ALLOCATING RESOURCES OF A NODE IN A SERVER FARM
    2.
    发明申请
    ALLOCATING RESOURCES OF A NODE IN A SERVER FARM 审中-公开
    在服务器农场分配资源

    公开(公告)号:US20110087783A1

    公开(公告)日:2011-04-14

    申请号:US12576848

    申请日:2009-10-09

    IPC分类号: G06F15/16

    摘要: Allocating resources of a node in a cluster of nodes without requiring a central server. Resource metrics of the node are monitored at a service manager of the node. Resource usage of the node is disseminated to a plurality of neighboring nodes at the service manager of the node. Resource usage of the neighboring nodes is gathered at the service manager of the node. A request from an external client is received such that the request can be redirected to an appropriate node based on user directed constraints, the resource metrics of the node and the resource usage of the neighboring nodes.

    摘要翻译: 在节点集群中分配节点的资源,而不需要中央服务器。 在节点的服务管理器处监视节点的资源度量。 节点的资源使用被传播到节点的服务管理器处的多个相邻节点。 在节点的服务管理器处收集相邻节点的资源使用情况。 接收到来自外部客户机的请求,使得可以基于用户定向的约束,节点的资源度量和相邻节点的资源使用将该请求重定向到适当的节点。

    HYBRID RELIABLE STREAMING PROTOCOL FOR PEER-TO-PEER MULTICASTING
    4.
    发明申请
    HYBRID RELIABLE STREAMING PROTOCOL FOR PEER-TO-PEER MULTICASTING 审中-公开
    混合可靠的流动协议用于同侪聚合

    公开(公告)号:US20110087915A1

    公开(公告)日:2011-04-14

    申请号:US12577025

    申请日:2009-10-09

    IPC分类号: G06F11/16 H04L12/56 G06F15/16

    摘要: Peer-to-peer multicasting of streaming data in a node in a peer-to-peer computer environment. A transmission of packets is received at the node, wherein the packets are data packets pushed from a parent node and comprises data of a sub stream of the streaming data. A buffer map of the node is created at the node, wherein the buffer map lists the packets that have been received and an available bandwidth of the node. The node is connected with at least one neighboring node. The buffer map of the node is exchanged with a buffer map of the at least one neighboring node. Provided a determination is made that at least one packet in the sub stream of the streaming data was not received at the node, the at least one packet is pulled from the at least one neighboring.

    摘要翻译: 在点对点计算机环境中的节点中的流数据的对等多播。 在节点处接收分组的传输,其中分组是从父节点推送并且包括流数据的子流的数据的数据分组。 在节点处创建节点的缓冲区映射,其中缓冲区映射列出已经接收的分组和节点的可用带宽。 节点与至少一个相邻节点连接。 该节点的缓冲图与该至少一个相邻节点的缓冲图交换。 如果确定在节点处没有接收到流数据的子流中的至少一个分组,则至少一个分组从至少一个相邻的数据包被拉出。

    METHODS AND SYSTEMS FOR PEER-TO-PEER SYSTEMS
    5.
    发明申请
    METHODS AND SYSTEMS FOR PEER-TO-PEER SYSTEMS 审中-公开
    对等系统的方法和系统

    公开(公告)号:US20090164576A1

    公开(公告)日:2009-06-25

    申请号:US12334947

    申请日:2008-12-15

    IPC分类号: G06F15/16

    摘要: A variety of methods, systems, devices and configured storage devices are used in relation to peer-to-peer streaming system with a plurality of processing-circuit-peer nodes sharing streaming data by passing the streaming data from parent nodes to child nodes. According to one such system, computer-based nodes are configured and adapted to detect a departure of a first child peer node from the peer-to-peer streaming system. The first child peer node having been a child peer node of the parent peer node and the first child peer having provided data to one or more additional child peers. Responsive to the detected departure, a second child peer is selected to provide data to the one or more additional child peers. Data is provided to the second child peer to facilitate establishment of a connection between the selected child peer and the one or more additional child peers and the parent peer node.

    摘要翻译: 多个方法,系统,设备和配置的存储设备被用于具有多个处理电路 - 对等节点的对等流传输系统,所述处理电路 - 对等节点通过将来自父节点的流数据传递到子节点来共享流数据。 根据一个这样的系统,基于计算机的节点被配置和适于检测第一子对等节点离开对等流传输系统的离开。 第一子对等节点已经是父对等节点的子对等节点,而第一子对等体已经向一个或多个另外的子对等体提供了数据。 响应于检测到的离开,选择第二子对等体以向一个或多个另外的子对等体提供数据。 将数据提供给第二子对等体以便于建立所选择的子对等体与一个或多个附加子对等体和父对等节点之间的连接。

    GRAPHICAL USER INTERFACE, SYSTEM AND METHOD FOR IMPLEMENTING A GAME CONTROLLER ON A TOUCH-SCREEN DEVICE
    6.
    发明申请
    GRAPHICAL USER INTERFACE, SYSTEM AND METHOD FOR IMPLEMENTING A GAME CONTROLLER ON A TOUCH-SCREEN DEVICE 有权
    图形用户界面,用于在触摸屏设备上实现游戏控制器的系统和方法

    公开(公告)号:US20120242590A1

    公开(公告)日:2012-09-27

    申请号:US13155633

    申请日:2011-06-08

    IPC分类号: G06F3/041

    摘要: A touch-screen apparatus and method are described for controlling an online video game. For example, one embodiment of a touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a memory for storing program code and a processor for processing the program code to generate a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game.

    摘要翻译: 描述了用于控制在线视频游戏的触摸屏设备和方法。 例如,触摸屏装置的一个实施例包括:触摸屏显示器,用于响应于用户触摸触摸屏显示而显示图像和接收用户输入; 网络接口,用于响应于来自所述设备的用户输入,与执行视频游戏的游戏服务器建立网络连接,所述游戏服务器压缩来自视频游戏的视频输出,以生成交互式压缩流视频,以及发送所生成的交互压缩流视频 通过所述视频游戏通过所述网络连接到所述触摸屏设备; 用于存储程序代码的存储器和用于处理程序代码以生成触摸屏图形用户界面(GUI)的处理器,包括:多个用户输入元件,响应于用户在触摸上选择用户输入元素来提供用户输入 屏幕显示; 其中,所述用户输入从所述触摸屏设备发送到所述游戏服务器,以控制所述视频游戏的执行。

    Graphical user interface, system and method for implementing a game controller on a touch-screen device
    7.
    发明授权
    Graphical user interface, system and method for implementing a game controller on a touch-screen device 有权
    用于在触摸屏设备上实现游戏控制器的图形用户界面,系统和方法

    公开(公告)号:US08591334B2

    公开(公告)日:2013-11-26

    申请号:US13155633

    申请日:2011-06-08

    IPC分类号: A63F9/24

    摘要: A touch-screen apparatus and method are described for controlling an online video game. For example, one embodiment of a touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a memory for storing program code and a processor for processing the program code to generate a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game.

    摘要翻译: 描述了用于控制在线视频游戏的触摸屏设备和方法。 例如,触摸屏装置的一个实施例包括:触摸屏显示器,用于响应于用户触摸触摸屏显示而显示图像和接收用户输入; 网络接口,用于响应于来自所述设备的用户输入,与执行视频游戏的游戏服务器建立网络连接,所述游戏服务器压缩来自所述视频游戏的视频输出以产生交互式压缩流视频,以及发送所生成的交互压缩流视频 通过所述视频游戏通过所述网络连接到所述触摸屏设备; 用于存储程序代码的存储器和用于处理程序代码以生成触摸屏图形用户界面(GUI)的处理器,包括:多个用户输入元件,响应于用户在触摸上选择用户输入元素来提供用户输入 屏幕显示; 其中,所述用户输入从所述触摸屏设备发送到所述游戏服务器,以控制所述视频游戏的执行。

    SYSTEMS AND METHODS FOR VIDEO STREAMING AND DISPLAY
    8.
    发明申请
    SYSTEMS AND METHODS FOR VIDEO STREAMING AND DISPLAY 审中-公开
    用于视频流和显示的系统和方法

    公开(公告)号:US20090300692A1

    公开(公告)日:2009-12-03

    申请号:US12131622

    申请日:2008-06-02

    IPC分类号: H04N7/173

    摘要: For display of, at a user device, a region of interest within video images and associated applications. In a particular example embodiment, a streaming video source provides streaming data to a user device, with the streaming data being representative of a sequence of images, and each image including a plurality of individually decodable slices. At the user device and for a particular image and a corresponding subset region of the image, less than all of the plurality of individually decodable slices are displayed in response to a current input indicative of the subset region. Future input indicative of a revised subset region is then predicted in response to images in the image sequence that have yet to be displayed and to previously received input. In other embodiments, multicasting methods, systems or arrangements provide streaming video to one or more user devices.

    摘要翻译: 用于在用户设备处显示视频图像和相关应用中的感兴趣区域。 在特定示例实施例中,流视频源将流数据提供给用户设备,流数据表示图像序列,并且每个图像包括多个可单独解码的切片。 在用户设备处,并且对于图像的特定图像和对应的子集区域,响应于指示子集区域的当前输入,显示少于所有多个可单独解码的片段。 然后响应于尚未显示的图像序列和先前接收到的输入来预测指示经修改的子集区域的未来输入。 在其他实施例中,多播方法,系统或布置向一个或多个用户设备提供流视频。