Server device for net game, net game management method, net game management program and recording medium which stores net game management program
    4.
    发明授权
    Server device for net game, net game management method, net game management program and recording medium which stores net game management program 失效
    用于网络游戏的服务器设备,网络游戏管理方法,网络游戏管理程序和存储网络游戏管理程序的记录介质

    公开(公告)号:US06821205B2

    公开(公告)日:2004-11-23

    申请号:US10157789

    申请日:2002-05-28

    IPC分类号: A63F924

    摘要: The present invention provides a server device for net games which can increase the acquaintances of the user through net games, give sufficient excitement to the user, and can run net games smoothly by improving the enthusiasm of users to participate in these games. A lobby server 13 stores profile information for each member when each member accesses using a client computer 2, and at the end of the encounter league, in which profile information is invariably exchanged, the lobby server 13 enables the stored profile information of one member to be read at the client computer 2 of the other member, and enables the stored profile information of the other member to be read at the client computer 2 of the first member.

    摘要翻译: 本发明提供一种用于网络游戏的服务器装置,其可以通过网络游戏增加用户的熟人,给予用户足够的兴奋,并且可以通过提高用户参与这些游戏的热情来顺利地运行网络游戏。 大厅服务器13在每个成员使用客户端计算机2访问时存储每个成员的简档信息,并且在遭遇联盟的结束处,其中概要信息被不变地交换,大厅服务器13使得一个成员的存储的简档信息能够 在另一成员的客户端计算机2上读取,并且使得能够在第一成员的客户端计算机2处读取存储的另一个成员的简档信息。

    Network game progress control system, network game progress control method, network game progress control program, and recording medium storing network game progress control program
    5.
    发明授权
    Network game progress control system, network game progress control method, network game progress control program, and recording medium storing network game progress control program 失效
    网络游戏进度控制系统,网络游戏进度控制方法,网络游戏进度控制程序,以及存储网络游戏进度控制程序的记录媒体

    公开(公告)号:US06884164B2

    公开(公告)日:2005-04-26

    申请号:US10179326

    申请日:2002-06-25

    摘要: The present invention provides a network game progress control system which is capable of causing a network game between users to progress smoothly without being subject to effects caused by a data transfer rate disparity and/or a difference in hardware capacity. The pitcher-side client computer 2a transmits ball-type information and course information to the batter-side client computer 2b, causes a pitching action of the pitcher character to be temporarily suspended, and, after receiving batting information transmitted from the batter-side client computer 2b, restarts the pitching action of the pitcher character, and causes a baseball game to progress in accordance with a batting action determined by the batting information.

    摘要翻译: 本发明提供一种网络游戏进度控制系统,其能够使得用户之间的网络游戏顺利进行,而不会受到由数据传输速率差异和/或硬件容量的差异引起的影响。 投币器侧客户端计算机2a向电池侧客户端计算机2b发送球型信息和路线信息,使得投手角色的俯仰动作暂时中止,并且在接收到从电池侧客户端计算机2b发送的击球信息之后, 侧客户端计算机2b重新开始投手角色的俯仰动作,并且根据由击球信息确定的击球动作使棒球游戏进行。

    Baseball game program, computer-readable recording medium, and method suited for use with personal computers
    8.
    发明授权
    Baseball game program, computer-readable recording medium, and method suited for use with personal computers 失效
    棒球游戏程序,计算机可读记录介质以及适用于个人计算机的方法

    公开(公告)号:US07022014B2

    公开(公告)日:2006-04-04

    申请号:US10055672

    申请日:2002-01-23

    IPC分类号: A63F13/06

    摘要: An object of the present invention is to realize a baseball game in an environment that is difficult to achieve with game-dedicated devices and the joystick used in such devices. When the mouse 22 is moved toward region A, the position (height) of the bat character is raised from the current position. When the mouse 22 is moved toward region B, the position (height) of the bat character is lowered from the current position. When the mouse 22 is moved toward region C, the direction of the bunt is moved toward the left side from the current direction. When the mouse 22 is moved toward region D, the direction of the bunt is moved toward the right side from the current direction.

    摘要翻译: 本发明的目的是在游戏专用装置和这种装置中使用的操纵杆难以实现的环境中实现棒球游戏。 当鼠标22朝向区域A移动时,蝙蝠角色的位置(高度)从当前位置升高。 当鼠标22朝向区域B移动时,蝙蝠角色的位置(高度)从当前位置降低。 当鼠标22朝向区域C移动时,突起的方向从当前方向向左侧移动。 当鼠标22朝向区域D移动时,突起的方向从当前方向向右移动。

    Computer-readable recording medium whereon a game procedure control program is recorded, server, and game procedure control method
    9.
    发明授权
    Computer-readable recording medium whereon a game procedure control program is recorded, server, and game procedure control method 有权
    记录游戏程序控制程序的计算机可读记录介质,服务器和游戏程序控制方法

    公开(公告)号:US06494783B2

    公开(公告)日:2002-12-17

    申请号:US09918044

    申请日:2001-07-30

    IPC分类号: A63F1300

    摘要: A baseball game is made realizable in an environment difficult to achieve with a dedicated game apparatus and a joy stick for such an apparatus. When a player team is at bat, the positioning point of the bat of a batter character relative to a ball character and the batting action of the batter character are determined by manipulating a mouse 22, while, when the player team is in the field, the pitching action and the pitch course for the ball character displayed moving from a pitcher character toward the batter character are determined by manipulating the mouse 22, and upon the end of the game, the particulars of the game results and the particulars of the batting results and pitching results of the player team are uploaded to a recording unit 42 in a server system 16 connected via a network 12 to computers 14.

    摘要翻译: 使用这种装置的专用游戏装置和操纵杆,可以在难以实现的环境中实现棒球比赛。 当玩家队伍处于蝙蝠状态时,通过操纵鼠标22来确定面糊角色相对于球角色的击球位置和击球人物的击球动作,而当玩家队伍在场中时, 通过操纵鼠标22来确定从投手角色向击球员角色移动的球形角色的俯仰动作和俯仰球场,并且在游戏结束时,游戏结果的细节和击球结果的细节 并且玩家团队的投球结果被上传到经由网络12连接到计算机14的服务器系统16中的记录单元42。