Apparatus and method for collecting game data
    1.
    发明授权
    Apparatus and method for collecting game data 有权
    用于收集游戏数据的装置和方法

    公开(公告)号:US08827817B2

    公开(公告)日:2014-09-09

    申请号:US13333340

    申请日:2011-12-21

    IPC分类号: A63F13/00 A63F13/12

    摘要: Disclosed herein is an apparatus for collecting game data in order to test performance of a game server. The apparatus includes a capture and filtering module, a control module, and a data management module. The capture and filtering module captures packets, transmitted and received between the game server and each of a plurality of game clients, using the plurality of game clients, and extracts a plurality of necessary data by performing filtering on the results of the capturing. The control module determines the movement route of a game character in such a way as to correspond to the plurality of necessary data, and controls the plurality of game clients based on the movement route. The data management module stores and manages the plurality of necessary data.

    摘要翻译: 这里公开了一种用于收集游戏数据以便测试游戏服务器的性能的装置。 该装置包括捕获和过滤模块,控制模块和数据管理模块。 捕获和过滤模块使用多个游戏客户端捕获在游戏服务器和多个游戏客户端中的每一个之间发送和接收的分组,并且通过对捕获结果进行滤波来提取多个必需的数据。 控制模块以与多个所需数据相对应的方式确定游戏角色的移动路线,并且基于移动路线来控制多个游戏客户端。 数据管理模块存储和管理多个必要的数据。

    APPARATUS AND METHOD FOR ANALYZING CHARACTERISTIC OF GAME PLAYER IN REAL TIME
    2.
    发明申请
    APPARATUS AND METHOD FOR ANALYZING CHARACTERISTIC OF GAME PLAYER IN REAL TIME 有权
    实时分析游戏玩家特征的装置和方法

    公开(公告)号:US20110151953A1

    公开(公告)日:2011-06-23

    申请号:US12905304

    申请日:2010-10-15

    IPC分类号: A63F9/24

    摘要: Provided are an apparatus and method for analyzing a characteristic of a game player in real time. The apparatus includes at least one individual action determiner for calculating a player characteristic value indicating a level or tendency of a game player by giving a first weight to game play data values resulting from game play of the game player, an accuracy determiner for comparing the player characteristic value and a value set by an administrator, and calculating an accuracy value of the individual action determiner, a comprehensive level determiner for calculating a final characteristic value indicating a level or tendency of the game player by giving a second weight to the player characteristic values calculated by the individual action determiners when the accuracy value do not exceed a reference value, and a characteristic value output unit for outputting the final characteristic value.

    摘要翻译: 提供了一种用于实时分析游戏者的特征的装置和方法。 该装置包括至少一个单独动作确定器,用于通过给游戏玩家的游戏玩法产生的游戏数据值给出第一加权来计算指示游戏玩家的等级或趋势的玩家特征值,用于比较玩家的精度确定器 特征值和由管理员设定的值,以及计算个体动作确定器的精度值;综合水平确定器,用于通过给玩家特征值给予第二加权来计算指示游戏者的等级或趋势的最终特征值 当精度值不超过参考值时由各个动作确定器计算,以及用于输出最终特征值的特征值输出单元。

    Test analysis system of network and analysis method thereof
    3.
    发明授权
    Test analysis system of network and analysis method thereof 有权
    网络测试分析系统及其分析方法

    公开(公告)号:US08954576B2

    公开(公告)日:2015-02-10

    申请号:US13527388

    申请日:2012-06-19

    摘要: The test analysis system of a network according to an exemplary embodiment of the present invention includes: a server group having at least one server performing at least any one of generation of real-time information and storage of a server local log according to test scenarios; a client group having at least one client. communicating with the server group and performing at least any one of the generation of the real-time information and the storage of the local log according to the test scenarios; and a monitoring system storing the real-time information as a system log while monitoring the real-time information received from the server group and the client group during the execution of the test scenarios and informing a test manager of the monitored real-time information.

    摘要翻译: 根据本发明的示例性实施例的网络的测试分析系统包括:具有至少一个服务器的服务器组,其具有根据测试场景执行实时信息的生成和服务器本地日志的存储中的至少一个的服务器; 一个至少有一个客户端的客户端组。 与服务器组进行通信,并根据测试场景执行生成实时信息和本地日志的存储中的至少一个; 以及在执行测试场景期间监视从服务器组和客户端组接收的实时信息并将测试管理器通知监视的实时信息的监控系统,将实时信息存储为系统日志。

    Apparatus and method for generating virtual game clients
    4.
    发明授权
    Apparatus and method for generating virtual game clients 有权
    用于生成虚拟游戏客户端的装置和方法

    公开(公告)号:US08868646B2

    公开(公告)日:2014-10-21

    申请号:US13333758

    申请日:2011-12-21

    摘要: Disclosed herein are an apparatus and method for generating virtual game clients. The apparatus includes a description grammar module, a description generation module, and a client generation and control module. The description grammar module includes a game packet description grammar. The description generation module generates a game protocol description corresponding to the structure of a packet protocol of a game and a game protocol sequence description corresponding to the relationship of transmission and reception between packets, based on the game packet description grammar. The client generation and control module generates a virtual game client using the game protocol description and the game protocol sequence description.

    摘要翻译: 这里公开了一种用于生成虚拟游戏客户端的装置和方法。 该装置包括描述语法模块,描述生成模块和客户机生成和控制模块。 描述语法模块包括游戏包描述语法。 描述生成模块基于游戏分组描述语法,生成与游戏的分组协议的结构对应的游戏协议描述和与分组之间的发送和接收的关系对应的游戏协议序列描述。 客户端生成和控制模块使用游戏协议描述和游戏协议序列描述生成虚拟游戏客户端。

    METHOD AND APPARATUS FOR TESTING STABILITY OF GAME SERVER
    5.
    发明申请
    METHOD AND APPARATUS FOR TESTING STABILITY OF GAME SERVER 审中-公开
    测试游戏服务器稳定性的方法和装置

    公开(公告)号:US20130040740A1

    公开(公告)日:2013-02-14

    申请号:US13546981

    申请日:2012-07-11

    IPC分类号: A63F9/24

    CPC分类号: A63F13/358 A63F2300/534

    摘要: Disclosed is a method for testing stability of a game server. The method for testing stability of a game server according to an exemplary embodiment of the present invention includes: executing, by at least one virtual user, actions or scenarios that are a list of actions; generating at least one game packets required to execute the executed actions or the actions included in the executed scenarios according to game protocols of specific game contents; and transmitting the generated game packets to a game server.

    摘要翻译: 公开了一种用于测试游戏服务器的稳定性的方法。 根据本发明的示例性实施例的用于测试游戏服务器的稳定性的方法包括:由至少一个虚拟用户执行作为动作列表的动作或场景; 根据特定的游戏内容的游戏协议生成执行所执行的动作所需的至少一个游戏包或包含在所执行场景中的动作; 并将所生成的游戏分组发送到游戏服务器。

    METHOD AND APPARATUS FOR RENDERING EFFICIENT REAL-TIME WRINKLED SKIN IN CHARACTER ANIMATION
    6.
    发明申请
    METHOD AND APPARATUS FOR RENDERING EFFICIENT REAL-TIME WRINKLED SKIN IN CHARACTER ANIMATION 审中-公开
    在特征动画中渲染有效实时皱纹皮肤的方法和装置

    公开(公告)号:US20080129738A1

    公开(公告)日:2008-06-05

    申请号:US11948931

    申请日:2007-11-30

    IPC分类号: G06T13/00

    CPC分类号: G06T13/40 G06T15/04

    摘要: Provided are an apparatus and method for providing the optimized speed and realistic expressions in real time while rendering wrinkled skin during character animation. The wrinkled skin at each expression is rendered using a normal map and a bump map. Generalized wrinkled skin data and weight data are generated by calculating a difference of the normal and bump maps and other normal and bump maps without expressions. Then, the wrinkled skin data of a desirable character is generated using the generalized wrinkle skin data at each expression, and then the normal and bump maps expressing a final wrinkled skin are calculated using the weight at each expression in a current animation time t. Therefore, the wrinkled skin in animation is displayed.

    摘要翻译: 提供了一种用于在人物动画期间呈现皱纹皮肤时实时提供优化速度和逼真表情的装置和方法。 使用法线贴图和凹凸贴图渲染每个表情的皱纹皮肤。 通过计算正常和凹凸贴图以及没有表达式的其他正常和凹凸贴图的差异来生成广义褶皱皮肤数据和体重数据。 然后,使用每个表达式的广义皱纹皮肤数据产生期望字符的起皱皮肤数据,然后使用当前动画时间t中的每个表达的权重来计算表达最终皱纹皮肤的正常和凹凸贴图。 因此,显示动画中的皱纹皮肤。

    TEST ANALYSIS SYSTEM OF NETWORK AND ANALYSIS METHOD THEREOF
    7.
    发明申请
    TEST ANALYSIS SYSTEM OF NETWORK AND ANALYSIS METHOD THEREOF 有权
    网络测试分析系统及其分析方法

    公开(公告)号:US20130073718A1

    公开(公告)日:2013-03-21

    申请号:US13527388

    申请日:2012-06-19

    IPC分类号: G06F15/173

    摘要: The test analysis system of a network according to an exemplary embodiment of the present invention includes: a server group having at least one server performing at least any one of generation of real-time information and storage of a server local log according to test scenarios; a client group having at least one client. communicating with the server group and performing at least any one of the generation of the real-time information and the storage of the local log according to the test scenarios; and a monitoring system storing the real-time information as a system log while monitoring the real-time information received from the server group and the client group during the execution of the test scenarios and informing a test manager of the monitored real-time information.

    摘要翻译: 根据本发明的示例性实施例的网络的测试分析系统包括:具有至少一个服务器的服务器组,其具有根据测试场景执行实时信息的生成和服务器本地日志的存储中的至少一个的服务器; 一个至少有一个客户端的客户端组。 与服务器组进行通信,并根据测试场景执行生成实时信息和本地日志的存储中的至少一个; 以及在执行测试场景期间监视从服务器组和客户端组接收的实时信息并将测试管理器通知监视的实时信息的监控系统,将实时信息存储为系统日志。

    APPARATUS AND METHOD FOR ANALYZING NETWORK PACKETS BASED ON HISTORY
    8.
    发明申请
    APPARATUS AND METHOD FOR ANALYZING NETWORK PACKETS BASED ON HISTORY 审中-公开
    基于历史分析网络分组的装置和方法

    公开(公告)号:US20120163209A1

    公开(公告)日:2012-06-28

    申请号:US13300243

    申请日:2011-11-18

    申请人: Hang-Kee KIM

    发明人: Hang-Kee KIM

    IPC分类号: H04L12/26

    CPC分类号: H04L43/028 H04L67/22

    摘要: Disclosed herein is a network packet analysis technology that analyzes packet protocols without having preliminary information about the sequence of network packets, and is capable of analyzing the meanings of fields of each network packet, as well as the temporal sequence of the network packets, using pre-stored history sets. For this, the apparatus for analyzing network packets includes a history set generation unit for capturing and synchronizing network packets, input events and screen shots when an application is running, and then generating a plurality of history sets. A history set storage unit stores the plurality of history sets. A packet analysis unit analyzes the plurality of history sets stored in the history set storage unit and then analyzes a temporal sequence of the network packets and individual fields of each network packet.

    摘要翻译: 本文公开了一种网络分组分析技术,其分析分组协议而不具有关于网络分组序列的初步信息,并且能够使用预先分析每个网络分组的字段的含义以及网络分组的时间顺序 存储历史集。 为此,用于分析网络分组的装置包括用于在应用程序运行时捕获并同步网络分组,输入事件和屏幕截图的历史集生成单元,然后生成多个历史集。 历史集存储单元存储多个历史集。 分组分析单元分析存储在历史集存储单元中的多个历史集,然后分析每个网络分组的网络分组和各个字段的时间顺序。

    APPARATUS AND METHOD FOR ANALYZING PLAYER'S BEHAVIOR PATTERN
    9.
    发明申请
    APPARATUS AND METHOD FOR ANALYZING PLAYER'S BEHAVIOR PATTERN 审中-公开
    用于分析玩家行为模式的装置和方法

    公开(公告)号:US20120149449A1

    公开(公告)日:2012-06-14

    申请号:US13296926

    申请日:2011-11-15

    IPC分类号: A63F9/24

    摘要: Disclosed herein are an apparatus and method for analyzing player's behavior pattern between a game client which is accessed by a player and via which the player plays a game and a game server which provides the player with a game service. The apparatus includes a capture unit, a data extraction unit, a cluster extraction unit, a matching unit, and a generalization unit. The capture unit captures packets transmitted and received between the game client and the game server. The data extraction unit extracts data corresponding to the player's behavior pattern from the packets. The cluster extraction unit extracts the player cluster, having similar behavioral characteristics, using the extracted data. The matching unit matches the player cluster with similar characteristics of an actual player set. The generalization unit generalizes the results of the matching.

    摘要翻译: 这里公开了一种用于分析玩家访问的游戏客户端和玩家玩游戏的玩家的行为模式的设备和方法以及向游戏者提供游戏服务的游戏服务器。 该装置包括捕获单元,数据提取单元,群提取单元,匹配单元和泛化单元。 捕获单元捕获在游戏客户端和游戏服务器之间发送和接收的数据包。 数据提取单元从分组中提取与播放器的行为模式对应的数据。 群提取单元使用提取的数据提取具有相似行为特征的播放器群。 匹配单元与玩家集群具有与实际玩家组合相似的特征。 泛化单元概括了匹配的结果。

    SCENARIO-BASED LOAD TESTING APPARATUS AND METHOD
    10.
    发明申请
    SCENARIO-BASED LOAD TESTING APPARATUS AND METHOD 有权
    基于场景的负载测试装置和方法

    公开(公告)号:US20120142424A1

    公开(公告)日:2012-06-07

    申请号:US13242711

    申请日:2011-09-23

    IPC分类号: A63F9/24

    摘要: Disclosed herein is a scenario-based load testing apparatus and method. The scenario-based load testing apparatus includes a packet analysis unit, a scenario creation unit, and a load generation unit. The packet analysis unit creates a virtual map and game grammar by capturing and analyzing packets sent between a server and a client. The scenario creation unit creates a scenario of a virtual user on the virtual map. The load generation unit generates a load by creating packet data corresponding to the virtual user in compliance with the game grammar and the scenario.

    摘要翻译: 这里公开了基于情景的负载测试装置和方法。 基于情况的负载测试装置包括分组分析单元,场景创建单元和负载生成单元。 分组分析单元通过捕获和分析在服务器和客户端之间发送的分组来创建虚拟映射和游戏语法。 场景创建单元在虚拟地图上创建虚拟用户的场景。 负载生成单元通过根据游戏语法和场景创建与虚拟用户对应的分组数据来生成负载。