in which storyboard objects coordinate the animation of multiple elements and/or media displayed on a computer graphics display. Storyboards relate properties of elements in an element tree to a timeline, such that the properties associated with a storyboard are animated/play together as a group by starting, stopping, seeking or pausing the storyboard. Triggers, such as controlled by user interaction with the displayed information, including property triggers that change values in response to a state change, and event triggers that fire events, may cause the storyboard to start, stop, pause and seek. Storyboards may be used in XAML-based programs, and may be directly associated with elements, or indirectly associated with elements via styles. Complex properties and changeables are supported. Media playback may be controlled via storyboards, and thereby coordinated with other media playback and/or animations.
摘要:
In aspects, a class hierarchy is defined that provides definitions of methods for operating on at least bitmaps and vector graphics. A software developer may instantiate an object according to a class definition of the class hierarchy and assign it to any variable (e.g., a control's property) having a type of an ancestor class of the class. The object may be associated with an image internally represented as bitmap, vector graphics, or some other representation. The control does not need to be aware of how the image is represented. Rather, to draw an image associated with the object, a draw method associated with the object may be called.
摘要:
A media integration layer including an application programming interface (API) and an object model allows program code developers to interface in a consistent manner with a scene graph data structure in order to output graphics. Via the interfaces, program code adds child visuals to other visuals to build up a hierarchical scene graph, writes Instruction Lists such as geometry data, image data, animation data and other data for output, and may specify transform, clipping and opacity properties on visuals. The media integration layer and API enable programmers to accomplish composition effects within their applications in a straightforward manner, while leveraging the graphics processing unit in a manner that does not adversely impact normal application performance. A multiple-level system includes the ability to combine different media types (such as 2D, 3D, Video, Audio, text and imaging) and animate them smoothly and seamlessly.
摘要:
Described is an adaptive scheduler associated with a desktop window manager that dynamically controls the rate at which graphics frames are composed. Values corresponding to performance when composing a frame are measured, and the frame composition rate is adjusted as necessary based on the values. The measured data is sampled to provide smooth adjustments. The sampled data is evaluated as to whether the current frame rate is too slow, too fast, or acceptable. If too slow, the frame rate may increased relative to the refresh rate, while if too fast, the frame rate is decreased relative to the refresh rate. In one implementation, the frame rate is too fast if a count of missed frames achieves a missed threshold value, or if a count of late frames achieves a late threshold value. The frame rate is too slow if a count of early frames exceeds an early threshold value.
摘要:
An online system receives an advertisement (“ad”) request identifying an objective for presenting the ad request. The objective specifies a type of interaction with the presented ad request. A threshold battery level is associated with the type of interaction in the ad request that specifies a minimum battery level of a client device to complete the type of interaction. When selecting content for presentation to a user, the online system obtains a battery level of a client device associated with the user and compares the obtained battery level to the threshold battery level. Based on the comparison, the online system determines if to present the ad request to the user. For example, the comparison may prevent presentation of the ad request or penalize a value associated with the ad request if the obtained battery level does not satisfy the threshold battery level.
摘要:
The claimed subject matter relates to an architecture that can construct a map for summarizing analyses with respect to data included in a database. In addition, the architecture can display the map in a special canvas area. Generally, the map is a hub-and-spoke-style map in which a hub is associated with an entity (e.g., a related set of records) included in a database. Likewise, the spokes are typically representative of operations (e.g., filter, join, transform) that act upon the hub/entity from which it extends. The map can aid with open-ended analysis on complex databases by recording and ordering competing hypotheses and can also further collaborative efforts with respect to analysis.
摘要:
A changeable pattern and implementation is presented in which types (used in programming environments and virtual machines) may be mutable as controlled by a programmer, and share many of the benefits of value types, without the drawbacks of value types. The changeable pattern provides flexibility for restricting the modifiability of the resultant uses of the values, as well as providing a means for providing notifications upon changes. In one implementation, a single set of changeable types is provided that derive from a common Changeable base class, and any type for which mutability is desired may derive from the Changeable class. Properties associated with the changeable define state that determines cloning and/or changeability characteristics on subsequent uses of the type. True mutability is provided via a status property of next use being set to a changeable reference state such that subsequent uses of the type do not cause a state change.
摘要:
The claimed subject matter relates to an architecture that can construct a map for summarizing analyses with respect to data included in a database. In addition, the architecture can display the map in a special canvas area. Generally, the map is a hub-and-spoke-style map in which a hub is associated with an entity (e.g., a related set of records) included in a database. Likewise, the spokes are typically representative of operations (e.g., filter, join, transform) that act upon the hub/entity from which it extends. The map can aid with open-ended analysis on complex databases by recording and ordering competing hypotheses and can also further collaborative efforts with respect to analysis.