USER-INTERACTIVE ENVIRONMENTS FOR AUTOMATING MICROSERVICE CONFIGURATION, PACKAGING, AND DEPLOYMENT

    公开(公告)号:US20250063097A1

    公开(公告)日:2025-02-20

    申请号:US18450267

    申请日:2023-08-15

    Abstract: Approaches presented herein provide systems and methods for generating a standardized specification and associated interface for application development. One or more microservices may be selected and graphically represented within an interface that receives connection information from one or more users. Connected microservices may have one or more configuration specifications that are auto-populated based, at least, on operation parameters for an associated application and/or related microservices. A development environment may provide for visual representations of connections between microservices along with configuration parameters and validation services. Deployment information may then be generated based on the configuration in the representations.

    MACHINE LEARNING APPLICATION DEPLOYMENT USING USER-DEFINED PIPELINE

    公开(公告)号:US20220391175A1

    公开(公告)日:2022-12-08

    申请号:US17806055

    申请日:2022-06-08

    Abstract: Systems and methods are disclosed that relate to graphically representing different components (e.g., software modules, libraries, interfaces, or other blocks of code) that may be included in an application, linking the components in an ordered sequence to embody the application, and deploying the application to perform a task. The components may be displayed and represented as graphical components in a graphical application editor, or any other development environment. The graphical application editor may perform various operations with respect to the graphical components and the components respectively represented by and corresponding therewith. The operations may include facilitation of linking implemented instances of the graphical component objects together and/or developing the application by linking the underlying code associated with the graphical component objects according to the linking of the graphical component objects.

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