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公开(公告)号:US20030229765A1
公开(公告)日:2003-12-11
申请号:US10371322
申请日:2003-02-21
Applicant: Sony Computer Entertainment Inc.
Inventor: Masakazu Suzuoki , Takeshi Yamazaki
IPC: G06F012/00
CPC classification number: G06F12/1466 , H04L69/12
Abstract: A computer architecture and programming model for high speed processing over broadband networks are provided. The architecture employs a consistent modular structure, a common computing module and uniform software cells. The common computing module includes a control processor, a plurality of processing units, a plurality of local memories from which the processing units process programs, a direct memory access controller and a shared main memory. A synchronized system and method for the coordinated reading and writing of data to and from the shared main memory by the processing units also are provided. A hardware sandbox structure is provided for security against the corruption of data among the programs being processed by the processing units. The uniform software cells contain both data and applications and are structured for processing by any of the processors of the network. Each software cell is uniquely identified on the network. A system and method for creating a dedicated pipeline for processing streaming data also are provided.
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公开(公告)号:US20030055984A1
公开(公告)日:2003-03-20
申请号:US10146345
申请日:2002-05-15
Applicant: Sony Computer Entertainment Inc.
Inventor: Keiso Shimakawa , Shuji Hiramatsu , Masakazu Suzuoki , Akio Ohba , Toyoshi Okada , Shigeru Enomoto , Muneki Shimada , Tomokazu Kake , Yousuke Kimoto , Kenjiro Komaki , Hiromasa Horie , Takahiro Fujii , Yuta Kimura , Hidehisa Onai
IPC: G06F015/16 , G06F019/00 , G06F017/00 , A63F009/24 , A63F013/00
CPC classification number: A63F13/31 , A63F13/12 , A63F13/332 , A63F13/35 , A63F13/71 , A63F13/73 , A63F13/77 , A63F13/79 , A63F2300/406 , A63F2300/407 , A63F2300/50 , A63F2300/5546 , A63F2300/69 , H04L67/38
Abstract: A communication device communicates information via a virtual world configured by a server machine to client terminal devices operating characters in the virtual world. It is therefore possible to transmit various information to and to receive various information from the virtual world, even from a place remote from the client terminal devices, which enables a linking between the virtual world and the real world to be realized.
Abstract translation: 通信设备经由由服务器机器配置的虚拟世界将信息传送到在虚拟世界中操作字符的客户终端设备。 因此,即使从远离客户终端设备的地方也可以向虚拟世界发送各种信息以及从虚拟世界接收各种信息,从而能够实现虚拟世界和现实世界之间的链接。
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公开(公告)号:US20030229719A1
公开(公告)日:2003-12-11
申请号:US10167328
申请日:2002-06-11
Applicant: Sony Computer Entertainment Inc.
Inventor: Eiji Iwata , Masakazu Suzuoki
IPC: G06F015/16
Abstract: A system and method for compressing video graphics data are provided. The system and method include generating in a graphics pipeline, from video graphics data modeling objects, vertex data corresponding to the objects, rendering the video graphics data to produce a current frame of pixel data and a reference frame of pixel data, and, based upon the vertex data, defining a search area within the reference frame for calculating a motion vector for a block of pixel data within the current frame. The current frame then is compressed using the motion vector. The use of vertex data from the graphics pipeline to define the search area substantially reduces the amount of searching necessary to generate motion vectors and perform data compression.
Abstract translation: 提供了一种用于压缩视频图形数据的系统和方法。 该系统和方法包括在图形管线中从视频图形数据建模对象生成对应于对象的顶点数据,渲染视频图形数据以产生像素数据的当前帧和像素数据的参考帧,并且基于 所述顶点数据定义所述参考帧内的搜索区域,用于计算当前帧内的像素数据块的运动矢量。 然后使用运动矢量压缩当前帧。 使用来自图形流水线的顶点数据来定义搜索区域大大减少了生成运动矢量和执行数据压缩所必需的搜索量。
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