Ink jet printing process for etching metal and alloy surfaces
    1.
    发明授权
    Ink jet printing process for etching metal and alloy surfaces 失效
    用于蚀刻金属和合金表面的喷墨印刷工艺

    公开(公告)号:US07758759B2

    公开(公告)日:2010-07-20

    申请号:US10576936

    申请日:2004-10-01

    IPC分类号: B44C1/22

    摘要: A process for etching a metal or alloy surface which comprises applying an etch-resist ink by ink jet printing to selected areas of the metal or alloy, solidifying the etch-resist ink without the use of actinic light and/or particle beam radiation and then removing the exposed metal or alloy by a chemical etching process wherein the etch-resist ink comprises the components: A) 60 to 100 parts carrier vehicle comprising one or more components which contain at least one metal chelating group; D) 0 to 40 parts colorant; and E) 0 to 5 parts surfactant; wherein the ink has a viscosity of not greater than 30 cPs (mPa·s) at the firing temperature, all parts are by weight and the total number of parts A)+B)+C)=100.

    摘要翻译: 一种用于蚀刻金属或合金表面的方法,其包括通过喷墨印刷将金属或合金的选择区域施加抗蚀剂油墨,在不使用光化光和/或粒子束辐射的情况下固化所述抗蚀刻油墨,然后 通过化学蚀刻工艺去除暴露的金属或合金,其中耐蚀刻油墨包括组分:A)60至100份载体载体,其包含含有至少一种金属螯合基团的一种或多种组分; D)0-40份着色剂; 和E)0-5份表面活性剂; 其中所述油墨在烧成温度下的粘度不大于30cPs(mPa·s),所有份数均为重量份数,A)+ B)+ C)= 100的总数。

    Methods for identification of highlight game events and automated generation of videos for same
    2.
    发明授权
    Methods for identification of highlight game events and automated generation of videos for same 有权
    识别高清游戏事件和自动生成视频的方法

    公开(公告)号:US08929721B2

    公开(公告)日:2015-01-06

    申请号:US13365140

    申请日:2012-02-02

    申请人: David Cottrell

    发明人: David Cottrell

    IPC分类号: A63F13/00 G11B27/034

    摘要: Methods, systems and computer readable media for automated creation of videos for interactive entertainment involving at least one individual, based on events that occur within that interactive entertainment are provided. One method includes storing a video history of a session of the interactive entertainment for an individual and examining the interactive entertainment for the session to identify events designated as significant. The designation as significant for each event being predefined to meet a threshold. Then, selecting segments of video from the video history of the session of the interactive entertainment. The selected segments being for a set of the identified events. The method then generates a video defined from the selected segments of video. The video is playable to show the selected segments of video in a selected order for the individual and saving the video.

    摘要翻译: 提供了基于在该交互式娱乐内发生的事件来自动创建涉及至少一个人的交互式娱乐的视频的方法,系统和计算机可读介质。 一种方法包括存储针对个人的交互式娱乐的会话的视频历史,并且检查会话的交互式娱乐以识别被指定为重要的事件。 每个事件的指定对于预定义以达到阈值是重要的。 然后,从交互式娱乐的会话的视频历史中选择视频片段。 所选择的段用于一组所识别的事件。 然后,该方法生成从所选择的视频段定义的视频。 视频可以播放,以选定的顺序显示所选的视频片段,并保存视频。

    Pre-cut aluminum foil round covers
    3.
    发明申请
    Pre-cut aluminum foil round covers 审中-公开
    预切铝箔圆盖

    公开(公告)号:US20060032772A1

    公开(公告)日:2006-02-16

    申请号:US10918109

    申请日:2004-08-13

    申请人: David Cottrell

    发明人: David Cottrell

    IPC分类号: B65D85/00 B65D51/20 B65D85/48

    CPC分类号: B65D51/12

    摘要: The present invention is a pre-cut aluminum foil round cover that is more convenient to use than aluminum foil torn from a roll, conserves a substantial amount of aluminum that would otherwise be unnecessarily thrown away, and covers round containers more safely and effectively than an aluminum foil sheet torn from a roll. The most preferred embodiment is a foil round having a 5 inch (12.5 cm) diameter. The foil rounds can be pre-cut and stacked, thereby eliminating the need for packaging that requires a sharp blade or serrated edge, and eliminating the frustration associated with tearing aluminum foil from a tightly wound roll that is supposed to smoothly tumble inside of a long box.

    摘要翻译: 本发明是一种预先切割的铝箔圆形盖,比从卷筒上撕下的铝箔更方便使用,节约了大量的铝,否则将被不必要地丢弃,并且比一种更安全和有效地覆盖圆形容器 从卷筒撕开的铝箔片。 最优选的实施方案是具有5英寸(12.5cm)直径的箔圆形。 箔片可以被预先切割和堆叠,从而消除了对需要锋利的刀片或锯齿状边缘的包装的需要,并且消除了与应该在长时间内平滑地滚动的紧密缠绕的卷子撕开铝箔相关的挫败感 框。

    Methods for Identification of Highlight Game Events and Automated Generation of Videos for Same
    4.
    发明申请
    Methods for Identification of Highlight Game Events and Automated Generation of Videos for Same 有权
    识别强调游戏事件和自动生成视频的方法

    公开(公告)号:US20120134651A1

    公开(公告)日:2012-05-31

    申请号:US13365140

    申请日:2012-02-02

    申请人: David Cottrell

    发明人: David Cottrell

    IPC分类号: H04N5/93

    摘要: Methods, systems and computer readable media for automated creation of videos for interactive entertainment involving at least one individual, based on events that occur within that interactive entertainment are provided. One method includes storing a video history of a session of the interactive entertainment for an individual and examining the interactive entertainment for the session to identify events designated as significant. The designation as significant for each event being predefined to meet a threshold. Then, selecting segments of video from the video history of the session of the interactive entertainment. The selected segments being for a set of the identified events. The method then generates a video defined from the selected segments of video. The video is playable to show the selected segments of video in a selected order for the individual and saving the video.

    摘要翻译: 提供了基于在该交互式娱乐内发生的事件来自动创建涉及至少一个人的交互式娱乐的视频的方法,系统和计算机可读介质。 一种方法包括存储针对个人的交互式娱乐的会话的视频历史,并且检查会话的交互式娱乐以识别被指定为重要的事件。 每个事件的指定对于预定义以达到阈值是重要的。 然后,从交互式娱乐的会话的视频历史中选择视频片段。 所选择的段用于一组所识别的事件。 然后,该方法生成从所选择的视频段定义的视频。 视频可以播放,以选定的顺序显示所选的视频片段,并保存视频。

    Asynchronously Streaming High Quality Audio of a Live Event From a Handheld Device
    5.
    发明申请
    Asynchronously Streaming High Quality Audio of a Live Event From a Handheld Device 有权
    从手持设备异步流式传输现场活动的高品质音频

    公开(公告)号:US20140314237A1

    公开(公告)日:2014-10-23

    申请号:US13866944

    申请日:2013-04-19

    IPC分类号: H04H60/02

    摘要: An audio streaming system includes a handheld computing device that asynchronously streams audio to a storage subsystem. The handheld computing device receives and buffers audio data of contiguous audio samples and, after a predefined amount of contiguous audio samples has been buffered, assigns an index for that predefined amount of contiguous audio samples and asynchronously transmits the index and those contiguous audio samples to a storage subsystem of a broadcast server system. The handheld computing device, upon determining that the predefined amount of contiguous audio samples has been received by the storage subsystem, transmits a notification message to an application server of the broadcast server system that includes the assigned index and indicates that the corresponding contiguous audio samples are stored on the storage subsystem. The notification message causes the application server to fetch those audio samples according to the index and process them for broadcasting to client computing devices.

    摘要翻译: 音频流系统包括将音频异步地流向存储子系统的手持计算设备。 手持计算设备接收和缓冲连续音频样本的音频数据,并且在已经缓冲了预定量的连续音频样本之后,为该预定量的连续音频样本分配索引,并将索引和那些连续音频样本异步发送到 广播服务器系统的存储子系统。 手持计算设备在确定已经由存储子系统接收到预定量的连续音频样本之后,向包括所分配的索引的广播服务器系统的应用服务器发送通知消息,并且指示对应的连续音频样本是 存储在存储子系统上。 通知消息使应用服务器根据索引获取这些音频样本,并处理它们以广播到客户端计算设备。

    Composition based on cross-linkable, water-dissipatable acrylic polymers, process and use
    6.
    发明授权
    Composition based on cross-linkable, water-dissipatable acrylic polymers, process and use 有权
    基于可交联,可水分散的丙烯酸聚合物的组合物,工艺和用途

    公开(公告)号:US06639006B1

    公开(公告)日:2003-10-28

    申请号:US09806759

    申请日:2001-04-03

    IPC分类号: C08L3302

    摘要: A process for preparing a patterned, cross-linked, acrylic-polymer, film coating on a substrate; the process comprising the steps of: a) applying to the substrate by an ink-jet printing process a mixture comprising: i) one or more cross-linkable, thermally ink-jettable, water-dissipatable, precursor(s) for one or more cross-linked acrylic-polymer(s); ii) one or more cross-linker(s) capable of cross-linking the precursor(s) for the acrylic-polymer(s); and iii) one or more colorant(s); and b) thereafter curing the mixture in situ to form the patterned, cross-linked, acrylic-polymer, film coating on the substrate. Preferably the substrate is a color filter suitable for use in an LCD display and the mixture is applied in a single pass. The precursor may itself comprise polymers, e.g. acrylic polymers. Ink for use in this process and substrates printed by this process are also described.

    摘要翻译: 在基材上制备图案化,交联的丙烯酸聚合物膜涂层的方法; 该方法包括以下步骤:a)通过喷墨印刷方法向基材施加混合物,所述混合物包括:i)一种或多种可交联,热喷墨,可水可分散的前体的一种或多种 交联丙烯酸聚合物; ii)能够交联用于丙烯酸类聚合物的前体的一个或多个交联剂; 和iii)一种或多种着色剂; 和b)此后,将所述混合物原位固化以在基底上形成图案化的,交联的丙烯酸聚合物膜涂层。 优选地,衬底是适用于LCD显示器的滤色器,并且混合物以单次通过施加。 前体本身可以包含聚合物,例如 丙烯酸聚合物。 还描述了用于该方法的油墨和通过该方法印刷的基材。

    WHEEL-SUPPORTING ARRANGEMENT
    7.
    发明申请
    WHEEL-SUPPORTING ARRANGEMENT 审中-公开
    车轮支持安排

    公开(公告)号:US20140201942A1

    公开(公告)日:2014-07-24

    申请号:US14116569

    申请日:2012-05-11

    IPC分类号: A47L9/00 B60B33/00 A47L9/12

    摘要: An arrangement for supporting a wheel for rotation about an axis, comprising a wheel carrier part having an at least partially annular carrier formation extending therefrom generally in the direction of the axis, a wheel encircling at least part of the carrier formation and a retaining member releasably engaging the carrier part and affording a bearing surface with which a complementary bearing surface of the wheel co-operates to support the wheel for said rotation.

    摘要翻译: 一种用于支撑用于围绕轴线旋转的车轮的装置,包括具有至少部分环形的载体结构的车轮承载部件,所述至少部分环形的载体构架大致沿着轴线方向延伸,围绕所述载体结构的至少一部分和可释放地保持的保持构件 与承载部分接合并提供一个支承表面,与此相对的支承表面与该支承面相配合,以支撑车轮用于所述旋转。

    System and Method for Automated Creation of Video Game Highlights
    8.
    发明申请
    System and Method for Automated Creation of Video Game Highlights 有权
    自动创建视频游戏的系统和方法

    公开(公告)号:US20090208181A1

    公开(公告)日:2009-08-20

    申请号:US12370327

    申请日:2009-02-12

    申请人: David Cottrell

    发明人: David Cottrell

    IPC分类号: G11B27/00

    摘要: Automated creation of videos for interactive entertainment, such as video game highlights, may be based on events that occur within that entertainment, for example based on video game events. A series of events that can occur within a play session may be designated. The game keeps track of sufficient replay data such that these discrete events can be identified. Upon replay generation, the game searches over the historical data for that session and identifies the events that have occurred. The game may present several combinations of views of those events. For example, the game can create a highlights reel of the entire play session by linearly displaying several of the discovered events, or the highlights from several games can be selected by one or more individuals to generate a “highlights of highlights” video. Another embodiment allows the player, or group of players or other individuals, to choose which events to view. The events could also be categorized, allowing the player to view a collection of a selected event type, such as all flag capture videos or all long-distance shots.

    摘要翻译: 自动创建用于交互式娱乐的视频(例如视频游戏亮点)可以基于娱乐内发生的事件,例如基于视频游戏事件。 可以指定可以在播放会话中发生的一系列事件。 该游戏跟踪足够的重放数据,以便可以识别这些离散事件。 在重放生成时,游戏将搜索该会话的历史数据,并识别已发生的事件。 该游戏可以呈现这些事件的几种观点组合。 例如,游戏可以通过线性显示几个发现的事件来创建整个游戏会话的亮点卷轴,或者可以由一个或多个个人选择来自几个游戏的亮点以产生“亮点的亮点”视频。 另一个实施例允许玩家或玩家组或其他个人选择要查看哪些事件。 事件也可以被分类,允许玩家查看所选事件类型的集合,例如所有标记捕获视频或所有长距离拍摄。

    System and method for automated creation of video game highlights
    9.
    发明授权
    System and method for automated creation of video game highlights 有权
    自动创建视频游戏亮点的系统和方法

    公开(公告)号:US08515253B2

    公开(公告)日:2013-08-20

    申请号:US12370327

    申请日:2009-02-12

    申请人: David Cottrell

    发明人: David Cottrell

    IPC分类号: H04N5/93

    摘要: Automated creation of videos for interactive entertainment, such as video game highlights, may be based on events that occur within that entertainment, for example based on video game events. A series of events that can occur within a play session may be designated. The game keeps track of sufficient replay data such that these discrete events can be identified. Upon replay generation, the game searches over the historical data for that session and identifies the events that have occurred. The game may present several combinations of views of those events. For example, the game can create a highlights reel of the entire play session by linearly displaying several of the discovered events, or the highlights from several games can be selected by one or more individuals to generate a “highlights of highlights” video. Another embodiment allows the player, or group of players or other individuals, to choose which events to view. The events could also be categorized, allowing the player to view a collection of a selected event type, such as all flag capture videos or all long-distance shots.

    摘要翻译: 自动创建用于交互式娱乐的视频(例如视频游戏亮点)可以基于娱乐内发生的事件,例如基于视频游戏事件。 可以指定可以在播放会话中发生的一系列事件。 该游戏跟踪足够的重放数据,以便可以识别这些离散事件。 在重放生成时,游戏将搜索该会话的历史数据,并识别已发生的事件。 该游戏可以呈现这些事件的几种观点组合。 例如,游戏可以通过线性显示几个发现的事件来创建整个游戏会话的亮点卷轴,或者可以由一个或多个个人选择来自几个游戏的亮点以产生“亮点的亮点”视频。 另一个实施例允许玩家或玩家组或其他个人选择要查看哪些事件。 事件也可以被分类,允许玩家查看所选事件类型的集合,例如所有标记捕获视频或所有长距离拍摄。