Texture processing method and unit

    公开(公告)号:US10152765B2

    公开(公告)日:2018-12-11

    申请号:US14942316

    申请日:2015-11-16

    Abstract: A texture processing method of processing a compressed texel block in which texels constituting a texture are compressed into a predetermined block unit includes obtaining, based on the compressed texel block, a representative value of texels constituting a texel block, a weight for each of the texels constituting the texel block, and an index of the representative value and the weight corresponding to each of the texels constituting the texel block; storing the representative value, the weight, and the index in a texture cache; reading the representative value and the weight from the texture cache according to an index corresponding to a requested texel; generating texels based on the read representative value and the read weight; and performing texture filtering using the generated texels.

    METHOD AND APPARATUS FOR CONTROLLING RANGE OF REPRESENTABLE NUMBERS
    8.
    发明申请
    METHOD AND APPARATUS FOR CONTROLLING RANGE OF REPRESENTABLE NUMBERS 有权
    用于控制可代表数字范围的方法和装置

    公开(公告)号:US20160085507A1

    公开(公告)日:2016-03-24

    申请号:US14665205

    申请日:2015-03-23

    CPC classification number: G06F7/483 G06F5/012 G06F2207/483 H03M7/24

    Abstract: Provided are a method of controlling a range of representable numbers includes receiving a floating point value represented by an exponent and a mantissa, each represented by a predetermined numbers of bits, determining a bit configuration of the exponent and the mantissa of the floating point value based on a value of a most significant bit of the exponent of the floating point value, and determining a constant required for calculation of the floating point value according to the determined bit configuration of the exponent, and an apparatus for providing such a method.

    Abstract translation: 提供一种控制可表示数字的范围的方法,包括接收由指数和尾数表示的浮点值,每个由预定位数表示,确定指数的位配置和基于浮点值的尾数 在浮点值的指数的最高有效位的值上,并且根据确定的指数的位配置来确定计算浮点值所需的常数,以及用于提供这种方法的装置。

    Apparatus and method with graphics processing

    公开(公告)号:US12175587B2

    公开(公告)日:2024-12-24

    申请号:US17572755

    申请日:2022-01-11

    Abstract: An apparatus with graphics processing includes: a memory configured to store therein acceleration structure data and primitive data for performing three-dimensional (3D) rendering; and a first processor implemented in the memory and configured to receive ray information, determine a first spatial box by performing a traversal on an acceleration structure in which scene objects are spatially partitioned based on the acceleration structure data and the ray information, and determine a first intersection point for performing the 3D rendering based on the primitive data, the ray information, and the first spatial box.

    Method and apparatus for rendering
    10.
    发明授权

    公开(公告)号:US10438317B2

    公开(公告)日:2019-10-08

    申请号:US14801108

    申请日:2015-07-16

    Abstract: A rendering method includes generating mipmap images of some levels with respect to texture and storing the generated mipmap images in a storage, receiving a request for the texture, calculating a level of a mipmap requested for the texture, determining whether the stored mipmap images include the mipmap image of the calculated level, and performing rendering by using at least one of the stored mipmap images, based on a result of the determining.

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