SCENE GRAPH TRANSLATION
    1.
    发明公开

    公开(公告)号:US20240104803A1

    公开(公告)日:2024-03-28

    申请号:US18215343

    申请日:2023-06-28

    CPC classification number: G06T11/206 G06T2210/32

    Abstract: Media data of a first scene graph is received. The first scene graph is created based on a first scene graph format. The first scene graph format includes a plurality of description components indicating attributes of the first scene graph. A plurality of metadata identifiers associated with the first scene graph format and a plurality of metadata identifiers associated with a second scene graph format are determined based on a lookup table. The lookup table identifies metadata identifiers associated with the first and second scene graph formats. A plurality of description components of the second scene graph format that indicates the attributes of the first scene graph is determined based on (i) the plurality of description components of the first scene graph format, (ii) the plurality of metadata identifiers associated with the first scene graph format, and (iii) the plurality of metadata identifiers associated with the second scene graph format.

    REFERENCE OF NEURAL NETWORK MODEL FOR ADAPTATION OF 2D VIDEO FOR STREAMING TO HETEROGENEOUS CLIENT END-POINTS

    公开(公告)号:US20230319328A1

    公开(公告)日:2023-10-05

    申请号:US18205013

    申请日:2023-06-02

    CPC classification number: H04N21/2356 H04N21/816

    Abstract: A method of streaming immersive media includes receiving, from a client end-point, a video content request that identifies video content; transmitting, to the client end-point based on the video content request, a profile request; receiving, from the client end-point, at least one neural network model associated with one or more characteristics of the client end-point; ingesting the identified video content in a two-dimensional video format; converting the ingested video content to a three-dimensional video format based on the at least one neural network model such that the ingested video content converted to the three-dimensional video format includes at least one scene interpolated from one or more scenes of the ingested video content in the two-dimensional video format; and streaming the converted video content to the client end-point.

    IMMERSIVE MEDIA STREAMING PRIORITIZED BY FREQUENCY OF ASSET REUSE

    公开(公告)号:US20230146503A1

    公开(公告)日:2023-05-11

    申请号:US17971057

    申请日:2022-10-21

    CPC classification number: H04L65/61

    Abstract: Packaging media for optimizing immersive media distribution of a media steam performed by at least one processor, is provided, including: receiving immersive media data for an immersive presentation; acquiring asset information associated with media assets corresponding to a set of scenes included in the immersive media data for the immersive presentation; analyzing characteristics of the media assets based on the asset information, the characteristics comprising an asset type associated with a respective media asset and a frequency that indicates a number of times the respective media asset is used among the set of scenes included in the immersive presentation; ordering the media assets in a sequence based on the asset type and the frequency associated with each of the media assets; and streaming the immersive media data for the immersive presentation based on the ordered sequence of the media assets.

    REUSE OF REDUNDANT ASSETS WITH CLIENT QUERY
    4.
    发明公开

    公开(公告)号:US20230144440A1

    公开(公告)日:2023-05-11

    申请号:US17970109

    申请日:2022-10-20

    CPC classification number: G06F16/435 G06F16/438

    Abstract: A method and apparatus for determining that a media asset appears in at least two or more scenes in scenes associated with an immersive media presentation, sending a request to a client querying whether the client has access to the media asset appearing in at least two or more scenes in a local cache, receiving a reply indicating whether the client has access, signaling, in response to the reply indicating that the client has access to the media asset appearing in at least two or more scenes in the local cache, the client to use the media asset in a subsequent scene, and distributing the media asset to the client in response to the reply indicating that the client has no access to the media asset appearing in at least two or more scenes in the local cache.

    ADAPTIVE STREAMING FOR LIGHTFIELD OR HOLOGRAPHIC MEDIA

    公开(公告)号:US20230130996A1

    公开(公告)日:2023-04-27

    申请号:US17971048

    申请日:2022-10-21

    Abstract: Method, device, and non-transitory storage medium for adaptive streaming of immersive media are provided. The method may include determining characteristics associated with a scene to be transmitted to the end client, adjusting at least a part of the scene to be transmitted to the end client based on the determined characteristics, and transmitting an adaptive stream of the lightfield or holographic immersive media comprising the adjusted scene based on the determined characteristics.

    SMART CLIENT FOR STREAMING OF SCENE-BASED IMMERSIVE MEDIA

    公开(公告)号:US20230336795A1

    公开(公告)日:2023-10-19

    申请号:US18119074

    申请日:2023-03-08

    CPC classification number: H04N21/23418 H04N21/44016 H04L65/75

    Abstract: A method for streaming scene-based media assets during a media streaming session performed by a computing device is provided. The method includes providing a bi-directional interface for communicating information about scene-based media assets between a network server and the computing device acting as a client device; and providing, to the network server via the interface, client device attributes and corresponding information related to availability of client device resources when requested, wherein the client device attributes and the information are used by the computing device for rendering the scene-based media assets. For example, the computing device receives a request from the network server and then determines whether the requested scene-based media assets is to be streamed from the network server or not by accessing a list of locally stored, previously streamed scene-based media assets. The network server then generates the scene-based media assets or their proxies and inserts them into the media streaming session to be streamed to the computing device for rendering the scene-based media assets.

    METHOD AND APPARATUS FOR USING NONSTOP CONTROLLER WITH LOCAL AREA NETWORK (LAN) FOR LOCAL CLOUD

    公开(公告)号:US20230171310A1

    公开(公告)日:2023-06-01

    申请号:US17976325

    申请日:2022-10-28

    CPC classification number: H04L67/1095 G06F9/52

    Abstract: A method is performed by a network node connected to one or more additional network nodes via a local area network (LAN). The network node and the one or more additional network nodes form a cloud. The method includes setting a first timer to a first value, the first timer being associated with determining whether one of the one or more additional network nodes is an active controller in the cloud. The method includes starting the first timer. The method includes determining, before the first timer expires, whether a first message that indicates the one of the one or more additional network nodes is the active controller is received. Based on determining the first message is received before the first timer expires, the method includes synchronizing with the one of the one or more additional network nodes that is the active controller, and restarting the first timer.

    IMMERSIVE MEDIA DATA COMPLEXITY ANALYZER FOR TRANSFORMATION OF ASSET FORMATS

    公开(公告)号:US20230143196A1

    公开(公告)日:2023-05-11

    申请号:US17969226

    申请日:2022-10-19

    CPC classification number: H04N21/84 H04N21/85406

    Abstract: Analyzing the complexity of an object of a scene in a media steam (or media data) performed by at least one processor, is provided, including receiving immersive media data comprising a plurality of scenes from a content source; obtaining a respective object of a respective scene in the plurality of scenes, from the immersive media data; analyzing the respective scene to generate complexity information associated with the respective object of the respective scene; generating metadata associated with the respective object of the respective scene, the metadata comprising the complexity information; and determining whether to distribute the respective scene to a client for processing based on the generated metadata.

    BIDIRECTIONAL PRESENTATION DATASTREAM

    公开(公告)号:US20230007067A1

    公开(公告)日:2023-01-05

    申请号:US17851904

    申请日:2022-06-28

    Abstract: Aspects of the disclosure provide methods and apparatuses for media processing. In some examples, an apparatus includes processing circuitry. The processing circuitry exchanges, with a server device and according to a bidirectional protocol for immersive media, a first plurality of messages that ensures the server device to receive one or more specific characteristics of the apparatus. The processing circuitry receives, from the server device and according to the bidirectional protocol for immersive media, a media stream carrying media content. The media stream includes immersive content and is adapted according to the one or more specific characteristics of the apparatus. The processing circuitry presents the media content from the media stream.

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