摘要:
Partial content syncing in a network media receiver is disclosed. One embodiment comprises identifying available cache space on the media receiver, detecting a media data file to be downloaded from a media server, and pre-buffering a portion of the media data on the media receiver prior to selection of the media data file for playback. In this manner, substantially glitch-free playback of a media data file may be started with little delay and with relatively little local storage.
摘要:
A media experience policy engine includes three components: an information manager, a policy evaluator, and an enforcement module. The information manager collects information regarding the current state of a media delivery system, such as, for example, usage of a CPU, memory, hard disk, (I/O) interface, and a network. This collected data is then verified by the policy evaluator to see if resource contention is, or is close to, occurring. If so, existing or potential conflicts are dealt with by the enforcement module, which applies corrections, such as, for example, limiting the access of later chronologic users, or degrading the user experience of all users, in accordance with a desired policy in order to vitiate the resource contention and maintain a user experience consistent with the desired policy.
摘要:
A media experience policy engine includes three components: an information manager, a policy evaluator, and an enforcement module. The information manager collects information regarding the current state of a media delivery system, such as, for example, usage of a CPU, memory, hard disk, (I/O) interface, and a network. This collected data is then verified by the policy evaluator to see if resource contention is, or is close to, occurring. If so, existing or potential conflicts are dealt with by the enforcement module, which applies corrections, such as, for example, limiting the access of later chronologic users, or degrading the user experience of all users, in accordance with a desired policy in order to vitiate the resource contention and maintain a user experience consistent with the desired policy.
摘要:
An intelligent multi-sending of data stream segments is disclosed. One embodiment comprises monitoring one or more variable data transmission parameters, detecting one or more invariant media data segment parameters, assigning a value to the media data segment based upon the one or more invariant media data segment parameters and the one or more variable data transmission parameters, comparing the value to a threshold, and sending multiple copies of the media data segment over a network link to a media receiver if the value is above the threshold.
摘要:
An intelligent retransmission of data stream segments is disclosed. One embodiment comprises detecting a missing media data segment at a media receiver, assigning a value to the missing media data segment based upon media playback consequences of not utilizing the missing media data segment, comparing the value with a threshold, and requesting retransmission of the missing media data segment from a media server if the value meets a predetermined condition relative to the threshold. In this manner, retransmission is requested when it is determined that retransmission will improve playback performance relative to non-retransmission.
摘要:
An intelligent retransmission of data stream segments is disclosed. One embodiment comprises detecting a missing media data segment at a media receiver, assigning a value to the missing media data segment based upon media playback consequences of not utilizing the missing media data segment, comparing the value with a threshold, and requesting retransmission of the missing media data segment from a media server if the value meets a predetermined condition relative to the threshold. In this manner, retransmission is requested when it is determined that retransmission will improve playback performance relative to non-retransmission.
摘要:
A media experience policy engine includes three components: an information manager, a policy evaluator, and an enforcement module. The information manager collects information regarding the current state of a media delivery system, such as, for example, usage of a CPU, memory, hard disk, (I/O) interface, and a network. This collected data is then verified by the policy evaluator to see if resource contention is, or is close to, occurring. If so, existing or potential conflicts are dealt with by the enforcement module, which applies corrections, such as, for example, limiting the access of later chronologic users, or degrading the user experience of all users, in accordance with a desired policy in order to vitiate the resource contention and maintain a user experience consistent with the desired policy.
摘要:
Program code enabling the streaming of HD content in real-time to a game console is stored on a storage medium remote from the game console. The game console executes software that facilitates transfer of the program code from the remote storage medium to the game console. The program code ensures that sufficient bandwidth exists on a network between the game console and a HD tuner, and enables the streaming of HD content in real-time to the game console.
摘要:
A digital media system uses client buffer fullness reports to detect clock drift between a clock on a host/source device that delivers streaming media content and a clock on a client playback device that receives the streaming media content. The system provides a reduction in playback interruptions during playback of streaming media content and a greater potential that “live” content encoded by a host/source device can actually be experienced as “live” content through playback on a client device.
摘要:
Program code enabling the streaming of HD content in real-time to a game console is stored on a storage medium remote from the game console. The game console executes software that facilitates transfer of the program code from the remote storage medium to the game console. The program code ensures that sufficient bandwidth exists on a network between the game console and a HD tuner, and enables the streaming of HD content in real-time to the game console.