摘要:
A powertrain of a hybrid electric vehicle (HEV) is controlled. A first value α1 and a second value α2 are determined, α1 represents a proportion of an instantaneous power requirement (Preq) supplied by an engine of the HEV. α2 controls a recharging rate of a battery of the HEV. A determination is performed, based on α1 and α2, regarding how much engine power to use (Peng) and how much battery power to use (Pbatt). Peng and Pbatt are sent to the powertrain.
摘要:
A powertrain of a hybrid electric vehicle (HEV) is controlled. A first value α1 and a second value α2 are determined. α1 represents a proportion of an instantaneous power requirement (Preq) supplied by an engine of the HEV. α2 controls a recharging rate of a battery of the HEV. A determination is performed, based on α1 and α2, regarding how much engine power to use (Peng) and how much battery power to use (Pbatt). Peng and Pbatt are sent to the powertrain.
摘要:
An action is performed in a spoken dialog system in response to a user's spoken utterance. A policy which maps belief states of user intent to actions is retrieved or created. A belief state is determined based on the spoken utterance, and an action is selected based on the determined belief state and the policy. The action is performed, and in one embodiment, involves requesting clarification of the spoken utterance from the user. Creating a policy may involve simulating user inputs and spoken dialog system interactions, and modifying policy parameters iteratively until a policy threshold is satisfied. In one embodiment, a belief state is determined by converting the spoken utterance into text, assigning the text to one or more dialog slots associated with nodes in a probabilistic ontology tree (POT), and determining a joint probability based on probability distribution tables in the POT and on the dialog slot assignments.
摘要:
One or more embodiments of techniques or systems for modeling familiarity for a traveler are provided herein. Familiarity evidence can be received, indicative of how familiar a traveler is with an area or road segment, and based on a number of visits the traveler has made to that area. The familiarity evidence can be used to generate one or more familiarity models indicative of a predicted familiarity of locations around the area. Familiarity models can be based on kernels, graph distances, Markov random fields (MRFs), etc. When route directions are generated from an origin location to a destination location, one or more of the directions can be provided based on one or more of the familiarity models. For example, if a familiarity model indicates that a traveler is familiar with a route, driving directions of the route can be adapted to be more succinct.
摘要:
An utterance is received from a user specifying a location attribute and a landmark. A set of candidate locations is identified based on the specified location attribute, and a confidence score can be determined for each candidate location. A set of landmarks is identified based on the specified landmark, and confidence scores can be determined for the landmarks. An associated kernel model is generated for each landmark. Each kernel model is centered at the location of the associated landmark on a map, and the amplitude of the kernel model can be based on landmark attributes, landmark confidence scores, characteristics of the user, and the like. The candidate locations are ranked based on the amplitudes of overlapping kernel models at the candidate locations, and can also be ranked based on confidence scores associated with the candidate locations. A candidate location is selected and presented to the user based on the candidate location ranking
摘要:
An utterance is received from a user specifying a location attribute and a landmark. A set of candidate locations is identified based on the specified location attribute, and a confidence score can be determined for each candidate location. A set of landmarks is identified based on the specified landmark, and confidence scores can be determined for the landmarks. An associated kernel model is generated for each landmark. Each kernel model is centered at the location of the associated landmark on a map, and the amplitude of the kernel model can be based on landmark attributes, landmark confidence scores, characteristics of the user, and the like. The candidate locations are ranked based on the amplitudes of overlapping kernel models at the candidate locations, and can also be ranked based on confidence scores associated with the candidate locations. A candidate location is selected and presented to the user based on the candidate location ranking.
摘要:
An action is performed in a spoken dialog system in response to a user's spoken utterance. A policy which maps belief states of user intent to actions is retrieved or created. A belief state is determined based on the spoken utterance, and an action is selected based on the determined belief state and the policy. The action is performed, and in one embodiment, involves requesting clarification of the spoken utterance from the user. Creating a policy may involve simulating user inputs and spoken dialog system interactions, and modifying policy parameters iteratively until a policy threshold is satisfied. In one embodiment, a belief state is determined by converting the spoken utterance into text, assigning the text to one or more dialog slots associated with nodes in a probabilistic ontology tree (POT), and determining a joint probability based on probability distribution tables in the POT and on the dialog slot assignments.
摘要:
The present invention provides a method for learning a policy used by a computing system to perform a task, such delivery of one or more objects by the computing system. During a first time interval, the computing system determines a first state, a first action and a first reward value. As the computing system determines different states, actions and reward values during subsequent time intervals, a state description identifying the current sate, the current action, the current reward and a predicted action is stored. Responsive to a variance of a stored state description falling below a threshold value, the stored state description is used to modify one or more weights in the policy associated with the first state.
摘要:
The present invention provides a method for tracking entities, such as people, in an environment over long time periods. A region-based model is generated to model beliefs about entity locations. Each region corresponds to a discrete area representing a location where an entity is likely to be found. Each region includes one or more positions which more precisely specify the location of an entity within the region so that the region defines a probability distribution of the entity residing at different positions within the region. A region-based particle filtering method is applied to entities within the regions so that the probability distribution of each region is updated to indicate the likelihood of the entity residing in a particular region as the entity moves.
摘要:
The present invention provides a method for tracking entities, such as people, in an environment over long time periods. A region-based model is generated to model beliefs about entity locations. Each region corresponds to a discrete area representing a location where an entity is likely to be found. Each region includes one or more positions which more precisely specify the location of an entity within the region so that the region defines a probability distribution of the entity residing at different positions within the region. A region-based particle filtering method is applied to entities within the regions so that the probability distribution of each region is updated to indicate the likelihood of the entity residing in a particular region as the entity moves.