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公开(公告)号:US11900829B2
公开(公告)日:2024-02-13
申请号:US17145542
申请日:2021-01-11
申请人: Enduvo, Inc.
发明人: Matthew Bramlet , Justin Douglas Drawz , Steven J. Garrou , Joseph Thomas Tieu , Joon Young Kim , Gary W. Grube
IPC分类号: G09B7/00 , G09B7/02 , G09B7/06 , G09B5/06 , G09B5/12 , G06T19/00 , G09B7/04 , G06F16/438 , G06F16/435
CPC分类号: G09B5/065 , G06F16/437 , G06F16/438 , G06T19/003 , G09B5/12 , G09B7/00 , G09B7/04 , G09B7/02 , G09B7/06
摘要: A method for execution by a computing entity for creating a learning tool regarding a topic includes obtaining a first assessment response for a first set of knowledge assessment assets of a first learning object of learning objects. The method further includes selecting one of the first learning object, a second learning object, and a third learning object as an active learning object based on the first assessment response.
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公开(公告)号:US20240015020A1
公开(公告)日:2024-01-11
申请号:US18371141
申请日:2023-09-21
申请人: Enduvo, Inc.
发明人: Matthew Bramlet , Justin Douglas Drawz , Steven J. Garrou , Christine Mancini Varani , Gary W. Grube
IPC分类号: H04L9/32 , H04L9/08 , G06Q20/12 , G06Q20/38 , G06T19/00 , G06T15/08 , G06Q30/0601 , G06Q50/20 , G09B5/06 , G09B5/12
CPC分类号: H04L9/3213 , H04L9/0825 , H04L9/3236 , H04L9/3247 , G06Q20/1235 , G06Q20/3825 , G06Q20/389 , G06T19/006 , G06T15/08 , G06Q30/0601 , G06Q50/205 , G09B5/06 , G09B5/12 , H04L2209/603 , H04L9/50
摘要: A method includes a computing device interpreting a request for a requesting entity to access a set of learning objects pertaining to a common topic represented in a virtual reality environment to produce a set of requested learning object identifiers. The method further includes determining whether a license smart contract for the set of learning objects associated with a non-fungible token of the object distributed ledger affirms access by the requesting entity to the set of learning objects. When access is affirmed, the method further includes generating the virtual reality environment utilizing a group of object representations in accordance with interaction information for at least some of the object representations of the group of object representations. The method further includes outputting the virtual reality environment to the requesting entity for interactive consumption.
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公开(公告)号:US20230237923A1
公开(公告)日:2023-07-27
申请号:US18130720
申请日:2023-04-04
申请人: Enduvo, Inc.
IPC分类号: G09B5/06 , G09B7/00 , G06F16/901 , G09B7/04 , G06Q50/20
CPC分类号: G09B5/065 , G09B7/00 , G06F16/901 , G09B5/062 , G09B7/04 , G06Q50/205 , G09B7/02
摘要: A method executed by a computing device includes generating a virtual reality environment by detecting an illustrative asset common to first and second sets of assets. The method further includes rendering a three-dimensional (3-D) model of the illustrative asset and the first set of assets to produce 3-D frames of a first descriptive asset for issuance to a another computing device using an illustration approach. The method further includes rendering the three-dimensional (3-D) model of the illustrative asset and the second set of assets to produce 3-D frames of a second descriptive asset for issuance to the other computing device using an updated illustration approach.
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公开(公告)号:US20230198762A1
公开(公告)日:2023-06-22
申请号:US17687357
申请日:2022-03-04
申请人: Enduvo, Inc.
发明人: Matthew Bramlet , Justin Douglas Drawz , Steven J. Garrou , Christine Mancini Varani , Gary W. Grube
CPC分类号: H04L9/3213 , H04L9/0825 , H04L9/3247 , H04L9/3236 , H04L2209/38 , H04L2209/603
摘要: A method includes a computing device of a computing infrastructure interpreting a request from a user computing device of the computing infrastructure to cause a license of a set of learning objects pertaining to a common topic for use by the user computing device to produce licensee information for the set of learning objects. The method further includes identifying a non-fungible token (NFT) associated with the set of learning objects and establishing, with the user computing device, agreed licensing terms utilizing the licensee information and based on available licensing terms of a smart contract for the set of learning objects. The method further includes generating a license smart contract for the set of learning objects to include the licensee information and the agreed licensing terms and causing generation of a license block affiliated with the NFT via a blockchain of the object distributed ledger.
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公开(公告)号:US11657726B2
公开(公告)日:2023-05-23
申请号:US16720464
申请日:2019-12-19
申请人: Enduvo, Inc.
CPC分类号: G09B5/065 , G06F16/901 , G06Q50/205 , G09B5/062 , G09B7/00 , G09B7/04 , G09B7/02 , G09B7/06
摘要: A method for utilizing a multi-disciplined learning tool regarding a topic includes generating a fundamental illustrative model based on illustrative assets of a lesson that includes learning objects. The method further includes modifying the fundamental illustrative model to illustrate first and second sets of teaching assets of a first learning object to produce first and second learning illustrative models. When enabled, the method further includes modifying the fundamental illustrative model to illustrate third and fourth sets of teaching assets of a second learning object to produce third and fourth learning illustrative models. The method further includes outputting at least the first and second learning illustrative models.
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公开(公告)号:US11527168B2
公开(公告)日:2022-12-13
申请号:US16598850
申请日:2019-10-10
申请人: Enduvo, Inc.
摘要: A method for creating an assessment within a multi-disciplined learning tool regarding a topic includes deriving a first set of knowledge test-points for a first learning object regarding the topic based on a first set of knowledge bullet-points, an illustrative asset, and a first descriptive asset of the first learning object. The method further includes deriving a second set of knowledge test-points for a second learning object regarding the topic based on a second set of knowledge bullet-points, the illustrative asset, and a second descriptive asset of the second learning object. The method further includes generating a knowledge assessment asset based on the first and second knowledge test-points.
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公开(公告)号:US20210366300A1
公开(公告)日:2021-11-25
申请号:US17199744
申请日:2021-03-12
申请人: Enduvo, Inc.
发明人: Matthew Bramlet , Justin Douglas Drawz , Steven J. Garrou , Joseph Thomas Tieu , Joon Young Kim , Gary W. Grube
摘要: A method for execution by a computing entity for creating a learning tool regarding a topic includes issuing a representation of a first set of profile assessment assets of a first learning object to a second computing entity. The method further includes determining a learner profile associated with the second computing entity based on a first assessment response in response to the representation of the first set of profile assessment assets. The method further includes selecting one of the first learning object, a second learning object, and a third learning object as an active learning object based on the learner profile.
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公开(公告)号:US20210256859A1
公开(公告)日:2021-08-19
申请号:US17022436
申请日:2020-09-16
申请人: Enduvo, Inc.
摘要: A method for execution by a computing entity includes obtaining first lesson asset information regarding a first topic and obtaining second lesson asset information regarding a second topic. The method further includes generating a set of common lesson illustrative assets based on a first lesson illustrative asset of the first lesson asset information and based on a second lesson illustrative asset of the second lesson asset information. The method further includes generating combined lesson asset information regarding the first and second topics utilizing the common lesson illustrative assets. The method further includes linking the combined lesson asset information and the set of common lesson illustrative assets to form at least a portion of a multi-disciplined learning tool.
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公开(公告)号:US12101405B2
公开(公告)日:2024-09-24
申请号:US17837486
申请日:2022-06-10
申请人: Enduvo, Inc.
发明人: Matthew Bramlet , Justin Douglas Drawz , Steven J. Garrou , Christine Mancini Varani , Gary W. Grube
IPC分类号: H04L9/32 , G06Q20/12 , G06Q20/38 , G06Q30/0601 , G06Q50/20 , G06T15/08 , G06T19/00 , G09B5/06 , G09B5/12 , G09B7/00 , H04L9/00 , H04L9/08
CPC分类号: H04L9/3213 , G06Q20/1235 , G06Q20/3825 , G06Q20/389 , G06Q30/0601 , G06Q50/205 , G06T15/08 , G06T19/006 , G09B5/06 , G09B5/12 , H04L9/0825 , H04L9/3236 , H04L9/3247 , G06T2219/20 , G09B7/00 , H04L9/50 , H04L2209/603
摘要: A method includes a computing device generating a virtual reality environment utilizing a group of object representations in accordance with interaction information for at least some of the object representations of the group of object representations. The method further includes the computing device outputting the virtual reality environment to a requesting entity for interactive consumption. The method further includes the computing device generating a consumption block to indicate performance aspects of the interactive consumption by the requesting entity. The method further includes the computing device causing affiliation of the consumption block with a non-fungible token (NFT) associated with the requesting entity on a blockchain of an object distributed ledger.
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公开(公告)号:US11922595B2
公开(公告)日:2024-03-05
申请号:US17895176
申请日:2022-08-25
申请人: Enduvo, Inc.
发明人: Matthew Bramlet , Justin Douglas Drawz , Steven J. Garrou , Joseph Thomas Tieu , Joon Young Kim , Gary W. Grube
CPC分类号: G06T19/20 , G06N5/022 , G06T19/006
摘要: A method for execution by a computer generating a virtual reality environment utilizing a group of object representations by identifying an exclusion asset and modifying a set of common illustrative assets to exclude the exclusion asset to produce a redacted set of common illustrative assets.
The method further includes rendering a portion of the redacted set of common illustrative asset to produce a redacted set of common illustrative asset video frames and selecting a subset of the redacted set of common illustrative asset video frames to produce a common portion of video frames for the virtual reality environment. The method further includes rendering representations of object representations to produce remaining portions of the video frames for the virtual reality environment. The method further includes linking the common portion and the remaining portions of the video frames to produce the virtual reality environment for interactive consumption.
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