METHODOLOGY TO ENABLE HIGHLY RESPONSIVE GAMEPLAY IN CLOUD AND CLIENT GAMING

    公开(公告)号:US20240307773A1

    公开(公告)日:2024-09-19

    申请号:US18478201

    申请日:2023-09-29

    CPC classification number: A63F13/52 A63F2300/66

    Abstract: Described herein is a technique to enhance the responsiveness of gameplay for a 3D gaming application while maintaining the ability to enqueue multiple frames for processing on the GPU. Each frame or a set of workloads within a frame is submitted to the GPU with predication, such that the indicated rendering and resource manipulation commands are not actually performed if the predication condition is enabled. A low latency command can be submitted to the GPU via a copy engine command queue. The command will cause the copy engine to enable or disable predication for command buffers in the command queue. When predication for queued command buffers is enabled, command buffers for workloads that are not related to the workload that is generated in response to the user input are bypassed. High priority command buffers that include workloads generated in response to user input can then be executed immediately.

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