摘要:
A media server in a home entertainment network coordinates with a media receiver connected with the network to provide a media representation with a combined user interface on an attached display device. The media server receives compositing information from the media receiver over the network regarding the placemement of UI components generated by the media receiver. In response, the media server may adjust the positioning of graphics, media control information, metadata, media presentation windows, and other UI components for presentation by the media receiver such that the UI components generated by the media server do not interfere with the UI generated by the media receiver when rendered to the display device. Alternately, the media receiver may adjust the position of UI components such that the UI components generated by the media receiver do not interfere with the UI generated by the media server upon presentation.
摘要:
Transrate/transcode functionality of media processing units in devices distributed within a networked media system are harnessed to enable media streaming to devices across networks while overcoming insufficient bandwidth to transmit the source content or while providing reformatted media to devices that do not support the source format. A policy engine may reallocate media processing resources for greater efficiency. The policy engine may further schedule time-slicing of media segments in available hardware and software-based codecs. Time-slicing may be used to transformatively process one or more media streams across potentially multiple media processing units connected within a network. The media streams are divided into independently processable segments based upon knowledge of underlying media formats. Processing requirements and a priority processing order may be determined for and assigned to each independently processable segment. The segments may be scheduled for delivery to the media processing units based upon the assigned priority and processing requirements.
摘要:
Partial content syncing in a network media receiver is disclosed. One embodiment comprises identifying available cache space on the media receiver, detecting a media data file to be downloaded from a media server, and pre-buffering a portion of the media data on the media receiver prior to selection of the media data file for playback. In this manner, substantially glitch-free playback of a media data file may be started with little delay and with relatively little local storage.
摘要:
A media server in a home entertainment network coordinates with a media receiver connected with the network to provide a media representation with a combined user interface on an attached display device. The media server receives compositing information from the media receiver over the network regarding the placemement of UI components generated by the media receiver. In response, the media server may adjust the positioning of graphics, media control information, metadata, media presentation windows, and other UI components for presentation by the media receiver such that the UI components generated by the media server do not interfere with the UI generated by the media receiver when rendered to the display device. Alternately, the media receiver may adjust the position of UI components such that the UI components generated by the media receiver do not interfere with the UI generated by the media server upon presentation.
摘要:
Program code enabling the streaming of HD content in real-time to a game console is stored on a storage medium remote from the game console. The game console executes software that facilitates transfer of the program code from the remote storage medium to the game console. The program code ensures that sufficient bandwidth exists on a network between the game console and a HD tuner, and enables the streaming of HD content in real-time to the game console.
摘要:
The purchase of entertainment content online via advertising credits is disclosed herein. One disclosed embodiment comprises providing an advertising content item to a user over a network, and awarding an amount of advertising viewing credit to the user based upon the advertising content item provided to the user. Next, a request is received from the user to view an entertainment content item. In response, the entertainment content item is provided to the user, and at least a portion of the advertising viewing credit is deducted in exchange for providing the entertainment content item.
摘要:
Program code enabling the streaming of HD content in real-time to a game console is stored on a storage medium remote from the game console. The game console executes software that facilitates transfer of the program code from the remote storage medium to the game console. The program code ensures that sufficient bandwidth exists on a network between the game console and a HD tuner, and enables the streaming of HD content in real-time to the game console.
摘要:
The scaling of a user interface according to network or device limitations is disclosed. One embodiment provides a method of scaling a user interface, comprising sending a user interface over a network to a networked device, detecting a performance limitation of the user interface in at least one of the network or the networked device, and scaling a parameter of the user interface in response to the detected limitation to improve the performance of the user interface. In this manner, a user interface may be scaled in response to limitations on performance and end-user experience can be improved.
摘要:
A media server in a home entertainment network allows a media rendering device to act as a digital media receiver. The media server enables trick mode functions such as scan forward or reverse, slow motion, pause, and seek on rendering devices with capabilities limited to 1× playback. The media server receives commands from user input at the rendering device transmitted over the network to the media server. The media server manipulates the media stream before transmission over the network by deleting or adding frames to the media stream as necessary to emulate the desired playback functions and replacing frame timestamps to create a media stream that appears to the media rendering device as a sequential 1× stream. The transmitted media stream may not contain all of the media content stored in the corresponding media file on the media server, thus avoiding limitations on the download bandwidth and local client storage.
摘要:
Described herein is technology for, among other uses, performing playback of dynamic content using protocols designed for playback of fixed-length files. The technology involves strategically updating the duration of the content during playback under various conditions. During playback, as the playback position approaches the duration, the duration is refreshed. Also, during playback the rate at which the duration is increasing is used to predict the duration and thus smoothly report the duration to the user. Upon receiving a seek request, if the request is beyond the current duration, the duration will be refreshed to avoid unnecessarily limiting the seek request.