ESTABLISHING A TOKENIZED LICENSE OF A VIRTUAL ENVIRONMENT LEARNING OBJECT

    公开(公告)号:US20230198762A1

    公开(公告)日:2023-06-22

    申请号:US17687357

    申请日:2022-03-04

    申请人: Enduvo, Inc.

    IPC分类号: H04L9/32 H04L9/08

    摘要: A method includes a computing device of a computing infrastructure interpreting a request from a user computing device of the computing infrastructure to cause a license of a set of learning objects pertaining to a common topic for use by the user computing device to produce licensee information for the set of learning objects. The method further includes identifying a non-fungible token (NFT) associated with the set of learning objects and establishing, with the user computing device, agreed licensing terms utilizing the licensee information and based on available licensing terms of a smart contract for the set of learning objects. The method further includes generating a license smart contract for the set of learning objects to include the licensee information and the agreed licensing terms and causing generation of a license block affiliated with the NFT via a blockchain of the object distributed ledger.

    SELECTING LESSON ASSET INFORMATION BASED ON A LEARNER PROFILE

    公开(公告)号:US20210366300A1

    公开(公告)日:2021-11-25

    申请号:US17199744

    申请日:2021-03-12

    申请人: Enduvo, Inc.

    IPC分类号: G09B5/06 G09B5/12

    摘要: A method for execution by a computing entity for creating a learning tool regarding a topic includes issuing a representation of a first set of profile assessment assets of a first learning object to a second computing entity. The method further includes determining a learner profile associated with the second computing entity based on a first assessment response in response to the representation of the first set of profile assessment assets. The method further includes selecting one of the first learning object, a second learning object, and a third learning object as an active learning object based on the learner profile.

    CREATING A LESSON PACKAGE
    8.
    发明申请

    公开(公告)号:US20210256859A1

    公开(公告)日:2021-08-19

    申请号:US17022436

    申请日:2020-09-16

    申请人: Enduvo, Inc.

    IPC分类号: G09B5/02 G09B5/08

    摘要: A method for execution by a computing entity includes obtaining first lesson asset information regarding a first topic and obtaining second lesson asset information regarding a second topic. The method further includes generating a set of common lesson illustrative assets based on a first lesson illustrative asset of the first lesson asset information and based on a second lesson illustrative asset of the second lesson asset information. The method further includes generating combined lesson asset information regarding the first and second topics utilizing the common lesson illustrative assets. The method further includes linking the combined lesson asset information and the set of common lesson illustrative assets to form at least a portion of a multi-disciplined learning tool.

    Redacting content in a virtual reality environment

    公开(公告)号:US11922595B2

    公开(公告)日:2024-03-05

    申请号:US17895176

    申请日:2022-08-25

    申请人: Enduvo, Inc.

    IPC分类号: G06T19/20 G06N5/022 G06T19/00

    摘要: A method for execution by a computer generating a virtual reality environment utilizing a group of object representations by identifying an exclusion asset and modifying a set of common illustrative assets to exclude the exclusion asset to produce a redacted set of common illustrative assets.
    The method further includes rendering a portion of the redacted set of common illustrative asset to produce a redacted set of common illustrative asset video frames and selecting a subset of the redacted set of common illustrative asset video frames to produce a common portion of video frames for the virtual reality environment. The method further includes rendering representations of object representations to produce remaining portions of the video frames for the virtual reality environment. The method further includes linking the common portion and the remaining portions of the video frames to produce the virtual reality environment for interactive consumption.