Music game device with automatic setting, method for controlling the same, and storage medium therefor
    2.
    发明授权
    Music game device with automatic setting, method for controlling the same, and storage medium therefor 有权
    具有自动设置的音乐游戏装置,用于控制的方法及其存储介质

    公开(公告)号:US06320110B1

    公开(公告)日:2001-11-20

    申请号:US09638813

    申请日:2000-08-14

    IPC分类号: G10H126

    摘要: A music game device is provided in which a player manipulates a manipulation unit in conformity with music. The device includes an input unit for setting play information including a plurality of tunes to be successively played and a play order of the plurality of tunes, a storage unit for collectively storing the play information, an automatic setting changing unit for automatically changing a part of the play information set by the player to a preset standard play information if the play information set by the player includes a setting which cannot be executed by the music game device, and a reproduction unit for successively reproducing the plurality of tunes in the play order based on the play information stored in the storage unit.

    摘要翻译: 提供了一种音乐游戏装置,其中玩家操纵符合音乐的操纵单元。 该装置包括用于设置播放信息的输入单元,该播放信息包括要连续播放的多个乐曲和多个乐曲的播放顺序,用于集体存储播放信息的存储单元,用于自动地改变播放信息的一部分的自动设置改变单元 如果由玩家设置的播放信息包括不能由音乐游戏装置执行的设置,则播放器设置的播放信息为预设标准播放信息,以及用于以播放顺序依次再现多个乐曲的再现单元 存储在存储单元中的播放信息。

    Game system and program
    4.
    发明授权
    Game system and program 有权
    游戏系统和程序

    公开(公告)号:US06450888B1

    公开(公告)日:2002-09-17

    申请号:US09502766

    申请日:2000-02-11

    IPC分类号: A63F1300

    摘要: Disclosed is a game system which matches a player's tastes. In a game system operating in time with music, it is possible to select an edit mode for editing timing data which define timings of operations. In the edit mode, an edit window having a predetermined display range is displayed on a screen of a display device in correspondence with information representing a position in a tune. Images in the edit window are scrolled so that the position of a target to be edited set inside the edit window moves forward and backward through the tune. When an operation is performed to provide marks, timing data for showing an operation timing of a control member provided in correspondence with the operation is provided at the position of the edit object in the edit window, and in addition, the timing data during editing is updated so that the position in the tune corresponding to the position of the edit object is defined as a operation timing.

    摘要翻译: 公开了一种匹配玩家口味的游戏系统。 在与音乐一起操作的游戏系统中,可以选择用于编辑定义操作定时的定时数据的编辑模式。 在编辑模式中,具有预定显示范围的编辑窗口与显示在乐曲中的位置的信息对应地显示在显示装置的屏幕上。 滚动编辑窗口中的图像,使编辑窗口中设置的待编辑目标的位置向前和向后移动。 当执行操作以提供标记时,在编辑窗口中的编辑对象的位置处提供用于示出与操作相对应地设置的控制构件的操作定时的定时数据,另外,编辑期间的定时数据是 更新,使得对应于编辑对象的位置的乐曲中的位置被定义为操作定时。

    Game device, game device control method, program, program distribution device, information storage medium
    5.
    发明授权
    Game device, game device control method, program, program distribution device, information storage medium 失效
    游戏装置,游戏装置控制方法,程序,程序分配装置,信息存储介质

    公开(公告)号:US07753796B2

    公开(公告)日:2010-07-13

    申请号:US10527067

    申请日:2003-06-18

    摘要: The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria. A controller (62) controls the game on the basis of the determination result.

    摘要翻译: 本发明提供一种能够在语音输入时显示更适合于语音识别的字符串的游戏装置。 优先输入装置信息取得部(56)取得优先输入装置信息。 当优先输入设备信息表示字符输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并确定该输入是否对应于输入标准。 当优先输入设备信息表示语音输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并且关于预定字符输入标准,显示语音输入标准对应于 字符输入标准作为输入标准,并且确定该输入是否对应于对应于输入标准的语音识别数据。 控制器(62)基于确定结果来控制游戏。

    Game device, game device control method, program, program distribution device, information storage medium
    6.
    发明申请
    Game device, game device control method, program, program distribution device, information storage medium 失效
    游戏装置,游戏装置控制方法,程序,程序分配装置,信息存储介质

    公开(公告)号:US20060063573A1

    公开(公告)日:2006-03-23

    申请号:US10527067

    申请日:2003-06-18

    IPC分类号: A63F13/00

    摘要: The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria. A controller (62) controls the game on the basis of the determination result.

    摘要翻译: 本发明提供一种能够在语音输入时显示更适合于语音识别的字符串的游戏装置。 优先输入装置信息取得部(56)取得优先输入装置信息。 当优先输入设备信息表示字符输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并确定该输入是否对应于输入标准。 当优先输入设备信息表示语音输入设备时,输入标准显示单元(58)和确定单元(60)显示字符输入标准作为输入标准,并且关于预定字符输入标准,显示语音输入标准对应于 字符输入标准作为输入标准,并且确定该输入是否对应于对应于输入标准的语音识别数据。 控制器(62)基于确定结果来控制游戏。