Scalable User Interface System
    1.
    发明申请
    Scalable User Interface System 有权
    可扩展用户界面系统

    公开(公告)号:US20090288013A1

    公开(公告)日:2009-11-19

    申请号:US12122242

    申请日:2008-05-16

    IPC分类号: G06F3/048

    CPC分类号: G06Q10/063 G06F9/451

    摘要: Methods and apparatus are provided for a scalable user interface system. A user interface is divided into general reusable user interface components and application specific user interface components. Next profiles are created for user interfaces based upon server capabilities and client side device capabilities and reusable user interface components are built for use in multiple profiles. Defined user interface scalability strategies are executed at runtime to build a user interface description using the user interface components. In this way, a user interface can be built from a user interface description by apportioning the building of the user interface description between a server and a client side device using the profiles. At the server, user interface components stored in memory are used to build a first portion of the user interface description while a second portion of the user interface description is built at the client side device and is combined with the first portion received from the server.

    摘要翻译: 为可扩展的用户界面系统提供了方法和装置。 用户界面分为通用的可重用用户界面组件和应用程序特定的用户界面组件。 基于服务器功能和客户端设备功能为用户界面创建下一个配置文件,并且可重复使用的用户界面组件构建用于多个配置文件。 定义的用户界面可伸缩性策略在运行时执行,以使用用户界面组件构建用户界面描述。 以这种方式,可以通过使用配置文件在服务器和客户机侧设备之间分配建立用户界面描述,从用户界面描述构建用户界面。 在服务器中,存储在存储器中的用户界面组件用于构建用户界面描述的第一部分,而在客户端设备处构建用户界面描述的第二部分并且与从服务器接收到的第一部分组合。

    Scalable user interface system
    2.
    发明授权
    Scalable user interface system 有权
    可扩展的用户界面系统

    公开(公告)号:US07930343B2

    公开(公告)日:2011-04-19

    申请号:US12122242

    申请日:2008-05-16

    IPC分类号: G06F15/16

    CPC分类号: G06Q10/063 G06F9/451

    摘要: Methods and apparatus are provided for a scalable user interface system. A user interface is divided into general reusable user interface components and application specific user interface components. Next profiles are created for user interfaces based upon server capabilities and client side device capabilities and reusable user interface components are built for use in multiple profiles. Defined user interface scalability strategies are executed at runtime to build a user interface description using the user interface components. In this way, a user interface can be built from a user interface description by apportioning the building of the user interface description between a server and a client side device using the profiles. At the server, user interface components stored in memory are used to build a first portion of the user interface description while a second portion of the user interface description is built at the client side device and is combined with the first portion received from the server.

    摘要翻译: 为可扩展的用户界面系统提供了方法和装置。 用户界面分为通用的可重用用户界面组件和应用程序特定的用户界面组件。 基于服务器功能和客户端设备功能为用户界面创建下一个配置文件,并且可重复使用的用户界面组件构建用于多个配置文件。 定义的用户界面可伸缩性策略在运行时执行,以使用用户界面组件构建用户界面描述。 以这种方式,可以通过使用配置文件在服务器和客户机侧设备之间分配建立用户界面描述,从用户界面描述构建用户界面。 在服务器中,存储在存储器中的用户界面组件用于构建用户界面描述的第一部分,而在客户端设备处构建用户界面描述的第二部分并且与从服务器接收的第一部分组合。

    OBJECT ORIENTED RULE-BASED SYSTEM AND METHOD
    3.
    发明申请
    OBJECT ORIENTED RULE-BASED SYSTEM AND METHOD 有权
    面向对象的基于规则的系统和方法

    公开(公告)号:US20090157586A1

    公开(公告)日:2009-06-18

    申请号:US11957788

    申请日:2007-12-17

    IPC分类号: G06N5/02

    CPC分类号: G06N5/025

    摘要: An object oriented rule-based system and method that combines rule-based technology and object-oriented programming in order to provide an efficient approach for adding decision-making and inferencing capabilities to different applications. The rule-based system can include a RETE match algorithm, which can be modified to support pure object-based variable pattern matching. The LHS of a rule base can be compiled into several condition patterns, which includes a transformer integer array in order to record object variables positions. A RETE node can propagate tokens smoothly by asserting the object variable based on inheritance type hierarchy and the rules can be fired when the conditions are satisfied. The object oriented rule system can be utilized to add or remove rules at run time.

    摘要翻译: 一种基于面向对象的基于规则的系统和方法,其结合基于规则的技术和面向对象的编程,以便为不同的应用程序添加决策和推理能力提供有效的方法。 基于规则的系统可以包括RETE匹配算法,其可以被修改以支持纯粹的基于对象的可变模式匹配。 规则库的LHS可以编译成几个条件模式,其中包括一个变换器整数数组,以便记录对象变量的位置。 RETE节点可以通过基于继承类型层次结构断言对象变量来平滑地传播令牌,并且当满足条件时可以触发规则。 面向对象的规则系统可以用于在运行时添加或删除规则。

    Object oriented rule-based system and method
    4.
    发明授权
    Object oriented rule-based system and method 有权
    面向对象的基于规则的系统和方法

    公开(公告)号:US08001070B2

    公开(公告)日:2011-08-16

    申请号:US11957788

    申请日:2007-12-17

    IPC分类号: G06F17/00 G06N5/02

    CPC分类号: G06N5/025

    摘要: An object oriented rule-based system and method that combines rule-based technology and object-oriented programming in order to provide an efficient approach for adding decision-making and inferencing capabilities to different applications. The rule-based system can include a RETE match algorithm, which can be modified to support pure object-based variable pattern matching. The LHS of a rule base can be compiled into several condition patterns, which includes a transformer integer array in order to record object variables positions. A RETE node can propagate tokens smoothly by asserting the object variable based on inheritance type hierarchy and the rules can be fired when the conditions are satisfied. The object oriented rule system can be utilized to add or remove rules at run time.

    摘要翻译: 一种基于面向对象的基于规则的系统和方法,其结合基于规则的技术和面向对象的编程,以便为不同的应用程序添加决策和推理能力提供有效的方法。 基于规则的系统可以包括RETE匹配算法,其可以被修改以支持纯粹的基于对象的可变模式匹配。 规则库的LHS可以编译成几个条件模式,其中包括一个变换器整数数组,以便记录对象变量的位置。 RETE节点可以通过基于继承类型层次结构断言对象变量来平滑地传播令牌,并且当满足条件时可以触发规则。 面向对象的规则系统可以用于在运行时添加或删除规则。

    System and method for data mapping and information sharing
    9.
    发明授权
    System and method for data mapping and information sharing 有权
    用于数据映射和信息共享的系统和方法

    公开(公告)号:US08484231B2

    公开(公告)日:2013-07-09

    申请号:US12914184

    申请日:2010-10-28

    IPC分类号: G06F17/30

    CPC分类号: G06F17/30165 G06F17/30179

    摘要: A process includes mapping a data format in an object in a source schema to a data format in an object in a destination schema. The process includes defining an attribute mapping, defining a relation between the data format in the object in the source and the data format in the object in the destination, mapping the data format in the object in the source to the data format in the object in the destination, and converting the data format in the object in the source to another data format within the source. When the object in the source has no analog in destination, a foreign object is introduced into the destination, and when the object in the destination refers to one or more dependent objects, one or more instances of referred objects are generated according to a predefined policy in the mapping.

    摘要翻译: 过程包括将源模式中的对象中的数据格式映射到目标模式中的对象中的数据格式。 该过程包括定义属性映射,定义源中对象中的数据格式与目标中的对象中的数据格式之间的关系,将源中的对象中的数据格式映射到对象中的数据格式 目的地,并将源中的对象中的数据格式转换为源中的另一种数据格式。 当源中的对象在目的地中没有模拟时,将外部对象引入目的地,并且当目的地中的对象引用一个或多个依赖对象时,根据预定义的策略生成一个或多个引用对象实例 在映射中。

    MODEL DRIVEN 3D GEOMETRIC MODELING SYSTEM
    10.
    发明申请
    MODEL DRIVEN 3D GEOMETRIC MODELING SYSTEM 审中-公开
    模型驱动3D几何建模系统

    公开(公告)号:US20110057929A1

    公开(公告)日:2011-03-10

    申请号:US12920434

    申请日:2008-03-03

    IPC分类号: G06T15/00

    CPC分类号: G06T7/0006 G06T7/75 G06T17/00

    摘要: A method and system of generating a 3D geometric object model for a domain. The method includes: extracting basic geometric elements from an input source; converting the basic geometric elements into domain elements according to a domain model, wherein the domain elements preserve semantic information of their attributes and relationships defined by the domain model; and constructing a 3D geometric model, including 3D geometric objects, from the domain elements by geometric operators according to the domain model, wherein the 3D geometric objects maintain the semantic information of the domain elements, and the semantic information is allowed to be defined in a level of the objects.

    摘要翻译: 为域生成3D几何对象模型的方法和系统。 该方法包括:从输入源中提取基本几何元素; 根据域模型将基本几何元素转换为域元素,其中域元素保留其属性和由域模型定义的关系的语义信息; 并根据领域模型,通过几何运算符从领域元素构建3D几何对象,包括3D几何对象,其中3D几何对象维护域元素的语义信息,并允许语义信息定义在 水平的物体。