摘要:
The example techniques of this disclosure are directed to generating a stereoscopic view from an application designed to generate a mono view. For example, the techniques may modify source code of a vertex shader to cause the modified vertex shader, when executed, to generate graphics content for the images of the stereoscopic view. As another example, the techniques may modify a command that defines a viewport for the mono view to commands that define the viewports for the images of the stereoscopic view.
摘要:
The example techniques of this disclosure are directed to generating a stereoscopic view from an application designed to generate a mono view. For example, the techniques may modify source code of a vertex shader to cause the modified vertex shader, when executed, to generate graphics content for the images of the stereoscopic view. As another example, the techniques may modify a command that defines a viewport for the mono view to commands that define the viewports for the images of the stereoscopic view.
摘要:
This disclosure describes techniques for modifying application program interface (API) calls in a manner that can cause a device to render native three dimensional (3D) graphics content in stereoscopic 3D. The techniques of this disclosure can be implemented in a manner where API calls themselves are modified, but the API itself and the GPU hardware are not modified. The techniques of the present disclosure include using the same viewing frustum defined by the original content to generate a left-eye image and a right-eye image and shifting the viewport offset of the left-eye image and the right-eye image.
摘要:
In general, this disclosure describes techniques for providing a gesture-based user interface. For example, according to some aspects of the disclosure, a user interface generally includes a camera and a computing device that identifies and tracks the motion of one or more fingertips of a user. In some examples, the user interface is configured to identify predefined gestures (e.g., patterns of motion) associated with certain motions of the user's fingertips. In another example, the user interface is configured to identify hand postures (e.g., patterns of showing up of fingertips). Accordingly, the user can interact with the computing device by performing the gestures.
摘要:
Embodiments include methods and systems which determine pixel displacement between frames based on a respective weighting-value for each pixel or a group of pixels. The weighting-values provide an indication as to which pixels are more pertinent to optical flow computations. Computational resources and effort can be focused on pixels with higher weights, which are generally more pertinent to optical flow determinations.
摘要:
In general, this disclosure describes techniques for providing a gesture-based user interface. For example, according to some aspects of the disclosure, a user interface generally includes a camera and a computing device that identifies and tracks the motion of one or more fingertips of a user. In some examples, the user interface is configured to identify predefined gestures (e.g., patterns of motion) associated with certain motions of the user's fingertips. In another example, the user interface is configured to identify hand postures (e.g., patterns of showing up of fingertips). Accordingly, the user can interact with the computing device by performing the gestures.
摘要:
The techniques of this disclosure are directed to the feedback-based stereoscopic display of three-dimensional images, such as may be used for video telephony (VT) and human-machine interface (HMI) application. According to one example, a region of interest (ROI) of stereoscopically captured images may be automatically determined based on determining disparity for at least one pixel of the captured images are described herein. According to another example, a zero disparity plane (ZDP) for the presentation of a 3D representation of stereoscopically captured images may be determined based on an identified ROI. According to this example, the ROI may be automatically identified, or identified based on receipt of user input identifying the ROI.
摘要:
This disclosure describes techniques for modifying application program interface (API) calls in a manner that can cause a device to render native three dimensional (3D) graphics content in stereoscopic 3D. The techniques of this disclosure can be implemented in a manner where API calls themselves are modified, but the API itself and the GPU hardware are not modified. The techniques of the present disclosure include using the same viewing frustum defined by the original content to generate a left-eye image and a right-eye image and shifting the viewport offset of the left-eye image and the right-eye image.
摘要:
The techniques of this disclosure are directed to the feedback-based stereoscopic display of three-dimensional images, such as may be used for video telephony (VT) and human-machine interface (HMI) application. According to one example, a region of interest (ROI) of stereoscopically captured images may be automatically determined based on determining disparity for at least one pixel of the captured images are described herein. According to another example, a zero disparity plane (ZDP) for the presentation of a 3D representation of stereoscopically captured images may be determined based on an identified ROI. According to this example, the ROI may be automatically identified, or identified based on receipt of user input identifying the ROI.
摘要:
Embodiments include methods and systems which determine pixel displacement between frames based on a respective weighting-value for each pixel or a group of pixels. The weighting-values provide an indication as to which pixels are more pertinent to optical flow computations. Computational resources and effort can be focused on pixels with higher weights, which are generally more pertinent to optical flow determinations.