Sound Source Localization Apparatus and Method
    1.
    发明申请
    Sound Source Localization Apparatus and Method 有权
    声源定位装置及方法

    公开(公告)号:US20120308038A1

    公开(公告)日:2012-12-06

    申请号:US13469587

    申请日:2012-05-11

    IPC分类号: H04R3/00

    CPC分类号: G01S3/8034

    摘要: Sound source localization apparatuses and methods are described. A frame amplitude difference vector is calculated based on short time frame data acquired through an array of microphones. The frame amplitude difference vector reflects differences between amplitudes captured by microphones of the array during recording the short time frame data. Similarity between the frame amplitude difference vector and each of a plurality of reference frame amplitude difference vectors is evaluated. Each of the plurality of reference frame amplitude difference vectors reflects differences between amplitudes captured by microphones of the array during recording sound from one of a plurality of candidate locations. A desired location of sound source is estimated based at least on the candidate locations and associated similarity. The sound source localization can be performed based at least on amplitude difference.

    摘要翻译: 描述声源定位装置和方法。 基于通过麦克风阵列获取的短时帧数据来计算帧幅度差矢量。 帧幅度差矢量反映在记录短时帧数据期间由阵列的麦克风捕获的幅度之间的差异。 评估帧幅度差矢量与多个参考帧幅度差矢量中的每一个之间的相似度。 多个参考帧幅度差矢量中的每一个在从多个候选位置之一记录声音期间反映阵列的麦克风捕获的幅度之间的差异。 至少基于候选位置和相关联的相似性来估计声源的期望位置。 可以至少基于幅度差进行声源定位。

    Sound source localization apparatus and method
    2.
    发明授权
    Sound source localization apparatus and method 有权
    声源定位装置及方法

    公开(公告)号:US09229086B2

    公开(公告)日:2016-01-05

    申请号:US13469587

    申请日:2012-05-11

    IPC分类号: G01S3/803 H04R3/00

    CPC分类号: G01S3/8034

    摘要: Sound source localization apparatuses and methods are described. A frame amplitude difference vector is calculated based on short time frame data acquired through an array of microphones. The frame amplitude difference vector reflects differences between amplitudes captured by microphones of the array during recording the short time frame data. Similarity between the frame amplitude difference vector and each of a plurality of reference frame amplitude difference vectors is evaluated. Each of the plurality of reference frame amplitude difference vectors reflects differences between amplitudes captured by microphones of the array during recording sound from one of a plurality of candidate locations. A desired location of sound source is estimated based at least on the candidate locations and associated similarity. The sound source localization can be performed based at least on amplitude difference.

    摘要翻译: 描述声源定位装置和方法。 基于通过麦克风阵列获取的短时帧数据来计算帧幅度差矢量。 帧幅度差矢量反映在记录短时帧数据期间由阵列的麦克风捕获的幅度之间的差异。 评估帧幅度差矢量与多个参考帧幅度差矢量中的每一个之间的相似度。 多个参考帧幅度差矢量中的每一个在从多个候选位置之一记录声音期间反映阵列的麦克风捕获的幅度之间的差异。 至少基于候选位置和相关联的相似性来估计声源的期望位置。 可以至少基于幅度差进行声源定位。

    BINAURAL FILTERS FOR MONOPHONIC COMPATIBILITY AND LOUDSPEAKER COMPATIBILITY
    3.
    发明申请
    BINAURAL FILTERS FOR MONOPHONIC COMPATIBILITY AND LOUDSPEAKER COMPATIBILITY 有权
    一体化兼容性和扬声器兼容性的双向滤波器

    公开(公告)号:US20110170721A1

    公开(公告)日:2011-07-14

    申请号:US13070289

    申请日:2011-03-23

    IPC分类号: H04R5/02

    摘要: A method of processing at least one input signal by a set of binaural filters such that the outputs are playable over headphones to provide a sense of listening to sound in a listening room via one or more virtual speakers, with the further property that a monophonic mix down sounds good. Also an apparatus for processing the at least one input signals. Also a method of modifying a pair of binaural filters to achieve the property that a monophonic mix down sounds good, while still providing spatialization when listening through headphones.

    摘要翻译: 一种通过一组双耳滤波器处理至少一个输入信号的方法,使得输出可以通过耳机播放,以通过一个或多个虚拟扬声器提供在收听室中聆听声音的感觉,具有单声道混合 下来听起来不错 还有一种用于处理至少一个输入信号的装置。 还有一种修改一对双耳滤波器以实现单声道混音效果好的特性的方法,同时在通过耳机听时仍然提供空间化。

    Binaural filters for monophonic compatibility and loudspeaker compatibility
    4.
    发明授权
    Binaural filters for monophonic compatibility and loudspeaker compatibility 有权
    用于单声道兼容性和扬声器兼容性的双耳滤波器

    公开(公告)号:US08515104B2

    公开(公告)日:2013-08-20

    申请号:US13070289

    申请日:2011-03-23

    IPC分类号: H04R5/02 H04R5/00 H03G3/00

    摘要: A method of processing at least one input signal by a set of binaural filters such that the outputs are playable over headphones to provide a sense of listening to sound in a listening room via one or more virtual speakers, with the further property that a monophonic mix down sounds good. Also an apparatus for processing the at least one input signals. Also a method of modifying a pair of binaural filters to achieve the property that a monophonic mix down sounds good, while still providing spatialization when listening through headphones.

    摘要翻译: 一种通过一组双耳滤波器处理至少一个输入信号的方法,使得输出可以通过耳机播放,以通过一个或多个虚拟扬声器提供在收听室中听到声音的感觉,具有单声道混合 下来听起来不错 还有一种用于处理至少一个输入信号的装置。 还有一种修改一对双耳滤波器以实现单声道混音效果好的特性的方法,同时在通过耳机听时仍然提供空间化。

    System and method for wind detection and suppression
    5.
    发明授权
    System and method for wind detection and suppression 有权
    用于风力发现和抑制的系统和方法

    公开(公告)号:US09313597B2

    公开(公告)日:2016-04-12

    申请号:US13983920

    申请日:2012-01-26

    IPC分类号: H04R3/00 H04R29/00

    摘要: In one embodiment, a pickup system includes a wind detector and a wind suppressor. The wind detector has a plurality of analyzers each configured to analyze first and second input signals, and a combiner configured to combine outputs of the plurality of analyzers and issue, based on the combined outputs, a wind level indication signal indicative of wind activity. The analyzers can be selected from a group of analyzers including a spectral slope analyzer, a ratio analyzer, a coherence analyzer, a phase variance analyzer and the like. The wind suppressor has a ratio calculator configured to generate a ratio of the first and second input signals, and a mixer configured to select one of the first or second input signals and to apply to the selected input signal one of first or second panning coefficients based on the wind level indication signal and on the ratio.

    摘要翻译: 在一个实施例中,拾取系统包括风力检测器和风力抑制器。 风检测器具有多个分析器,每个分析器被配置为分析第一和第二输入信号,以及组合器,被配置为组合多个分析器的输出,并且基于组合的输出发出指示风力活动的风能指示信号。 分析仪可以从包括光谱斜率分析仪,比率分析仪,相干分析仪,相位方差分析仪等的一组分析仪中选择。 风阻抑制器具有比例计算器,其被配置为产生第一和第二输入信号的比率,以及混合器,被配置为选择第一或第二输入信号中的一个,并且将第一或第二摇摄系数中的一个应用于所选择的输入信号 在风量指示信号和比率上。

    Asynchronous audio for networked games
    6.
    发明授权
    Asynchronous audio for networked games 有权
    网络游戏的异步音频

    公开(公告)号:US08574075B2

    公开(公告)日:2013-11-05

    申请号:US12809450

    申请日:2008-12-18

    IPC分类号: A63F13/12 A63F9/24

    摘要: In a game, multiple players are communicatively coupled with a network. A progression of game action states is tracked. The action states relate to events that occur during the game and a situation of each of the players that corresponds to the events. Upon reaching a first action state, in which a player is expected to utter a first vociferation based on that player's situation with respect to a game event that occurs in association with the first action state, it is detected whether the vociferation is uttered. The first vociferation is captured. The vociferation may be sent to the other players asynchronously with respect to its capture where it may be rendered locally.

    摘要翻译: 在游戏中,多个玩家与网络通信耦合。 跟踪游戏动作状态的进程。 动作状态与游戏中发生的事件以及与事件对应的每个玩家的情况有关。 在达到第一动作状态时,根据玩家对于与第一动作状态相关联的游戏事件的情况,期望演奏者发出第一声音增强,检测是否发出了声音。 第一次扩散被捕获。 扩散可能会以其捕获的方式异步地发送给其他玩家,并在本地呈现。

    Percentile filtering of noise reduction gains

    公开(公告)号:US09729965B2

    公开(公告)日:2017-08-08

    申请号:US14413692

    申请日:2012-08-01

    摘要: A method of post-processing banded gains for applying to an audio signal, an apparatus to post-processed banded gains, and a tangible computer-readable storage medium comprising instructions that when executed carry out the method. The banded gains are determined by input processing one or more input audio signals. The method includes post-processing the banded gains to generate post-processed gains, generating a particular post-processed gain for a particular frequency band including percentile filtering using gain values from one or more previous frames of the one or more input audio signals and from gain values for frequency bands adjacent to the particular frequency band.

    Method and system for touch gesture detection in response to microphone output
    8.
    发明授权
    Method and system for touch gesture detection in response to microphone output 有权
    响应麦克风输出的触摸手势检测方法和系统

    公开(公告)号:US09042571B2

    公开(公告)日:2015-05-26

    申请号:US13528681

    申请日:2012-06-20

    摘要: In some embodiments, a method for processing output of at least one microphone of a device (e.g., a headset) to identify at least one touch gesture exerted by a user on the device, including by distinguishing the gesture from input to the microphone other than a touch gesture intended by the user, and by distinguishing between a tap exerted by the user on the device and at least one dynamic gesture exerted by the user on the device, where the output of the at least one microphone is also indicative of ambient sound (e.g., voice utterences). Other embodiments are systems for detecting ambient sound (e.g., voice utterences) and touch gestures, each including a device including at least one microphone and a processor coupled and configured to process output of each microphone to identify at least one touch gesture exerted by a user on the device.

    摘要翻译: 在一些实施例中,一种用于处理设备(例如,耳机)的至少一个麦克风的输出以识别用户在设备上施加的至少一个触摸手势的方法,包括通过将手势与输入到麦克风不同于 由用户打算的触摸手势,以及通过区分用户对设备施加的抽头以及由用户在设备上施加的至少一个动态手势,其中至少一个麦克风的输出也指示环境声音 (例如语音发音)。 其他实施例是用于检测环境声音(例如,语音发生)和触摸手势的系统,每个手段包括包括至少一个麦克风的设备和耦合并被配置为处理每个麦克风的输出的处理器,以识别由用户施加的至少一个触摸手势 在设备上。

    Asynchronous Audio For Networked Games
    9.
    发明申请
    Asynchronous Audio For Networked Games 有权
    网络游戏异步音频

    公开(公告)号:US20110165945A1

    公开(公告)日:2011-07-07

    申请号:US12809450

    申请日:2008-12-18

    申请人: Glenn N. Dickins

    发明人: Glenn N. Dickins

    IPC分类号: A63F9/24

    摘要: In a game, multiple players are communicatively coupled with a network. A progression of game action states is tracked. The action states relate to events that occur during the game and a situation of each of the players that corresponds to the events. Upon reaching a first action state, in which a player is expected to utter a first vociferation based on that player's situation with respect to a game event that occurs in association with the first action state, it is detected whether the vociferation is uttered. The first vociferation is captured. The vociferation may be sent to the other players asynchronously with respect to its capture where it may be rendered locally.

    摘要翻译: 在游戏中,多个玩家与网络通信耦合。 跟踪游戏动作状态的进程。 动作状态与游戏中发生的事件以及与事件对应的每个玩家的情况有关。 在达到第一动作状态时,根据玩家对于与第一动作状态相关联的游戏事件的情况,期望玩家发出第一声音增强,则检测是否发出了声音增强。 第一次扩散被捕获。 扩散可能会以其捕获的方式异步地发送给其他玩家,并在本地呈现。

    PERCENTILE FILTERING OF NOISE REDUCTION GAINS
    10.
    发明申请
    PERCENTILE FILTERING OF NOISE REDUCTION GAINS 有权
    噪声减少增益的滤波

    公开(公告)号:US20150215700A1

    公开(公告)日:2015-07-30

    申请号:US14413692

    申请日:2012-08-01

    IPC分类号: H04R3/00

    摘要: A method of post-processing banded gains for applying to an audio signal, an apparatus to post-processed banded gains, and a tangible computer-readable storage medium comprising instructions that when executed carry out the method. The banded gains are determined by input processing one or more input audio signals. The method includes post-processing the banded gains to generate post-processed gains, generating a particular post-processed gain for a particular frequency band including percentile filtering using gain values from one or more previous frames of the one or more input audio signals and from gain values for frequency bands adjacent to the particular frequency band.

    摘要翻译: 一种后处理用于应用于音频信号的带状增益的方法,用于后处理的带状增益的装置以及包括当被执行时执行该方法的指令的有形计算机可读存储介质的方法。 带状增益由输入处理一个或多个输入音频信号确定。 该方法包括对带状增益进行后处理以产生后处理增益,为使用来自一个或多个输入音频信号的一个或多个先前帧的增益值的特定频带生成包括百分位数滤波的特定后处理增益, 与特定频带相邻的频带的增益值。