Face recognition system
    1.
    发明申请
    Face recognition system 有权
    人脸识别系统

    公开(公告)号:US20050180627A1

    公开(公告)日:2005-08-18

    申请号:US10858930

    申请日:2004-06-01

    摘要: The face detection system and method attempts classification of a test image before performing all of the kernel evaluations. Many subimages are not faces and should be relatively easy to identify as such. Thus, the SVM classifier try to discard non-face images using as few kernel evaluations as possible using a cascade SVM classification. In the first stage, a score is computed for the first two support vectors, and the score is compared to a threshold. If the score is below the threshold value, the subimage is classified as not a face. If the score is above the threshold value, the cascade SVM classification function continues to apply more complicated decision rules, each time doubling the number of kernel evaluations, classifying the image as a non-face (and thus terminating the process) as soon as the test image fails to satisfy one of the decision rules. Finally, if the subimage has satisfied all intermediary decision rules, and has now reached the point at which all support vectors must be considered, the original decision function is applied. Satisfying this final rule, and all intermediary rules, is the only way for a test image to garner a positive (face) classification.

    摘要翻译: 面部检测系统和方法在执行所有内核评估之前尝试对测试图像进​​行分类。 许多子图像不是面孔,应该比较容易识别。 因此,SVM分类器尝试使用级联SVM分类使用尽可能少的内核评估来丢弃非面部图像。 在第一阶段,对前两个支持向量计算分数,并将分数与阈值进行比较。 如果分数低于阈值,则子图像被分类为不是脸部。 如果分数高于阈值,则级联SVM分类功能继续应用更复杂的决策规则,每次将内核评估的数量加倍,将图像分类为非面(并因此终止进程),一旦 测试图像不能满足其中一个决策规则。 最后,如果子图像满足了所有的中介决策规则,并且现在已经到了必须考虑所有支持向量的点,则应用原始决策函数。 满足这个最终规则和所有中介规则是测试图像获得积极(面部)分类的唯一方法。

    Face recognition system
    2.
    发明授权
    Face recognition system 有权
    人脸识别系统

    公开(公告)号:US07430315B2

    公开(公告)日:2008-09-30

    申请号:US10858930

    申请日:2004-06-01

    IPC分类号: G06K9/62 G06K9/64 G06K9/40

    摘要: The face detection system and method attempts classification of a test image before performing all of the kernel evaluations. Many subimages are not faces and should be relatively easy to identify as such. Thus, the SVM classifier try to discard non-face images using as few kernel evaluations as possible using a cascade SVM classification. In the first stage, a score is computed for the first two support vectors, and the score is compared to a threshold. If the score is below the threshold value, the subimage is classified as not a face. If the score is above the threshold value, the cascade SVM classification function continues to apply more complicated decision rules, each time doubling the number of kernel evaluations, classifying the image as a non-face (and thus terminating the process) as soon as the test image fails to satisfy one of the decision rules. Finally, if the subimage has satisfied all intermediary decision rules, and has now reached the point at which all support vectors must be considered, the original decision function is applied. Satisfying this final rule, and all intermediary rules, is the only way for a test image to garner a positive (face) classification.

    摘要翻译: 面部检测系统和方法在执行所有内核评估之前尝试对测试图像进​​行分类。 许多子图像不是面孔,应该比较容易识别。 因此,SVM分类器尝试使用级联SVM分类使用尽可能少的内核评估来丢弃非面部图像。 在第一阶段,对前两个支持向量计算分数,并将分数与阈值进行比较。 如果分数低于阈值,则子图像被分类为不是脸部。 如果分数高于阈值,则级联SVM分类功能继续应用更复杂的决策规则,每次将内核评估的数量加倍,将图像分类为非面(并因此终止进程),一旦 测试图像不能满足其中一个决策规则。 最后,如果子图像满足了所有的中介决策规则,并且现在已经到了必须考虑所有支持向量的点,则应用原始决策函数。 满足这个最终规则和所有中介规则是测试图像获得积极(面部)分类的唯一方法。

    Method, apparatus and program for detecting an object
    3.
    发明申请
    Method, apparatus and program for detecting an object 有权
    用于检测物体的方法,装置和程序

    公开(公告)号:US20050180602A1

    公开(公告)日:2005-08-18

    申请号:US10858878

    申请日:2004-06-01

    IPC分类号: G06K9/00 G06K9/36 G06K9/48

    CPC分类号: G06K9/00201

    摘要: The advantage of the present invention is to appropriately detect the object. The object detection apparatus in the present invention has a plurality of cameras to determine the distance to the objects, a distance determination unit to determine the distance therein, a histogram generation unit to specify the frequency of the pixels against the distances to the pixels, an object distance determination unit that determines the most likely distance, a probability mapping unit that provides the probabilities of the pixels based on the difference of the distance, a kernel detection unit that determines a kernel region as a group of the pixels, a periphery detection unit that determines a peripheral region as a group of the pixels, selected from the pixels being close to the kernel region and an object specifying unit that specifies the object region where the object is present with a predetermined probability.

    摘要翻译: 本发明的优点是适当地检测物体。 本发明的物体检测装置具有多个照相机,用于确定与物体的距离,距离确定单元,用于确定其中的距离;直方图生成单元,用于根据与像素的距离来指定像素的频率; 确定最可能的距离的对象距离确定单元,基于距离差提供像素概率的概率映射单元,将核区域确定为像素组的内核检测单元,周边检测单元 将外围区域确定为从接近核心区域的像素中选择的像素组,以及以预定概率指定对象存在的对象区域的对象指定单元。

    Method, apparatus and program for detecting an object
    4.
    发明授权
    Method, apparatus and program for detecting an object 有权
    用于检测物体的方法,装置和程序

    公开(公告)号:US07224831B2

    公开(公告)日:2007-05-29

    申请号:US10858878

    申请日:2004-06-01

    IPC分类号: G06K9/36

    CPC分类号: G06K9/00201

    摘要: The advantage of the present invention is to appropriately detect the object. The object detection apparatus in the present invention has a plurality of cameras to determine the distance to the objects, a distance determination unit to determine the distance therein, a histogram generation unit to specify the frequency of the pixels against the distances to the pixels, an object distance determination unit that determines the most likely distance, a probability mapping unit that provides the probabilities of the pixels based on the difference of the distance, a kernel detection unit that determines a kernel region as a group of the pixels, a periphery detection unit that determines a peripheral region as a group of the pixels, selected from the pixels being close to the kernel region and an object specifying unit that specifies the object region where the object is present with a predetermined probability.

    摘要翻译: 本发明的优点是适当地检测物体。 本发明的物体检测装置具有多个照相机,用于确定与物体的距离,距离确定单元,用于确定其中的距离;直方图生成单元,用于根据与像素的距离来指定像素的频率; 确定最可能的距离的对象距离确定单元,基于距离差提供像素概率的概率映射单元,将核区域确定为像素组的内核检测单元,周边检测单元 将外围区域确定为从接近核心区域的像素中选择的像素组,以及以预定概率指定对象存在的对象区域的对象指定单元。

    Shower apparatus
    5.
    发明授权
    Shower apparatus 有权
    淋浴设备

    公开(公告)号:US09108207B2

    公开(公告)日:2015-08-18

    申请号:US13030775

    申请日:2011-02-18

    IPC分类号: A61M11/02 B05B1/18 B05B7/04

    CPC分类号: B05B1/185 B05B7/0425

    摘要: Provided is a shower apparatus which can stably supply bubbly water through all nozzle holes and can cause water droplets of large, uniform size to land continuously on the user so as to allow the user to enjoy a shower with a voluminous feel as if the user were being showered by large drops of rain. The shower apparatus includes a water supply unit, a throttle unit adapted to eject passing water downstream, an aeration unit adapted to produce bubbly water by aerating the water ejected through the throttle unit, and a nozzle unit provided with a plurality of nozzle holes used to discharge the bubbly water, wherein the throttle unit has a flat-shaped throttle channel and water ejected through the throttle channel plunges into an air-liquid interface as a sheet-like stream, thereby producing bubbly water, which is then discharged through the nozzle hole.

    摘要翻译: 本发明提供一种能够稳定地通过所有喷嘴孔供给气泡水并能够使大尺寸均匀的水滴在使用者上连续着陆的淋浴装置,以使使用者能够像使用者一样享受大量的淋浴 被大滴雨淋淋。 淋浴装置包括供水单元,适于在下游喷射通过的水的节气门单元,适于通过对通过节流单元喷射的水进行充气来产生气泡水的曝气单元,以及设置有多个喷嘴孔的喷嘴单元, 排出气泡水,其中节气门单元具有平坦的节流通道,并且通过节流通道喷射的水作为片状流而进入空气 - 液体界面,从而产生气泡水,然后通过喷嘴孔 。

    GAME SYSTEM, GAME APPARATUS THEREFOR, COMMUNICATION APPARATUS THEREFOR, COMPUTER PROGRAM THEREFOR, AND DATA MANAGEMENT METHOD THEREFOR
    6.
    发明申请
    GAME SYSTEM, GAME APPARATUS THEREFOR, COMMUNICATION APPARATUS THEREFOR, COMPUTER PROGRAM THEREFOR, AND DATA MANAGEMENT METHOD THEREFOR 有权
    游戏系统,游戏装置,其通信装置,其计算机程序及其数据管理方法

    公开(公告)号:US20100048303A1

    公开(公告)日:2010-02-25

    申请号:US12520012

    申请日:2007-12-18

    IPC分类号: A63F9/24

    摘要: A game system (100) has plural game terminals (200) and a communication apparatus (300). The communication apparatus (300) receives an end notification indicating the end and a state of a play and stores a state data set (254) including a play data item indicating a result of the play and a time data item indicating a point in time corresponding to a point in time at which the end notification was received. The game terminal (200), by transmitting a state request, receives a state data set (254) stored in the communication apparatus (300) at that point in time and reads a play data item within the state data set after a delay period has passed since a point in time indicated by a time data item within the state data set, to output information corresponding to a state of a play indicated by the play data item.

    摘要翻译: 游戏系统(100)具有多个游戏终端(200)和通信装置(300)。 通信装置(300)接收指示播放的结束和状态的结束通知,并存储包括表示播放结果的播放数据项的状态数据组(254),以及指示时间点对应的时间数据项 到达收到结束通知的时间点。 游戏终端(200)通过发送状态请求,在该时间点接收存储在通信装置(300)中的状态数据组(254),并且在延迟时间段之后读取状态数据集内的播放数据项 从状态数据组中的时间数据项指示的时间点通过,输出与播放数据项所指示的播放状态对应的信息。

    Component mounting position correcting method and component mouting apparatus
    7.
    发明申请
    Component mounting position correcting method and component mouting apparatus 审中-公开
    组件安装位置校正方法和组件安装设备

    公开(公告)号:US20080014772A1

    公开(公告)日:2008-01-17

    申请号:US11826259

    申请日:2007-07-13

    IPC分类号: H05K1/00

    摘要: A component mounting position is corrected in accordance with a printing misalignment amount of a solder with respect to an original mounting position on a board at which a component is to be mounted. More specifically, a mounting position of a predetermined correction object component is corrected in accordance with the printing misalignment amount of the solder printed on a predetermined detection object electrode.

    摘要翻译: 根据焊料相对于要安装部件的板上的原始安装位置的印刷不对准量来校正部件安装位置。 更具体地,根据印刷在预定检测对象电极上的焊料的印刷不对准量来校正预定校正对象部件的安装位置。

    Card game system and card used in the card system
    9.
    发明授权
    Card game system and card used in the card system 有权
    卡片系统和卡片卡用于卡片系统

    公开(公告)号:US08409016B2

    公开(公告)日:2013-04-02

    申请号:US10596358

    申请日:2004-11-26

    IPC分类号: A63F9/24

    摘要: A card game system in which a game progresses based on game information recorded in a card in each of a plurality of game apparatuses. The game apparatus set as a master apparatus includes a master reception device that receives the game information transmitted from each of the game apparatuses, a permission device that rejects the reception of game information until a start determination device determines to start a specific time and that permits the reception of game information when the start determination device determines to start the specific time, and a rejection device that rejects the reception when an elapse time determination device determines that the set time as the specific time in advance elapses after permitting the reception. Each game apparatus includes a terminal transmission device that transmits the game information to the master reception device.

    摘要翻译: 一种纸牌游戏系统,其中游戏根据记录在多个游戏装置中的每一个卡中的游戏信息进行。 设置为主装置的游戏装置包括接收从每个游戏装置发送的游戏信息的主接收装置,拒绝接收游戏信息的许可装置,直到开始确定装置确定开始特定时间并允许 当开始确定装置确定开始特定时间时接收游戏信息;以及拒绝装置,当经过时间确定装置确定在允许接收之后预先设定的时间作为预定时间时,拒绝接收。 每个游戏装置包括将游戏信息发送到主接收装置的终端传送装置。

    Game system, game apparatus therefor, communication apparatus therefor, computer program therefor, and data management method therefor
    10.
    发明授权
    Game system, game apparatus therefor, communication apparatus therefor, computer program therefor, and data management method therefor 有权
    游戏系统及其游戏装置,其通信装置,计算机程序及其数据管理方法

    公开(公告)号:US08360889B2

    公开(公告)日:2013-01-29

    申请号:US12520012

    申请日:2007-12-18

    IPC分类号: A63F13/00 A63F9/24

    摘要: A game system (100) has plural game terminals (200) and a communication apparatus (300). The communication apparatus (300) receives an end notification indicating the end and a state of a play and stores a state data set (254) including a play data item indicating a result of the play and a time data item indicating a point in time corresponding to a point in time at which the end notification was received. The game terminal (200), by transmitting a state request, receives a state data set (254) stored in the communication apparatus (300) at that point in time and reads a play data item within the state data set after a delay period has passed since a point in time indicated by a time data item within the state data set, to output information corresponding to a state of a play indicated by the play data item.

    摘要翻译: 游戏系统(100)具有多个游戏终端(200)和通信装置(300)。 通信装置(300)接收指示播放的结束和状态的结束通知,并存储包括表示播放结果的播放数据项的状态数据组(254),以及指示时间点对应的时间数据项 到达收到结束通知的时间点。 游戏终端(200)通过发送状态请求,在该时间点接收存储在通信装置(300)中的状态数据组(254),并且在延迟时间段之后读取状态数据集内的播放数据项 从状态数据组中的时间数据项指示的时间点通过,输出与播放数据项所指示的播放状态对应的信息。