摘要:
A system for providing system level notifications in a multimedia console has a notification system application native to the multimedia console which subscribes to all notification events generated by the application manager of the multimedia console. Through an application programming interface (API), a game developer can easily specify the location of user notifications and also delay the display of user notifications for the developer's game. A user is notified that a particular notification is intended for him or her in a multi-player environment by a visual indication corresponding to that user's controller. The user may then press a button on the controller to be immediately directed to further information regarding the notification.
摘要:
Methods and systems for providing dynamic emoticons during chat sessions across game consoles are disclosed. A dynamic emoticon may include haptic, visual, and/or auditory components. Each component may have an associated intensity level, e.g., based on a pressure with which a user of the game console presses a controller button or actuates a control input. The emoticon's auditory component may include or identify a sound effects filter or a known audio file; the emoticon's visual component may include or identify a visual effects filter or a known video or graphic file; the emoticon's haptic component may cause vibration of or force feedback on the controller. Emoticons may be sent from one voice chat participant's game console to another voice chat participant's game console across a network such as the Internet.
摘要:
Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要:
Methods and systems for providing dynamic emoticons during chat sessions across game consoles are disclosed. A dynamic emoticon may include haptic, visual, and/or auditory components. Each component may have an associated intensity level, e.g., based on a pressure with which a user of the game console presses a controller button or actuates a control input. The emoticon's auditory component may include or identify a sound effects filter or a known audio file; the emoticon's visual component may include or identify a visual effects filter or a known video or graphic file; the emoticon's haptic component may cause vibration of or force feedback on the controller. Emoticons may be sent from one voice chat participant's game console to another voice chat participant's game console across a network such as the Internet.
摘要:
A method and system for providing an out-of-game voice chat service over an online gaming environment is disclosed. A game console may provide a voice chat mode as part of a native application running on the game console. A user of the game console can establish a voice chat session and communicate with users of other game consoles connected to the online gaming environment by navigating menus as part of the game console's default system application.
摘要:
A method is provided for using a wireless controller to interact with a user interface presented on a display. The method includes receiving an audio signal and a position signal from the wireless controller. The audio signal is based on an audio input applied to the wireless controller, while the position signal is based on a position input applied to the wireless controller. The method includes selecting a user interface item displayed on the display, based on the audio signal and the position signal. One or more position signals from the wireless controller may also be received and processed to cause navigation of the user interface to highlight a user interface item for selection.