CREATION, EDITING AND NAVIGATION OF DIAGRAMS
    1.
    发明申请
    CREATION, EDITING AND NAVIGATION OF DIAGRAMS 有权
    图形的创建,编辑和导航

    公开(公告)号:US20120154283A1

    公开(公告)日:2012-06-21

    申请号:US12972060

    申请日:2010-12-17

    IPC分类号: G06F3/048 G06F3/02

    CPC分类号: G06F8/10 G06F9/453

    摘要: Organizing data where the data has spatial significance. A method includes, at a user interface, displaying to a user a representation of spatially structured data. User input is received at a computer implemented user interface through one or more hardware user interface devices. The user input is domain agnostic, but has a spatial connotation. Based on pre-existing structured data displayed at the user interface, a domain is determined for the user input. Based on the determined domain, the user input is interpreted into a domain specific response. The domain specific response is consistent with the spatial connotation across a plurality of domains.

    摘要翻译: 组织数据具有空间意义的数据。 一种方法包括在用户界面向用户显示空间结构化数据的表示。 用户输入通过一个或多个硬件用户界面设备在计算机实现的用户接口处被接收。 用户输入是域不可知的,但具有空间内涵。 基于在用户界面显示的预先存在的结构化数据,确定用户输入的域。 基于确定的域,用户输入被解释为域特定响应。 域特定响应与跨多个域的空间内涵一致。

    Creation, editing and navigation of diagrams
    2.
    发明授权
    Creation, editing and navigation of diagrams 有权
    图的创建,编辑和导航

    公开(公告)号:US09436437B2

    公开(公告)日:2016-09-06

    申请号:US12972060

    申请日:2010-12-17

    IPC分类号: G06F17/30 G06F9/44

    CPC分类号: G06F8/10 G06F9/453

    摘要: Organizing data where the data has spatial significance. A method includes, at a user interface, displaying to a user a representation of spatially structured data. User input is received at a computer implemented user interface through one or more hardware user interface devices. The user input is domain agnostic, but has a spatial connotation. Based on pre-existing structured data displayed at the user interface, a domain is determined for the user input. Based on the determined domain, the user input is interpreted into a domain specific response. The domain specific response is consistent with the spatial connotation across a plurality of domains.

    摘要翻译: 组织数据具有空间意义的数据。 一种方法包括在用户界面向用户显示空间结构化数据的表示。 用户输入通过一个或多个硬件用户界面设备在计算机实现的用户接口处被接收。 用户输入是域不可知的,但具有空间内涵。 基于在用户界面显示的预先存在的结构化数据,确定用户输入的域。 基于确定的域,用户输入被解释为域特定响应。 域特定响应与跨多个域的空间内涵一致。

    Game controller on mobile touch-enabled devices
    7.
    发明授权
    Game controller on mobile touch-enabled devices 有权
    支持手机触控功能的游戏控制器

    公开(公告)号:US08678927B2

    公开(公告)日:2014-03-25

    申请号:US13252207

    申请日:2011-10-04

    IPC分类号: A63F13/00

    摘要: Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.

    摘要翻译: 本文描述的各种技术涉及利用支持移动触摸功能的设备来控制游戏。 可以在支持移动触摸的设备的显示器上呈现拇指和模式选择按钮。 可以在显示器的可重新指定区域上呈现拇指,并且可以在显示器的模式选择区域上呈​​现模式选择按钮。 可以检测到从模式选择区域到可重新分配区域的触摸(例如,拖动),并且可以通过响应于可重新分配区域中的触摸而以表示为处于沮丧高度的拇指来控制游戏中的操作,而 检测到触摸不发生不连续的触点开始拖动。 此外,在检测到不连续的触摸之后,可以通过以随后的触摸表示为默认高度的拇指来控制游戏中的不同操作。

    GAME CONTROLLER ON MOBILE TOUCH-ENABLED DEVICES
    8.
    发明申请
    GAME CONTROLLER ON MOBILE TOUCH-ENABLED DEVICES 有权
    游戏控制器在移动触摸启动的设备

    公开(公告)号:US20130084980A1

    公开(公告)日:2013-04-04

    申请号:US13252207

    申请日:2011-10-04

    IPC分类号: A63F9/24

    摘要: Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch.

    摘要翻译: 本文描述的各种技术涉及利用支持移动触摸功能的设备来控制游戏。 可以在支持移动触摸的设备的显示器上呈现拇指和模式选择按钮。 可以在显示器的可重新指定区域上呈现拇指,并且可以在显示器的模式选择区域上呈​​现模式选择按钮。 可以检测到从模式选择区域到可重新分配区域的触摸(例如,拖动),并且可以通过响应于可重新分配区域中的触摸而将拇指表示为处于沮丧的高度来控制游戏中的操作,而 检测到触摸不发生不连续的触点开始拖动。 此外,在检测到不连续的触摸之后,可以通过以随后的触摸表示为默认高度的拇指来控制游戏中的不同操作。