摘要:
A system and method is disclosed for sensing, storing and using personal trait profile data. Once sensed and stored, this personal trait profile data may be used for a variety of purposes. In one example, a user's personal trait profile data may be accessed and downloaded to different computing systems with which a user may interact so that the different systems may be instantly tuned to the user's personal traits and manner of interaction. In a further example, a user's personal trait profile data may also be used for authentication purposes.
摘要:
A system and method is disclosed for sensing, storing and using personal trait profile data. Once sensed and stored, this personal trait profile data may be used for a variety of purposes. In one example, a user's personal trait profile data may be accessed and downloaded to different computing systems with which a user may interact so that the different systems may be instantly tuned to the user's personal traits and manner of interaction. In a further example, a user's personal trait profile data may also be used for authentication purposes.
摘要:
Technology is described for representing a physical location at a previous time period with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. The personal A/V apparatus is identified as being within the physical location, and one or more objects in a display field of view of the near-eye, augmented reality display are automatically identified based on a three dimensional mapping of objects in the physical location. User input, which may be natural user interface (NUI) input, indicates a previous time period, and one or more 3D virtual objects associated with the previous time period are displayed from a user perspective associated with the display field of view. An object may be erased from the display field of view, and a camera effect may be applied when changing between display fields of view.
摘要:
A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction.
摘要:
A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction.
摘要:
Technology is described for providing a personalized sport performance experience with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. A physical movement recommendation is determined for the user performing a sport based on skills data for the user for the sport, physical characteristics of the user, and 3D space positions for at least one or more sport objects. 3D virtual data depicting one or more visual guides for assisting the user in performing the physical movement recommendation may be displayed from a user perspective associated with a display field of view of the near-eye AR display. An avatar may also be displayed by the near-eye AR display performing a sport. The avatar may perform the sport interactively with the user or be displayed performing a prior performance of an individual represented by the avatar.
摘要:
A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction.
摘要:
A system and method are disclosed for recognizing and tracking a user's skeletal joints with a NUI system and further, for recognizing and tracking only some skeletal joints, such as for example a user's upper body. The system may include a limb identification engine which may use various methods to evaluate, identify and track positions of body parts of one or more users in a scene. In examples, further processing efficiency may be achieved by segmenting the field of view in smaller zones, and focusing on one zone at a time. Moreover, each zone may have its own set of predefined gestures which are recognized.
摘要:
A system and method are disclosed for recognizing and tracking a user's skeletal joints with a NUI system and further, for recognizing and tracking only some skeletal joints, such as for example a user's upper body. The system may include a limb identification engine which may use various methods to evaluate, identify and track positions of body parts of one or more users in a scene. In examples, further processing efficiency may be achieved by segmenting the field of view in smaller zones, and focusing on one zone at a time. Moreover, each zone may have its own set of predefined gestures which are recognized.
摘要:
A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user's location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space.