Systems and methods for providing system level notifications in a multimedia console
    2.
    发明申请
    Systems and methods for providing system level notifications in a multimedia console 审中-公开
    在多媒体控制台中提供系统级通知的系统和方法

    公开(公告)号:US20060205518A1

    公开(公告)日:2006-09-14

    申请号:US11079819

    申请日:2005-03-08

    IPC分类号: A63F9/24

    摘要: A system for providing system level notifications in a multimedia console has a notification system application native to the multimedia console which subscribes to all notification events generated by the application manager of the multimedia console. Through an application programming interface (API), a game developer can easily specify the location of user notifications and also delay the display of user notifications for the developer's game. A user is notified that a particular notification is intended for him or her in a multi-player environment by a visual indication corresponding to that user's controller. The user may then press a button on the controller to be immediately directed to further information regarding the notification.

    摘要翻译: 一种用于在多媒体控制台提供系统级通知系统有一个通知系统的应用原产于多媒体控制台订用多媒体控制台应用程序管理器生成的所有通知事件。 通过应用程序编程接口(API),游戏开发人员可以轻松地指定用户通知的位置,并延迟开发者游戏的用户通知显示。 通过与该用户的控制器相对应的视觉指示,通知用户在多播放器环境中针对他或她的特定通知。 然后,用户可以按下控制器上的按钮以立即指示关于通知的进一步信息。

    Multi-sensory emoticons in a communication system
    3.
    发明申请
    Multi-sensory emoticons in a communication system 审中-公开
    通信系统中的多感官表情符号

    公开(公告)号:US20060015560A1

    公开(公告)日:2006-01-19

    申请号:US10864540

    申请日:2004-06-10

    IPC分类号: G06F15/16

    摘要: Methods and systems for providing dynamic emoticons during chat sessions across game consoles are disclosed. A dynamic emoticon may include haptic, visual, and/or auditory components. Each component may have an associated intensity level, e.g., based on a pressure with which a user of the game console presses a controller button or actuates a control input. The emoticon's auditory component may include or identify a sound effects filter or a known audio file; the emoticon's visual component may include or identify a visual effects filter or a known video or graphic file; the emoticon's haptic component may cause vibration of or force feedback on the controller. Emoticons may be sent from one voice chat participant's game console to another voice chat participant's game console across a network such as the Internet.

    摘要翻译: 公开了在游戏机之间的聊天期间提供动态表情符号的方法和系统。 动态表情符号可以包括触觉,视觉和/或听觉组件。 每个组件可以具有相关联的强度水平,例如,基于游戏机的用户按压控制器按钮或致动控制输入的压力。 表情符号的听觉组件可以包括或识别声音效果滤波器或已知音频文件; 表情符号的视觉部件可以包括或识别视觉效果滤波器或已知的视频或图形文件; 表情符号的触觉部件可能导致控制器的振动或强制反馈。 表情符号可以通过诸如因特网的网络从一个语音聊天参与者的游戏控制台发送到另一个语音聊天参与者的游戏控制台。

    User interface for multi-sensory emoticons in a communication system
    4.
    发明申请
    User interface for multi-sensory emoticons in a communication system 失效
    通信系统中多感官表情符号的用户界面

    公开(公告)号:US20060025220A1

    公开(公告)日:2006-02-02

    申请号:US10886533

    申请日:2004-07-09

    IPC分类号: A63F9/24

    摘要: Methods and systems for providing dynamic emoticons during chat sessions across game consoles are disclosed. A dynamic emoticon may include haptic, visual, and/or auditory components. Each component may have an associated intensity level, e.g., based on a pressure with which a user of the game console presses a controller button or actuates a control input. The emoticon's auditory component may include or identify a sound effects filter or a known audio file; the emoticon's visual component may include or identify a visual effects filter or a known video or graphic file; the emoticon's haptic component may cause vibration of or force feedback on the controller. Emoticons may be sent from one voice chat participant's game console to another voice chat participant's game console across a network such as the Internet.

    摘要翻译: 公开了在游戏机之间的聊天期间提供动态表情符号的方法和系统。 动态表情符号可以包括触觉,视觉和/或听觉组件。 每个组件可以具有相关联的强度水平,例如,基于游戏机的用户按压控制器按钮或致动控制输入的压力。 表情符号的听觉组件可以包括或识别声音效果滤波器或已知音频文件; 表情符号的视觉部件可以包括或识别视觉效果滤波器或已知的视频或图形文件; 表情符号的触觉部件可能导致控制器的振动或强制反馈。 表情符号可以通过诸如因特网的网络从一个语音聊天参与者的游戏控制台发送到另一个语音聊天参与者的游戏控制台。

    Voice chat in game console application
    5.
    发明申请
    Voice chat in game console application 审中-公开
    游戏机应用程序中的语音聊天

    公开(公告)号:US20050245317A1

    公开(公告)日:2005-11-03

    申请号:US10835317

    申请日:2004-04-30

    IPC分类号: A63F13/00 A63F13/12

    摘要: A method and system for providing an out-of-game voice chat service over an online gaming environment is disclosed. A game console may provide a voice chat mode as part of a native application running on the game console. A user of the game console can establish a voice chat session and communicate with users of other game consoles connected to the online gaming environment by navigating menus as part of the game console's default system application.

    摘要翻译: 公开了一种通过在线游戏环境提供游戏外语音聊天服务的方法和系统。 游戏机可以提供语音聊天模式,作为在游戏机上运行的本地应用程序的一部分。 游戏机的用户可以建立语音聊天会话,并通过作为游戏控制台的默认系统应用程序的一部分的导航菜单与连接到在线游戏环境的其他游戏机的用户进行通信。

    AUDIO AND POSITION CONTROL OF USER INTERFACE
    6.
    发明申请
    AUDIO AND POSITION CONTROL OF USER INTERFACE 审中-公开
    用户界面的音频和位置控制

    公开(公告)号:US20100313133A1

    公开(公告)日:2010-12-09

    申请号:US12480430

    申请日:2009-06-08

    IPC分类号: G06F3/16

    摘要: A method is provided for using a wireless controller to interact with a user interface presented on a display. The method includes receiving an audio signal and a position signal from the wireless controller. The audio signal is based on an audio input applied to the wireless controller, while the position signal is based on a position input applied to the wireless controller. The method includes selecting a user interface item displayed on the display, based on the audio signal and the position signal. One or more position signals from the wireless controller may also be received and processed to cause navigation of the user interface to highlight a user interface item for selection.

    摘要翻译: 提供了一种使用无线控制器与呈现在显示器上的用户界面交互的方法。 该方法包括从无线控制器接收音频信号和位置信号。 音频信号基于施加到无线控制器的音频输入,而位置信号基于应用于无线控制器的位置输入。 该方法包括基于音频信号和位置信号来选择显示在显示器上的用户界面项目。 还可以接收和处理来自无线控制器的一个或多个位置信号,以使用户界面的导航突出显示用于选择的用户界面项目。