Method for identifying a barley variety and a barley having a brewing property
    4.
    发明授权
    Method for identifying a barley variety and a barley having a brewing property 失效
    识别大麦品种的方法和具有酿造性能的大麦

    公开(公告)号:US06492576B2

    公开(公告)日:2002-12-10

    申请号:US09104536

    申请日:1998-06-26

    IPC分类号: A01H500

    摘要: A method for identifying barley with good brewing properties using the thermostability of the barley &bgr;-amylase as an indicator. The thermostability of the barley &bgr;-amylase significantly affects the degree of the apparent attenuation limit. A method for determining the enzyme activity of a extract solution from one barley seed, an indirect method by an isoelectric point, and an indirect identifying method by DNA polymorphisms of the region containing the &bgr;-amylase structural gene have been developed as a method for determining the type of thermostability for a barley &bgr;-amylase. The selection method is not affected by environmental or climatic conditions.

    摘要翻译: 使用大麦β-淀粉酶的热稳定性作为指标来鉴定具有良好酿造性质的大麦的方法。 大麦β-淀粉酶的热稳定性显着影响表观衰减极限的程度。 已经开发了确定来自一个大麦种子的提取物溶液的酶活性,通过等电点的间接方法以及通过含有β-淀粉酶结构基因的区域的DNA多态性的间接鉴定方法的方法作为测定方法 大麦β-淀粉酶的热稳定性类型。 选择方法不受环境或气候条件的影响。

    Method for preparing transformed plant
    5.
    发明授权
    Method for preparing transformed plant 失效
    转化植物的制备方法

    公开(公告)号:US5272072A

    公开(公告)日:1993-12-21

    申请号:US784709

    申请日:1991-10-30

    CPC分类号: C12N15/8206

    摘要: A transformed plant of Gramineae is prepared by culturing an anther of Gramineae in a callus induction medium and, at a stage immediately before the microspore begins to cause division or during the initial division, transducing a genetic substance into the microspore cell through a pore formed by a laser pulse thereby to express genetic information of the genetic substance.According to the present invention, it is unnecessary to prepare protoplast and therefore, time and operations for transformation can be greatly reduced. Since haploid cells are transformed, the character transduced is conveyed without separating at a later generation. In addition, difficulties in experiments between species and strains are minimized so that it is easy to apply the present invention to practical species. According to the present invention, large pores can be formed as compared to the electroporation method so that DNA or substances having a large molecular weight can be introduced.

    摘要翻译: 通过在愈伤组织诱导培养基中培养禾本科的花药来制备禾本科的转化植物,并且在小孢子开始引起分裂之前或在初始分裂期间的阶段,通过以下形成的孔将遗传物质转移到小孢子细胞中: 激光脉冲,从而表达遗传物质的遗传信息。 根据本发明,不需要制备原生质体,因此可以大大降低转化的时间和操作。 由于单倍体细胞被转化,转运的字符在后一代被传送而不分离。 此外,物种和菌株之间的实验中的困难被最小化,从而易于将本发明应用于实际物种。 根据本发明,与电穿孔法相比,可以形成大孔,因此可以引入具有大分子量的DNA或物质。

    Video game device and image processing program
    6.
    发明申请
    Video game device and image processing program 有权
    视频游戏设备和图像处理程序

    公开(公告)号:US20060046844A1

    公开(公告)日:2006-03-02

    申请号:US11167222

    申请日:2005-06-28

    申请人: Takafumi Kaneko

    发明人: Takafumi Kaneko

    IPC分类号: A63F13/00

    摘要: A character object CH1 is first projected onto a screen plane, and a masked area is rendered as a circular area that is centered about the position of the character object CH1 projected onto the screen plane. The obtained image data is stored in a main memory as mask data, and is used when rendering each object in a virtual game space. A transparency flag is set in advance for each of field objects OB1 to OB3. The field object OB1 whose transparency flag is “1” is rendered by using the mask data, whereas the character object CH1 and the field objects OB2 and OB3 whose transparency flag is “0” are rendered normally. Thus, it is possible to provide a video game device capable of displaying a particular object such as the player character so that it can always be seen, with minimum detraction from the atmosphere of the game field.

    摘要翻译: 首先将字符对象CH 1投影到屏幕平面上,并且将掩蔽区域呈现为以投影到屏幕平面上的字符对象CH 1的位置为中心的圆形区域。 所获得的图像数据作为掩模数据存储在主存储器中,并且在虚拟游戏空间中渲染每个对象时使用。 对于场对象OB 1至OB 3中的每一个,预先设置透明度标志。通过使用掩码数据来渲染透明度标记为“1”的场对象OB 1,而字符对象CH 1和场对象OB 2 透明度标志为“0”的OB 3正常化。 因此,可以提供一种视频游戏装置,其能够显示诸如玩家角色的特定对象,使得其可以始终被看到,同时以最小的距离游戏场的气氛。

    Video game device and image processing program
    8.
    发明授权
    Video game device and image processing program 有权
    视频游戏设备和图像处理程序

    公开(公告)号:US08602888B2

    公开(公告)日:2013-12-10

    申请号:US11167222

    申请日:2005-06-28

    申请人: Takafumi Kaneko

    发明人: Takafumi Kaneko

    IPC分类号: A63F9/00

    摘要: A character object CH1 is first projected onto a screen plane, and a masked area is rendered as a circular area that is centered about the position of the character object CH1 projected onto the screen plane. The obtained image data is stored in a main memory as mask data, and is used when rendering each object in a virtual game space. A transparency flag is set in advance for each of field objects OB1 to OB3. The field object OB1 whose transparency flag is “1” is rendered by using the mask data, whereas the character object CH1 and the field objects OB2 and OB3 whose transparency flag is “0” are rendered normally. Thus, it is possible to provide a video game device capable of displaying a particular object such as the player character so that it can always be seen, with minimum detraction from the atmosphere of the game field.

    摘要翻译: 首先将字符对象CH1投影到屏幕平面上,并且将掩蔽区域呈现为以投影到屏幕平面上的字符对象CH1的位置为中心的圆形区域。 所获得的图像数据作为掩模数据存储在主存储器中,并且在虚拟游戏空间中渲染每个对象时使用。 对于场对象OB1至OB3中的每一个,预先设置透明度标志。 透明度标记为“1”的场对象OB1通过使用掩码数据进行渲染,而透明度标志为“0”的字符对象CH1和场对象OB2,OB3正常化。 因此,可以提供一种视频游戏装置,其能够显示诸如玩家角色的特定对象,使得其可以始终被看到,同时以最小的距离游戏场的气氛。