Abstract:
A near-memory processing unit is configured to compress a page present in a normal memory space of a memory when receiving a swap-out command from a host, allocate a memory area in which the compressed page is to be stored in a compressed memory space which is a memory area previously allocated by the host, copy the compressed page into the allocated memory area, generate an entry corresponding to the compressed page, and insert the generated entry into an entry tree.
Abstract:
Provided are a method of controlling a range of representable numbers includes receiving a floating point value represented by an exponent and a mantissa, each represented by a predetermined numbers of bits, determining a bit configuration of the exponent and the mantissa of the floating point value based on a value of a most significant bit of the exponent of the floating point value, and determining a constant required for calculation of the floating point value according to the determined bit configuration of the exponent, and an apparatus for providing such a method.
Abstract:
A rendering method includes receiving an input including pixel pattern information of a device configured to display a rendered image, generating a pixel pattern of the rendered image using the received input indicating pixel pattern information, and outputting a pixel value of the rendered image into a frame buffer using the generated pixel pattern.
Abstract:
A texture processing method of processing a compressed texel block in which texels constituting a texture are compressed into a predetermined block unit includes obtaining, based on the compressed texel block, a representative value of texels constituting a texel block, a weight for each of the texels constituting the texel block, and an index of the representative value and the weight corresponding to each of the texels constituting the texel block; storing the representative value, the weight, and the index in a texture cache; reading the representative value and the weight from the texture cache according to an index corresponding to a requested texel; generating texels based on the read representative value and the read weight; and performing texture filtering using the generated texels.
Abstract:
A processor and corresponding method are described including cores having a thread set allocated based on a pre-set implementation order, and a controller configured to receive scheduling information determined based on an implementation pattern regarding the allocated thread set from one of the cores and transmit the scheduling information to another of the cores. The one of cores determines the scheduling information according to characteristics of an application when implementation of the thread set is completed. Each of the cores re-determines an implementation order regarding the allocated thread set based on the determined scheduling information.
Abstract:
A rendering method includes receiving an input including pixel pattern information of a device configured to display a rendered image, generating a pixel pattern of the rendered image using the received input indicating pixel pattern information, and outputting a pixel value of the rendered image into a frame buffer using the generated pixel pattern.
Abstract:
A texture processor includes: a texture cache configured to store textures; a controller configured to determine a texture address corresponding to a requested texture among the stored textures and read a texture corresponding to the texture address from the texture cache; a format converter configured to convert a format of the read texture into another format, based on a degree of texture precision required by a graphics processing unit (GPU); and a texture filter configured to perform texture filtering using the read texture having its format converted into the another format.
Abstract:
Provided are a method of controlling a range of representable numbers includes receiving a floating point value represented by an exponent and a mantissa, each represented by a predetermined numbers of bits, determining a bit configuration of the exponent and the mantissa of the floating point value based on a value of a most significant bit of the exponent of the floating point value, and determining a constant required for calculation of the floating point value according to the determined bit configuration of the exponent, and an apparatus for providing such a method.
Abstract:
An apparatus with graphics processing includes: a memory configured to store therein acceleration structure data and primitive data for performing three-dimensional (3D) rendering; and a first processor implemented in the memory and configured to receive ray information, determine a first spatial box by performing a traversal on an acceleration structure in which scene objects are spatially partitioned based on the acceleration structure data and the ray information, and determine a first intersection point for performing the 3D rendering based on the primitive data, the ray information, and the first spatial box.
Abstract:
A rendering method includes generating mipmap images of some levels with respect to texture and storing the generated mipmap images in a storage, receiving a request for the texture, calculating a level of a mipmap requested for the texture, determining whether the stored mipmap images include the mipmap image of the calculated level, and performing rendering by using at least one of the stored mipmap images, based on a result of the determining.