摘要:
Systems, apparatuses and methods may provide for classifying a physical proximity event with respect to a wearable device based on one or more of a haptic input or a scent input. Additionally, the classified physical proximity event may be correlated with an augmented reality (AR) effect, wherein the AR effect may be initiated via the wearable device. In one example, the AR effect cancels a negative perceptual impact of the physical proximity event.
摘要:
Technologies for immersive sensory experience sharing include one or more experience computing devices, an experience server, and a distance computing device. Each experience computing device captures sensor data indicative of a local sensory experience from one or more sensors and transmits the sensor data to the experience server. Sensors may include audiovisual sensors, touch sensors, and chemical sensors. The experience server analyzes the sensor data to generate combined sensory experience data and transmits the combined sensory experience data to the distance computing device. The experience server may identify one or more activities associated with the local sensory experience. The distance computing device renders a sensory experience based on the combined sensory experience data. The distance computing device may monitor a user response, generate user preferences based on the user response, and transmit the user preferences to the experience server. Other embodiments are described and claimed.
摘要:
Perceptual computing with a conversational agent is described. In one example, a method includes receiving a statement from a user, observing user behavior, determining a user context based on the behavior, processing the user statement and user context to generate a reply to the user, and presenting the reply to the user on a user interface.
摘要:
According to some embodiments, hand gestures may be entirely used to control the apparent action of objects on a display screen. As used herein, using “only” hand gestures means that no physical object need be grasped by the user's hand in order to provide the hand gesture commands. As used herein, the term “hand-shaped cursor” means a movable hand-like image that can be made to appear to engage or grasp objects depicted on a display screen. In contrast a normal arrow cursor cannot engage objects on a display screen.
摘要:
Examples are disclosed for determining an interestingness score for one or more areas of interest included in a display element such as a static image or a motion video. In some examples, an interestingness score may be determined based on eye tracking or gaze information gathered while an observer views the display element.
摘要:
Examples are disclosed for determining an interestingness score for one or more areas of interest included in a display element such as a static image or a motion video. In some examples, an interestingness score may be determined based on eye tracking or gaze information gathered while an observer views the display element.