Motion Capture and Character Synthesis
    1.
    发明申请

    公开(公告)号:US20180012407A1

    公开(公告)日:2018-01-11

    申请号:US15206086

    申请日:2016-07-08

    Abstract: In some examples, a computing device can determine synthetic meshes based on source meshes of a source mesh sequence and target meshes of a target mesh sequence. The computing device can then place the respective synthetic meshes based at least in part on a rigid transformation to define a processor-generated character. For example, the computing device can determine subsets of the mesh sequences based on a similarity criterion. The computing device can determine modified first and second meshes having a connectivity corresponding to a reference mesh. The computing device can then determine the synthetic meshes based on the modified first and second meshes. In some examples, the computing device can project source and target textures onto the synthetic mesh to provide projected source and target textures. The computing device can determine a synthetic texture registered to the synthetic mesh based on the projected source and target textures.

    Adaptive Decimation Using 3D Video Features
    2.
    发明申请

    公开(公告)号:US20170358133A1

    公开(公告)日:2017-12-14

    申请号:US15178364

    申请日:2016-06-09

    Abstract: Systems, devices, and methods are described herein for geometrically simplifying three-dimensional (3D) video data. In one aspect, a method may include obtaining 3D data, with the 3D data including a plurality of portions associated with a default resolution priority. A higher resolution priority may be associated with one or more portions of the 3D data. Next, portions of the 3D data may be sorted according to resolution priorities associated with each portion, and geometric simplification may be performed on the sorted portions of the 3D data, beginning with portions associated with a least resolution priority and continuing with portions associated with successively higher resolution priorities. The simplified 3D data may be processed, for example, for rendering on a computing device or transmission to another device for display or generation, such as a 3D printing device for generating a 3D object.

    Motion capture and character synthesis

    公开(公告)号:US10304244B2

    公开(公告)日:2019-05-28

    申请号:US15206086

    申请日:2016-07-08

    Abstract: In some examples, a computing device can determine synthetic meshes based on source meshes of a source mesh sequence and target meshes of a target mesh sequence. The computing device can then place the respective synthetic meshes based at least in part on a rigid transformation to define a processor-generated character. For example, the computing device can determine subsets of the mesh sequences based on a similarity criterion. The computing device can determine modified first and second meshes having a connectivity corresponding to a reference mesh. The computing device can then determine the synthetic meshes based on the modified first and second meshes. In some examples, the computing device can project source and target textures onto the synthetic mesh to provide projected source and target textures. The computing device can determine a synthetic texture registered to the synthetic mesh based on the projected source and target textures.

    Adaptive decimation using 3D video features

    公开(公告)号:US10930071B2

    公开(公告)日:2021-02-23

    申请号:US15178364

    申请日:2016-06-09

    Abstract: Systems, devices, and methods are described herein for geometrically simplifying three-dimensional (3D) video data. In one aspect, a method may include obtaining 3D data, with the 3D data including a plurality of portions associated with a default resolution priority. A higher resolution priority may be associated with one or more portions of the 3D data. Next, portions of the 3D data may be sorted according to resolution priorities associated with each portion, and geometric simplification may be performed on the sorted portions of the 3D data, beginning with portions associated with a least resolution priority and continuing with portions associated with successively higher resolution priorities. The simplified 3D data may be processed, for example, for rendering on a computing device or transmission to another device for display or generation, such as a 3D printing device for generating a 3D object.

    Context-adaptive allocation of render model resources

    公开(公告)号:US10163247B2

    公开(公告)日:2018-12-25

    申请号:US14799220

    申请日:2015-07-14

    Abstract: A computing system is configured for context-adaptive allocation of render model resources that may sacrifice some level of detail in a computational description of a 3D scene before rendering in order to accommodate resource limitations in a rendering environment such as available processor cycles, and/or bandwidth for data transmission to a processor. Such resource limitations can often preclude rendering a richly detailed 3D scene, particularly in full-motion and/or in real time. An importance function describing the relative perceptual importance of elements that make up the 3D scene is utilized to enable resources to be adaptively allocated so that more resources go to visual elements of the 3D scene that have a higher perceptual importance. The rendered output may thus optimize visual fidelity for the computational description within the resource constrained rendering environment.

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