摘要:
Sound source localization apparatuses and methods are described. A frame amplitude difference vector is calculated based on short time frame data acquired through an array of microphones. The frame amplitude difference vector reflects differences between amplitudes captured by microphones of the array during recording the short time frame data. Similarity between the frame amplitude difference vector and each of a plurality of reference frame amplitude difference vectors is evaluated. Each of the plurality of reference frame amplitude difference vectors reflects differences between amplitudes captured by microphones of the array during recording sound from one of a plurality of candidate locations. A desired location of sound source is estimated based at least on the candidate locations and associated similarity. The sound source localization can be performed based at least on amplitude difference.
摘要:
Sound source localization apparatuses and methods are described. A frame amplitude difference vector is calculated based on short time frame data acquired through an array of microphones. The frame amplitude difference vector reflects differences between amplitudes captured by microphones of the array during recording the short time frame data. Similarity between the frame amplitude difference vector and each of a plurality of reference frame amplitude difference vectors is evaluated. Each of the plurality of reference frame amplitude difference vectors reflects differences between amplitudes captured by microphones of the array during recording sound from one of a plurality of candidate locations. A desired location of sound source is estimated based at least on the candidate locations and associated similarity. The sound source localization can be performed based at least on amplitude difference.
摘要:
A method of processing at least one input signal by a set of binaural filters such that the outputs are playable over headphones to provide a sense of listening to sound in a listening room via one or more virtual speakers, with the further property that a monophonic mix down sounds good. Also an apparatus for processing the at least one input signals. Also a method of modifying a pair of binaural filters to achieve the property that a monophonic mix down sounds good, while still providing spatialization when listening through headphones.
摘要:
A method of processing at least one input signal by a set of binaural filters such that the outputs are playable over headphones to provide a sense of listening to sound in a listening room via one or more virtual speakers, with the further property that a monophonic mix down sounds good. Also an apparatus for processing the at least one input signals. Also a method of modifying a pair of binaural filters to achieve the property that a monophonic mix down sounds good, while still providing spatialization when listening through headphones.
摘要:
In one embodiment, a pickup system includes a wind detector and a wind suppressor. The wind detector has a plurality of analyzers each configured to analyze first and second input signals, and a combiner configured to combine outputs of the plurality of analyzers and issue, based on the combined outputs, a wind level indication signal indicative of wind activity. The analyzers can be selected from a group of analyzers including a spectral slope analyzer, a ratio analyzer, a coherence analyzer, a phase variance analyzer and the like. The wind suppressor has a ratio calculator configured to generate a ratio of the first and second input signals, and a mixer configured to select one of the first or second input signals and to apply to the selected input signal one of first or second panning coefficients based on the wind level indication signal and on the ratio.
摘要:
In a game, multiple players are communicatively coupled with a network. A progression of game action states is tracked. The action states relate to events that occur during the game and a situation of each of the players that corresponds to the events. Upon reaching a first action state, in which a player is expected to utter a first vociferation based on that player's situation with respect to a game event that occurs in association with the first action state, it is detected whether the vociferation is uttered. The first vociferation is captured. The vociferation may be sent to the other players asynchronously with respect to its capture where it may be rendered locally.
摘要:
A method of post-processing banded gains for applying to an audio signal, an apparatus to post-processed banded gains, and a tangible computer-readable storage medium comprising instructions that when executed carry out the method. The banded gains are determined by input processing one or more input audio signals. The method includes post-processing the banded gains to generate post-processed gains, generating a particular post-processed gain for a particular frequency band including percentile filtering using gain values from one or more previous frames of the one or more input audio signals and from gain values for frequency bands adjacent to the particular frequency band.
摘要:
In some embodiments, a method for processing output of at least one microphone of a device (e.g., a headset) to identify at least one touch gesture exerted by a user on the device, including by distinguishing the gesture from input to the microphone other than a touch gesture intended by the user, and by distinguishing between a tap exerted by the user on the device and at least one dynamic gesture exerted by the user on the device, where the output of the at least one microphone is also indicative of ambient sound (e.g., voice utterences). Other embodiments are systems for detecting ambient sound (e.g., voice utterences) and touch gestures, each including a device including at least one microphone and a processor coupled and configured to process output of each microphone to identify at least one touch gesture exerted by a user on the device.
摘要:
In a game, multiple players are communicatively coupled with a network. A progression of game action states is tracked. The action states relate to events that occur during the game and a situation of each of the players that corresponds to the events. Upon reaching a first action state, in which a player is expected to utter a first vociferation based on that player's situation with respect to a game event that occurs in association with the first action state, it is detected whether the vociferation is uttered. The first vociferation is captured. The vociferation may be sent to the other players asynchronously with respect to its capture where it may be rendered locally.
摘要:
A method of post-processing banded gains for applying to an audio signal, an apparatus to post-processed banded gains, and a tangible computer-readable storage medium comprising instructions that when executed carry out the method. The banded gains are determined by input processing one or more input audio signals. The method includes post-processing the banded gains to generate post-processed gains, generating a particular post-processed gain for a particular frequency band including percentile filtering using gain values from one or more previous frames of the one or more input audio signals and from gain values for frequency bands adjacent to the particular frequency band.