MULTIPLAYER SYNCHRONOUS GAMING SYSTEMS AND METHODS
    1.
    发明申请
    MULTIPLAYER SYNCHRONOUS GAMING SYSTEMS AND METHODS 审中-公开
    多玩家同步游戏系统和方法

    公开(公告)号:US20130344963A1

    公开(公告)日:2013-12-26

    申请号:US13924255

    申请日:2013-06-21

    IPC分类号: A63F13/00

    摘要: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing synchronous multiplayer games are presented. To begin, an enabling request for multiplayer functionality in a multiplayer instance that includes a single player mode game is received. The single player mode game may involve a game board dedicated to a first player. Then, the single player mode game of the multiplayer instance is matched with additional multiplayer instances. Each additional multiplayer instance includes a corresponding single player mode game dedicated to a respective player. The single player mode games from the multiplayer instance and the additional multiplayer instances are then instructed to initiate gameplay at substantially the same time. Final scores from the single player mode games from the multiplayer instance and the additional multiplayer instances are collected. A game summary page is finally communicated to the first player and the respective players.

    摘要翻译: 提出了存储至少一个程序的系统,计算机可读存储介质和用于提供同步多人游戏的计算机实现的方法。 首先,接收到包括单人游戏模式游戏在内的多玩家实例中的多玩家功能的启用请求。 单人模式游戏可能涉及专用于第一玩家的游戏板。 然后,多玩家实例的单人游戏模式游戏与附加的多玩家实例相匹配。 每个附加的多玩家实例包括专用于相应玩家的相应的单人游戏模式游戏。 然后指示来自多人实例和附加多人实例的单人游戏模式游戏基本上同时发起游戏。 收集来自多人实例和附加多人实例的单人游戏模式游戏的最终成绩。 游戏总结页面最终传达给第一玩家和各玩家。

    SYNCHRONOUS AND ASYNCHRONOUS GAME MODES
    2.
    发明申请
    SYNCHRONOUS AND ASYNCHRONOUS GAME MODES 审中-公开
    同步和非同步游戏模式

    公开(公告)号:US20130225287A1

    公开(公告)日:2013-08-29

    申请号:US13780119

    申请日:2013-02-28

    IPC分类号: A63F13/12

    摘要: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for switching between synchronous and asynchronous game modes is provided. A first game instance of a computer-implemented game of a first player and a second player is generated. The first game instance is generated in a first mode associated with the availability of the second player to play the game. First display data is provided to a client device of the first player to display the first game instance of the game in the first mode. A change in the availability of the second player is identified. A second game instance of the game is generated in a second mode associated with the change in the availability of the second player. Second display data is provided to the client device to display the second game instance of the game in the second mode.

    摘要翻译: 提供了存储至少一个程序的系统,机器可读存储介质,以及用于在同步和异步游戏模式之间切换的计算机实现的方法。 生成第一播放器和第二播放器的计算机实现的游戏的第一游戏实例。 第一游戏实例以与第二玩家可用性相关联的第一模式生成以玩游戏。 第一显示数据被提供给第一玩家的客户端设备以在第一模式中显示游戏的第一游戏实例。 确定第二玩家的可用性的变化。 以与第二玩家的可用性的变化相关联的第二模式生成游戏的第二游戏实例。 第二显示数据被提供给客户端设备以在第二模式中显示游戏的第二游戏实例。

    System and method for message-based purchasing
    3.
    发明授权
    System and method for message-based purchasing 有权
    基于消息的采购的系统和方法

    公开(公告)号:US08533059B2

    公开(公告)日:2013-09-10

    申请号:US13569007

    申请日:2012-08-07

    IPC分类号: G06Q30/00

    摘要: Various embodiments of a system and method for message-based purchasing are described. The system and method for message-based purchasing may include a message-based purchase service configured to determine that a selection has been performed through a network-based interface. Such selection may be indicative of one or more items offered for sale via the network-based interface. The message-based purchase service may be configured to, in response to the selection of one or more items, send to a communication device, a message indicating a code corresponding to the selection. The message-based purchase service may receive from the communication device through a communication channel that does not include the network-based interface, a message including the code. The message-based purchase service may be configured to, in response to determining that the message received from the communication device includes the code, generate a purchase request for the one or more previously selected items.

    摘要翻译: 描述用于基于消息的购买的系统和方法的各种实施例。 用于基于消息的购买的系统和方法可以包括被配置为确定已经通过基于网络的接口执行了选择的基于消息的购买服务。 这样的选择可以指示通过基于网络的接口提供出售的一个或多个物品。 基于消息的购买服务可以被配置为响应于对一个或多个项目的选择,向通信设备发送指示对应于该选择的代码的消息。 基于消息的购买服务可以通过不包括基于网络的接口的通信信道从通信设备接收包括代码的消息。 基于消息的购买服务可以被配置为响应于确定从通信设备接收到的消息包括代码,为一个或多个先前选择的项产生购买请求。

    High demand sale processing
    4.
    发明授权
    High demand sale processing 有权
    高需求销售加工

    公开(公告)号:US08255288B1

    公开(公告)日:2012-08-28

    申请号:US12364677

    申请日:2009-02-03

    IPC分类号: G06Q30/00

    CPC分类号: G06Q30/06

    摘要: Item scarcity resulting from a high demand of the item is addressed by providing users a high demand sale process. In some aspects, users may opt-in to purchase the item in a sale by transmitting a mobile message to a host over a mobile device network prior to a sale of the item. If the user is eligible, the host then attempts to purchase the item on behalf of the user once the sale begins.

    摘要翻译: 由于对该项目的高需求导致的项目缺乏是通过为用户提供高需求的销售流程来解决的。 在某些方面,用户可以在销售商品之前通过在移动设备网络上向主机发送移动消息来选择在销售中购买该商品。 如果用户符合资格,则主机随后尝试在销售开始后代表用户购买该商品。

    Media enhanced mobile payments
    5.
    发明授权

    公开(公告)号:US10552819B1

    公开(公告)日:2020-02-04

    申请号:US12246667

    申请日:2008-10-07

    IPC分类号: G06Q20/32

    摘要: Media enhanced mobile payments enable a user to make payments and payment requests that include additional media. The user may transmit a text-based message that may be used to update an account associated with a recipient. Additional media, such as a personalized voice recording, may be acquired by a host from the user, and may be associated with the text-based message. The additional media may be transmitted to the recipient identified in the text-based message. In some aspects, the text-based message may be a short messaging service (SMS) text message. Further aspects may include the host connecting to the user via a telephone call to record the personalized voice recording.

    System and method for preventing large-scale account lockout
    7.
    发明授权
    System and method for preventing large-scale account lockout 有权
    防止大规模帐号锁定的系统和方法

    公开(公告)号:US08302187B1

    公开(公告)日:2012-10-30

    申请号:US11862979

    申请日:2007-09-27

    IPC分类号: H04L29/06

    CPC分类号: H04L65/1079

    摘要: Various embodiments of a system and method for preventing large-scale account lockout are described. The system and method for preventing large-scale account lockout may include an account access control component configured to prevent fraudulent individuals from locking access to user accounts. The account access control component may lock access to an account after a lockout threshold is tripped. To prevent an account from being locked by fraudulent individuals, the account access control component may utilize a warning threshold. When the account access control component detects a number of incorrect authorization attempts equal to the warning threshold, the control component may perform various actions to prevent a fraudulent individual from locking an account holder's account, including, but not limited to, contacting the account holder through a registered communication channel to inform the user that the warning threshold has been reached or placing the account holder's account in a particular hold state.

    摘要翻译: 描述了用于防止大规模帐户锁定的系统和方法的各种实施例。 用于防止大规模帐户锁定的系统和方法可以包括被配置为防止欺诈个体锁定对用户帐户的访问的账户访问控制组件。 帐户访问控制组件可能在锁定锁定阈值之后锁定对帐户的访问。 为了防止帐户被欺诈个人锁定,帐户访问控制组件可以利用警告阈值。 当帐户访问控制组件检测到等于警告阈值的许多不正确的授权尝试时,控制组件可以执行各种动作以防止欺诈个体锁定帐户持有者的帐户,包括但不限于通过以下方式联系帐户持有者: 登记的通信信道,用于通知用户已经达到警告阈值,或者将帐户持有人的帐户置于特定保持状态。

    Multimedia enhanced services
    8.
    发明授权
    Multimedia enhanced services 有权
    多媒体增强服务

    公开(公告)号:US08295863B1

    公开(公告)日:2012-10-23

    申请号:US12247161

    申请日:2008-10-07

    CPC分类号: H04W4/60 G06Q30/00

    摘要: Techniques for providing information to users implemented through personal mobile devices such as cell phones, PDAs, electronic book readers, and other such devices are described herein. The described techniques and systems allow users to request searches, perform information seeking, purchasing, or other types of transactions with a provider via a mobile or wireless network using the messaging service capabilities of the users' mobile devices. Messages may be compiled in a manner customized to a user request and may be provided without the user authenticating to the provider in some instances.

    摘要翻译: 这里描述了通过诸如蜂窝电话,PDA,电子书籍阅读器和其他这样的设备的个人移动设备实现的用户提供信息的技术。 所描述的技术和系统允许用户通过移动或无线网络使用用户的移动设备的消息服务能力来请求搜索,执行信息寻求,购买或其他类型的交易。 消息可以以针对用户请求定制的方式被编译,并且可以在某些情况下提供而不用户向提供者进行认证。

    System and method for message-based purchasing
    9.
    发明授权
    System and method for message-based purchasing 有权
    基于消息的采购的系统和方法

    公开(公告)号:US08244592B2

    公开(公告)日:2012-08-14

    申请号:US12057148

    申请日:2008-03-27

    IPC分类号: G06Q30/00

    摘要: Various embodiments of a system and method for message-based purchasing are described. The system and method for message-based purchasing may include a message-based purchase service configured to determine that a selection has been performed through a network-based interface. Such selection may be indicative of one or more items offered for sale via the network-based interface. The message-based purchase service may be configured to, in response to the selection of one or more items, send to a communication device, a message indicating a code corresponding to the selection. The message-based purchase service may receive from the communication device through a communication channel that does not include the network-based interface, a message including the code. The message-based purchase service may be configured to, in response to determining that the message received from the communication device includes the code, generate a purchase request for the one or more previously selected items.

    摘要翻译: 描述用于基于消息的购买的系统和方法的各种实施例。 用于基于消息的购买的系统和方法可以包括被配置为确定已经通过基于网络的接口执行了选择的基于消息的购买服务。 这样的选择可以指示通过基于网络的接口提供出售的一个或多个物品。 基于消息的购买服务可以被配置为响应于对一个或多个项目的选择,向通信设备发送指示与选择相对应的代码的消息。 基于消息的购买服务可以通过不包括基于网络的接口的通信信道从通信设备接收包括代码的消息。 基于消息的购买服务可以被配置为响应于确定从通信设备接收到的消息包括代码,为一个或多个先前选择的项生成购买请求。

    SYSTEM AND METHOD FOR RECEIVING REQUESTS FOR TASKS FROM UNREGISTERED DEVICES
    10.
    发明申请
    SYSTEM AND METHOD FOR RECEIVING REQUESTS FOR TASKS FROM UNREGISTERED DEVICES 有权
    用于从未经验证的设备接收任务的系统和方法

    公开(公告)号:US20090249459A1

    公开(公告)日:2009-10-01

    申请号:US12056620

    申请日:2008-03-27

    IPC分类号: H04L9/32 G06F21/00

    摘要: Embodiments of a system and method for receiving task requests from unregistered devices are described. Embodiments may include a communication interface service configured to receive from a communication device a message indicative of a request to perform a task. The communication interface service may determine that the communication device is not registered with an existing account that provides information for performing said task. The communication interface service may obtain identification and authentication information for an existing account via a communication channel. The existing account may be an account for that is accessible via a network-based interface. The communication channel through which the identification and authentication information is received by the communication interface service may be any communication channel that does not include the network-based interface of the existing account. Additionally, the communication interface service may use the identification and authentication information for performance of the task using the existing account.

    摘要翻译: 描述用于从未注册的设备接收任务请求的系统和方法的实施例。 实施例可以包括通信接口服务,其被配置为从通信设备接收指示执行任务的请求的消息。 通信接口服务可以确定通信设备没有向提供用于执行所述任务的信息的现有帐户注册。 通信接口服务可以通过通信信道获得现有帐户的识别和认证信息。 现有帐户可以是可通过基于网络的界面访问的帐户。 由通信接口服务接收到识别和认证信息的通信信道可以是不包括现有帐户的基于网络的接口的任何通信信道。 此外,通信接口服务可以使用识别和认证信息来使用现有帐户执行任务。