Apparatus and method for analyzing characteristic of game player in real time
    1.
    发明授权
    Apparatus and method for analyzing characteristic of game player in real time 有权
    实时分析游戏玩家特征的装置及方法

    公开(公告)号:US08348733B2

    公开(公告)日:2013-01-08

    申请号:US12905304

    申请日:2010-10-15

    摘要: Provided are an apparatus and method for analyzing a characteristic of a game player in real time. The apparatus includes at least one individual action determiner for calculating a player characteristic value indicating a level or tendency of a game player by giving a first weight to game play data values resulting from game play of the game player, an accuracy determiner for comparing the player characteristic value and a value set by an administrator, and calculating an accuracy value of the individual action determiner, a comprehensive level determiner for calculating a final characteristic value indicating a level or tendency of the game player by giving a second weight to the player characteristic values calculated by the individual action determiners when the accuracy value do not exceed a reference value, and a characteristic value output unit for outputting the final characteristic value.

    摘要翻译: 提供了一种用于实时分析游戏者的特征的装置和方法。 该装置包括至少一个单独动作确定器,用于通过给游戏玩家的游戏玩法产生的游戏数据值给出第一加权来计算指示游戏玩家的等级或趋势的玩家特征值,用于比较玩家的精度确定器 特征值和由管理员设定的值,以及计算个体动作确定器的精度值;综合水平确定器,用于通过给玩家特征值给予第二加权来计算指示游戏者的等级或趋势的最终特征值 当精度值不超过参考值时由各个动作确定器计算,以及用于输出最终特征值的特征值输出单元。

    APPARATUS AND METHOD FOR ANALYZING CHARACTERISTIC OF GAME PLAYER IN REAL TIME
    2.
    发明申请
    APPARATUS AND METHOD FOR ANALYZING CHARACTERISTIC OF GAME PLAYER IN REAL TIME 有权
    实时分析游戏玩家特征的装置和方法

    公开(公告)号:US20110151953A1

    公开(公告)日:2011-06-23

    申请号:US12905304

    申请日:2010-10-15

    IPC分类号: A63F9/24

    摘要: Provided are an apparatus and method for analyzing a characteristic of a game player in real time. The apparatus includes at least one individual action determiner for calculating a player characteristic value indicating a level or tendency of a game player by giving a first weight to game play data values resulting from game play of the game player, an accuracy determiner for comparing the player characteristic value and a value set by an administrator, and calculating an accuracy value of the individual action determiner, a comprehensive level determiner for calculating a final characteristic value indicating a level or tendency of the game player by giving a second weight to the player characteristic values calculated by the individual action determiners when the accuracy value do not exceed a reference value, and a characteristic value output unit for outputting the final characteristic value.

    摘要翻译: 提供了一种用于实时分析游戏者的特征的装置和方法。 该装置包括至少一个单独动作确定器,用于通过给游戏玩家的游戏玩法产生的游戏数据值给出第一加权来计算指示游戏玩家的等级或趋势的玩家特征值,用于比较玩家的精度确定器 特征值和由管理员设定的值,以及计算个体动作确定器的精度值;综合水平确定器,用于通过给玩家特征值给予第二加权来计算指示游戏者的等级或趋势的最终特征值 当精度值不超过参考值时由各个动作确定器计算,以及用于输出最终特征值的特征值输出单元。

    APPARATUS AND METHOD FOR EDITING ANIMATION DATA OF VIRTUAL OBJECT UTILIZING REAL MODEL
    3.
    发明申请
    APPARATUS AND METHOD FOR EDITING ANIMATION DATA OF VIRTUAL OBJECT UTILIZING REAL MODEL 审中-公开
    使用实际模型编辑虚拟对象动画数据的装置和方法

    公开(公告)号:US20110148885A1

    公开(公告)日:2011-06-23

    申请号:US12972402

    申请日:2010-12-17

    IPC分类号: G06T13/00

    CPC分类号: G06F3/011 G06F3/04815

    摘要: Disclosed are an apparatus and a method for editing animation data of a virtual object using a model. The animation data editing apparatus using the model according to the embodiment of the present invention allows motion information acquired by measuring a real model to be used by computer graphic software for animation or modeling so as to produce a computer graphic model corresponding to the real model into an animation by being adjusted and modified by a designer on the basis of measured motion information.

    摘要翻译: 公开了使用模型来编辑虚拟对象的动画数据的装置和方法。 使用根据本发明的实施例的模型的动画数据编辑装置允许通过测量实际模型而获得的运动信息由计算机图形软件用于动画或建模,以便产生对应于实际模型的计算机图形模型 通过由设计者根据测量的运动信息进行调整和修改的动画。

    Test analysis system of network and analysis method thereof
    4.
    发明授权
    Test analysis system of network and analysis method thereof 有权
    网络测试分析系统及其分析方法

    公开(公告)号:US08954576B2

    公开(公告)日:2015-02-10

    申请号:US13527388

    申请日:2012-06-19

    摘要: The test analysis system of a network according to an exemplary embodiment of the present invention includes: a server group having at least one server performing at least any one of generation of real-time information and storage of a server local log according to test scenarios; a client group having at least one client. communicating with the server group and performing at least any one of the generation of the real-time information and the storage of the local log according to the test scenarios; and a monitoring system storing the real-time information as a system log while monitoring the real-time information received from the server group and the client group during the execution of the test scenarios and informing a test manager of the monitored real-time information.

    摘要翻译: 根据本发明的示例性实施例的网络的测试分析系统包括:具有至少一个服务器的服务器组,其具有根据测试场景执行实时信息的生成和服务器本地日志的存储中的至少一个的服务器; 一个至少有一个客户端的客户端组。 与服务器组进行通信,并根据测试场景执行生成实时信息和本地日志的存储中的至少一个; 以及在执行测试场景期间监视从服务器组和客户端组接收的实时信息并将测试管理器通知监视的实时信息的监控系统,将实时信息存储为系统日志。

    METHOD AND APPARATUS FOR TESTING STABILITY OF GAME SERVER
    5.
    发明申请
    METHOD AND APPARATUS FOR TESTING STABILITY OF GAME SERVER 审中-公开
    测试游戏服务器稳定性的方法和装置

    公开(公告)号:US20130040740A1

    公开(公告)日:2013-02-14

    申请号:US13546981

    申请日:2012-07-11

    IPC分类号: A63F9/24

    CPC分类号: A63F13/358 A63F2300/534

    摘要: Disclosed is a method for testing stability of a game server. The method for testing stability of a game server according to an exemplary embodiment of the present invention includes: executing, by at least one virtual user, actions or scenarios that are a list of actions; generating at least one game packets required to execute the executed actions or the actions included in the executed scenarios according to game protocols of specific game contents; and transmitting the generated game packets to a game server.

    摘要翻译: 公开了一种用于测试游戏服务器的稳定性的方法。 根据本发明的示例性实施例的用于测试游戏服务器的稳定性的方法包括:由至少一个虚拟用户执行作为动作列表的动作或场景; 根据特定的游戏内容的游戏协议生成执行所执行的动作所需的至少一个游戏包或包含在所执行场景中的动作; 并将所生成的游戏分组发送到游戏服务器。

    Character animation system and method
    6.
    发明申请
    Character animation system and method 审中-公开
    角色动画系统和方法

    公开(公告)号:US20090135189A1

    公开(公告)日:2009-05-28

    申请号:US12232919

    申请日:2008-09-26

    IPC分类号: G06T13/00

    摘要: A character animation system includes a data generating unit for generating a character skin mesh and an internal reference mesh, a character bone value, and a character solid-body value, a skin distortion representing unit for representing skin distortion using the generated character skin mesh and the internal reference mesh when an external shock is applied to a character, and a solid-body simulation engine for applying the generated character bone value and the character solid-body value to a real-time physical simulation library and representing character solid-body simulation. The system further includes a skin distortion and solid-body simulation processing unit for processing to return to a key frame to be newly applied after the skin distortion and the solid-body simulation are represented.

    摘要翻译: 字符动画系统包括用于生成角色皮肤网格和内部参考网格,字符骨骼值和角色固体值的数据生成单元,使用所生成的角色皮肤网格来表示皮肤变形的皮肤失真表示单元,以及 当对字符施加外部冲击时的内部参考网格以及用于将生成的角色骨值和字符实体值应用于实时物理模拟库并且表示字符实体模拟的实体模拟引擎 。 该系统还包括皮肤变形和固体模拟处理单元,用于在表示皮肤变形和实体模拟之后返回到新应用的关键帧。