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公开(公告)号:US20160216698A1
公开(公告)日:2016-07-28
申请号:US14398014
申请日:2013-07-26
Applicant: Empire Technology Development LLC
Inventor: Naofumi YOSHIDA , Shuichi KURABAYASHI , Kosuke TAKANO
CPC classification number: G05B13/02 , G01D4/004 , G01R22/061 , Y02B70/3266 , Y02B90/242 , Y02B90/244 , Y04S20/242 , Y04S20/322 , Y04S20/327 , Y04S20/38
Abstract: Technologies are generally described for an electric power consumption control scheme. In some examples, a method performed under control of a power control system may include measuring an electric power consumption of an electric device; obtaining a pattern of time-series change in the electric power consumption; and determining a type of the electric device based at least in part on the obtained pattern of time-series change in the electric power consumption.
Abstract translation: 技术通常描述用于电力消耗控制方案。 在一些示例中,在功率控制系统的控制下执行的方法可以包括测量电气设备的电力消耗; 获得电力消耗时间序列变化的模式; 以及至少部分地基于所获得的电力消耗的时间序列变化的模式来确定所述电气设备的类型。
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公开(公告)号:US20160224687A1
公开(公告)日:2016-08-04
申请号:US15093702
申请日:2016-04-07
Applicant: EMPIRE TECHNOLOGY DEVELOPMENT LLC
Inventor: Shuichi KURABAYASHI , Naofumi YOSHIDA , Kosuke TAKANO
Abstract: Technologies for selecting an input protocol based on an input content are generally disclosed. In one example, a method for selecting an input protocol based on an input content can include: acquiring the input content; analyzing the input content; extracting one or more indivisible individual units from the input content; calculating a similarity between a first frequency of occurrence of the one or more indivisible individual units and a second frequency of occurrence of the one or more indivisible individual units, wherein the second frequency of occurrence of the one or more indivisible individual units is predetermined with a second value of frequency of occurrence; ranking the similarity; identifying the input protocol based on the similarity; and selecting a first ranked input protocol having a highest similarity.
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公开(公告)号:US20170039076A1
公开(公告)日:2017-02-09
申请号:US15303841
申请日:2014-04-30
Applicant: Empire Technology Development LLC
Inventor: Shuichi KURABAYASHI
IPC: G06F9/44 , G06F3/0488
CPC classification number: G06F9/451 , G06F3/0482 , G06F3/0488 , G06F3/04883 , G06F3/04886
Abstract: Technologies are generally described for adjusting a tap position on a display screen of an application running on an electronic device. Example devices/systems described herein may use one or more of a probability calculator, a tap detector, a tap position adjustor and/or an area map database (DB). In various examples, an electronic device may determine tap probabilities for one or more user interface (UI) components of the application by the probability calculator. The tap detector may detect a user's tap position on at least one of the UI components. Further, the tap position adjustor may adjust the tap position based on the tap probabilities. An area map may be generated to define clickable areas on the display screen corresponding to the one or more UI components, and may be stored in the area map DB which may be shared with some other electronic devices through a cloud system.
Abstract translation: 通常描述技术来调整在电子设备上运行的应用的显示屏上的分接头位置。 本文描述的示例性设备/系统可以使用概率计算器,抽头检测器,抽头位置调节器和/或区域图数据库(DB)中的一个或多个。 在各种示例中,电子设备可以由概率计算器确定应用的一个或多个用户界面(UI)组件的抽头概率。 抽头检测器可以在UI组件中的至少一个上检测用户的抽头位置。 此外,抽头位置调节器可以基于抽头概率来调整抽头位置。 可以生成区域图以定义对应于一个或多个UI组件的显示屏幕上的可点击区域,并且可以存储在可以通过云系统与一些其它电子设备共享的区域图DB中。
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公开(公告)号:US20160142753A1
公开(公告)日:2016-05-19
申请号:US14895637
申请日:2014-04-15
Applicant: Empire Technology Development LLC
Inventor: Shuichi KURABAYASHI
IPC: H04N21/2668 , H04N21/8549 , H04N21/472 , H04N21/24 , H04N21/25
CPC classification number: H04N21/2668 , H04N21/23439 , H04N21/2407 , H04N21/2408 , H04N21/251 , H04N21/252 , H04N21/47208 , H04N21/8549
Abstract: In some examples, a method performed under control of a server may include providing a plurality of preview video candidates of video content configured to be displayed on a plurality of end devices; and determining a first predetermined number of preview video candidates from among the plurality of preview video candidates, based at least in part on a first sale probability of the video content, which is associated with respective ones of the plurality of preview video candidates.
Abstract translation: 在一些示例中,在服务器的控制下执行的方法可以包括提供配置为显示在多个终端设备上的视频内容的多个预览视频候选; 以及至少部分地基于与所述多个预览视频候选中的相应的预览视频候选相关联的所述视频内容的第一销售概率,从所述多个预览视频候选中确定第一预定数量的预览视频候选。
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公开(公告)号:US20170031902A1
公开(公告)日:2017-02-02
申请号:US15290110
申请日:2016-10-11
Applicant: EMPIRE TECHNOLOGY DEVELOPMENT LLC
Inventor: Naofumi YOSHIDA , Shuichi KURABAYASHI , Kosuke TAKANO
CPC classification number: G06F16/438 , G06F16/10 , G06F16/14 , G06F16/4393 , G06Q30/0282
Abstract: Technologies are generally described for generating a preview of a content file dynamically based at least in part on content features of the content file. In some examples, a content preview system may include a content feature analysis unit configured to analyze one or more content features of a content file, and a preview type determination unit configured to determine a preview type for the content file based at least in part on the content features analyzed by the content feature analysis unit.
Abstract translation: 通常描述技术来至少部分地基于内容文件的内容特征动态地生成内容文件的预览。 在一些示例中,内容预览系统可以包括被配置为分析内容文件的一个或多个内容特征的内容特征分析单元,以及被配置为至少部分地基于内容文件确定内容文件的预览类型的预览类型确定单元 由内容特征分析单元分析的内容特征。
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公开(公告)号:US20160246421A1
公开(公告)日:2016-08-25
申请号:US15026611
申请日:2013-10-04
Applicant: EMPIRE TECHNOLOGY DEVELOPMENT LLC
Inventor: Shuichi KURABAYASHI
CPC classification number: G06F3/0414 , G06F1/1626 , G06F1/1632 , G06F1/1656 , G06F1/169 , G06F3/03547 , G06F3/0416 , G06F3/044 , G06F2203/0339 , G06F2203/04105
Abstract: Technologies are generally described for a user interface system configured to detect a user's action. In various examples, an electronic device operable by a user may include an annular sensor and a processor. The annular sensor may be configured to detect a touch input. The processor may be operatively coupled to the annular sensor, and configured to determine an action by the user that corresponds to the touch input.
Abstract translation: 通常为配置为检测用户动作的用户界面系统描述技术。 在各种示例中,由用户操作的电子设备可以包括环形传感器和处理器。 环形传感器可以被配置为检测触摸输入。 处理器可以可操作地耦合到环形传感器,并且被配置为确定用户对应于触摸输入的动作。
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公开(公告)号:US20160014094A1
公开(公告)日:2016-01-14
申请号:US14327814
申请日:2014-07-10
Applicant: Empire Technology Development LLC
Inventor: Shuichi KURABAYASHI
CPC classification number: H04L63/0428 , G06F17/3053 , H04L51/046 , H04L51/063 , H04W12/02
Abstract: Technologies are generally described for generating obfuscated message data. In some examples, a method performed under control of a server may include calculating co-occurrence probabilities of a plurality of combinations, each of which includes at least two elements that are included in original message data; extracting, from the original message data, a first data set that includes at least one combination that has a first co-occurrence probability from among the plurality of combinations and a second data set that includes at least one combination that has a second co-occurrence probability from among the plurality of combinations; generating dummy data by using the first data set and the second data set; and adding the generated dummy data to the original message data to generate obfuscated message data.
Abstract translation: 通常描述技术来产生模糊消息数据。 在一些示例中,在服务器的控制下执行的方法可以包括计算多个组合的同现概率,每个组合包括包括在原始消息数据中的至少两个元素; 从所述原始消息数据中提取包括来自所述多个组合中的具有第一同现概率的至少一个组合的第一数据集和包括具有第二同现的至少一个组合的第二数据集 多个组合中的概率; 通过使用第一数据集和第二数据集产生伪数据; 并将生成的虚拟数据添加到原始消息数据以产生模糊消息数据。
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公开(公告)号:US20160008721A1
公开(公告)日:2016-01-14
申请号:US14769656
申请日:2013-12-30
Applicant: EMPIRE TECHNOLOGY DEVELOPMENT LLC
Inventor: Shuichi KURABAYASHI
IPC: A63F13/795 , A63F13/44
Abstract: Technologies are generally described for providing at least one opponent character for games. In some examples, a method performed under control of a game server may include calculating a winning probability with regard to a plurality of opponents; selecting at least one of the plurality opponents based at least in part on the calculated winning probability; and providing the selected opponent to be displayed within a predetermined range of at least two player characters that are controlled by respective players that have no known relationship with each other for at least a predetermined amount of time.
Abstract translation: 技术通常被描述为为游戏提供至少一个对手角色。 在一些示例中,在游戏服务器的控制下执行的方法可以包括计算关于多个对手的获胜概率; 至少部分地基于所计算的获胜概率来选择所述多个对手中的至少一个; 并且将所选择的对手在至少两个玩家角色的预定范围内显示,所述至少两个玩家角色由相应玩家控制,所述至少两个玩家角色彼此之间至少预定的时间量没有任何关系。
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公开(公告)号:US20150381668A1
公开(公告)日:2015-12-31
申请号:US14316916
申请日:2014-06-27
Applicant: Empire Technology Development LLC
Inventor: Shuichi KURABAYASHI
IPC: H04L29/06
Abstract: Technologies are generally described for constructing an ad-hoc social network. In some examples, a method performed under control of an end device may include calculating a social relevance on a social graph between the end device and another end device, based on a social graph bit array of the end device and a social graph bit array of the other end device; determining that the calculated social relevance is greater than a predetermined threshold value; and constructing an ad-hoc social network that connects the end device with the other end device.
Abstract translation: 技术通常被描述为构建一个特殊的社交网络。 在一些示例中,在终端设备的控制下执行的方法可以包括基于终端设备的社交图表位阵列和最终设备的社交图表位阵列来计算终端设备与另一终端设备之间的社交图表的社交关联性 另一端装置; 确定所计算的社会相关性大于预定阈值; 并构建将终端设备与另一端设备相连接的自组织社交网络。
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公开(公告)号:US20170319962A1
公开(公告)日:2017-11-09
申请号:US14784427
申请日:2014-02-03
Applicant: EMPIRE TECHNOLOGY DEVELOPMENT LLC
Inventor: Shuichi KURABAYASHI
Abstract: Technologies are generally described for rendering a character for games. In some examples, a method performed under control of a game server may include calculating a level of detail (LOD) for a first character positioned in a same virtual game space as a second character, based at least in part on a calculated degree of closeness between the first character and the second character; and controlling a display definition of the first character based at least in part on the calculated LOD.
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