GAME SYSTEM AND GAME EXECUTION MANAGING METHOD
    2.
    发明申请
    GAME SYSTEM AND GAME EXECUTION MANAGING METHOD 有权
    游戏系统和游戏执行管理方法

    公开(公告)号:US20100056281A1

    公开(公告)日:2010-03-04

    申请号:US12312315

    申请日:2007-11-09

    申请人: Satoshi Uchiyama

    发明人: Satoshi Uchiyama

    IPC分类号: A63F9/24 A63F13/12

    摘要: The game system includes a plurality of game machines and at least one server device connected thereto over a network to enable players of the plurality of game machines to play a two-person game, in which the server device includes: an acquiring means for, among a predetermined number of character cards each associating a game character with an ability value indicating an ability in fighting motion, acquiring use information on the type of a character card presently used in a two-person game for each game; a conversion-value calculating means for calculating a conversion value as result data for narrowing the difference of the ability values corresponding to the types of character cards according to the type of the character card depending upon the amount of the acquired use information; and a transmitting means for associating the conversion value according to the type of the character card with each character card and transmitting the conversion value to each game machine, and the plurality of game machines each include: a display displaying the image of a game character appearing in a two-person game; an operating member receiving an instruction for a virtual fighting motion played by the game character in the two-person game; a reading means for reading at least the type of each character card used in a game; an ability-value calculating means for converting the ability value corresponding to each read character card into a new ability value using the conversion value corresponding to a character card presently used; and a controlling means for allowing a game character to play a fighting motion given by an instruction from the operating member using the ability value obtained by the conversion.

    摘要翻译: 游戏系统包括多个游戏机和至少一个通过网络连接到其上的服务器装置,以使得多个游戏机的玩家能够玩两人游戏,其中服务器装置包括:获取装置, 每个将游戏角色与指示战斗动作能力的能力值相关联的预定数量的角色卡,获取当前在每个游戏中使用的两人游戏中的人物卡的类型的使用信息; 转换值计算装置,用于根据所获取的使用信息的量,根据字符卡的类型,计算作为结果数据的结果数据,用于缩小对应于字符卡类型的能力值的差; 以及发送装置,用于根据字符卡的类型与每个字符卡相关联的转换值,并将转换值发送给每个游戏机,并且多个游戏机各自包括:显示出现的游戏角色的图像的显示 在两人游戏中 接收由所述双人游戏中的游戏角色所进行的虚拟战斗动作的指示的操作部件; 读取装置,用于至少读取游戏中使用的每个角色卡的类型; 能力值计算装置,用于使用与当前使用的字符卡相对应的转换值将对应于每个读取的字符卡的能力值转换为新的能力值; 以及控制装置,用于允许游戏角色使用由转换获得的能力值,来自操作构件的指令给出的战斗动作。

    Video game machine, gaming image display control method and display mode switching control method
    3.
    发明申请
    Video game machine, gaming image display control method and display mode switching control method 有权
    视频游戏机,游戏图像显示控制方法和显示模式切换控制方法

    公开(公告)号:US20110018868A1

    公开(公告)日:2011-01-27

    申请号:US12804340

    申请日:2010-07-20

    IPC分类号: G06T15/00

    摘要: A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.

    摘要翻译: 视频游戏机包括允许三维观看的监视器,选择性地提供2D显示模式的屏幕显示的虚拟摄像机控制器,其中用于捕获图像的两个虚拟摄像机彼此匹配,并且其中3D显示模式 设置两个虚拟摄像机以实现其间的规定距离,从由两个虚拟摄像机获取的图像数据生成在监视器上呈现的3D图像的图像显示控制器,从位置关系重新定位两个虚拟摄像机的显示模式切换处理器 在一种显示模式下,以逐步的方式在另一显示模式下进行位置关系。 在2D和3D显示模式之间的切换被平滑化,并且抑制了在具有或不具有立体效果的状态之间由突然变化引起的玩家的眼睛或大脑的刺激。

    Image recording apparatus having a mechanism for varying copying
magnification
    4.
    发明授权
    Image recording apparatus having a mechanism for varying copying magnification 失效
    具有用于改变复印倍率的机构的图像记录装置

    公开(公告)号:US5049926A

    公开(公告)日:1991-09-17

    申请号:US470899

    申请日:1990-01-26

    摘要: An image recording apparatus for recording an image corresponding to an original on a photosensitive recording medium by irradiating light onto the original and converging light from the original onto the photosensitive recording medium. The apparatus includes a lens unit vertically movably supported by the frame, a plurality of position setting holes arrayed in a vertical direction of the frame, position setting means provided on the lens unit and capable of being inserted into one of the position setting holes for fixing the lens unit to the frame, urging means provided on the lens unit for urging the position setting means toward the frame to project the position setting means, actuating means provided on the lens unit for actuating the position setting means so that the position setting means retracts and moves away from the frame against urging force of the urging means when electric current is supplied to the actuating means. The apparatus further includes control means for controlling the actuating means so that when an error is detected during movement of the lens unit, electric current to the actuating means is cut off to project the position setting means by the urging force of the urging means and to fix the lens unit to the frame.

    摘要翻译: 一种图像记录装置,用于通过将光照射到原稿上并将来自原稿的光会聚到感光记录介质上,将与原稿对应的图像记录在感光记录介质上。 该装置包括由框架上下移动地支撑的透镜单元,沿着框架的垂直方向排列的多个位置设定孔,设置在透镜单元上的位置设定装置,能够插入到固定位置设定孔 透镜单元到框架,设置在透镜单元上的推动装置用于将位置设定装置推向框架以突出位置设定装置,设置在透镜单元上的致动装置,用于致动位置设定装置,使得位置设定装置缩回 并且当电流被供应到致动装置时,抵抗推动装置的推动力而远离框架移动。 该装置还包括用于控制致动装置的控制装置,使得当在透镜单元的移动期间检测到误差时,切断对致动装置的电流,以通过推动装置的推动力使位置设定装置突出,并且 将镜头单元固定到框架上。

    GAME SYSTEM, AND GAME APPARATUS AND A STORAGE MEDIUM STORING A GAME PROGRAM FOR SAID GAME APPARATUS
    5.
    发明申请
    GAME SYSTEM, AND GAME APPARATUS AND A STORAGE MEDIUM STORING A GAME PROGRAM FOR SAID GAME APPARATUS 有权
    游戏系统和游戏设备以及存储游戏设备游戏程序的存储媒体

    公开(公告)号:US20130184073A1

    公开(公告)日:2013-07-18

    申请号:US13825092

    申请日:2011-09-20

    IPC分类号: A63F13/12

    摘要: A game system is provided with a communication mode using communication and a task mode in which a player selects one task from a plurality of tasks (operations), and plays a game with an aim to achieve the task, and operates operation management data 111 so that it is changed by following a predetermined condition whether the status of task is permission or forbiddance. The game system allows the player to select at least one task achieved by the player, and communicates data 112s, 112r in association with the game-play of communication mode between the game apparatuses, the data 112s, 112r being for permitting the selection of task specified by each player. And, the game system operates the operation management data 111 so that the selection of task corresponding to the data 112r received gets permitted.

    摘要翻译: 游戏系统具有使用通信的通信模式和玩家从多个任务(操作)中选择一个任务的任务模式,并且为了实现该任务而进行游戏,并且操作操作管理数据111 通过遵循预定条件来改变任务的状态是否是允许或禁止。 游戏系统允许玩家选择由玩家实现的至少一个任务,并且与游戏装置之间的通信模式的游戏播放相关联地传送数据112s,112r,用于允许任务选择的数据112s,112r 由每位玩家指定 而且,游戏系统操作操作管理数据111,使得与接收到的数据112r相对应的任务的选择被允许。

    Game apparatus, game system and game progression control method
    6.
    发明授权
    Game apparatus, game system and game progression control method 有权
    游戏机,游戏系统和游戏进程控制方法

    公开(公告)号:US08235778B2

    公开(公告)日:2012-08-07

    申请号:US11920825

    申请日:2006-05-22

    IPC分类号: A63F13/00

    摘要: Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location. The image display control section 302 is also adapted to display the first mark image on the SZ image in a superimposed manner, and, after completion of the setup processing by the setup section 304, display, onto the SZ image, a second mark image for the swing location (or pitch location) which is received from an opponent's game apparatus. The game apparatus further includes a batting result-setting section 307 adapted to set a batting result depending on a degree of overlapping between the first and second mark images.

    摘要翻译: 公开了一种游戏系统,其能够将特征特征引入到指定攻击性和防御性位置的处理中,并且确定竞赛结果的处理,以提供具有高水平的可玩性的游戏。 游戏系统包括多个游戏装置,每个游戏装置配备有触摸面板10和监视器3,并经由网络相互连接。 每个游戏装置包括适于在监视器3上显示击打区域图像(SZ图像)的图像显示控制部分302,以及基于从触摸面板10接收的操作信息,设置部分304, 俯仰位置(或摆动位置),并且基于设置位置设置第一标记图像的形状。 图像显示控制部302还适于以叠加的方式在SZ图像上显示第一标记图像,并且在由设置部304进行的设置处理完成之后,向SZ图像显示第二标记图像 从对手的游戏装置接收的摆动位置(或音调位置)。 游戏装置还包括:击球结果设定部307,其适于根据第一和第二标记图像之间的重叠程度来设定击球结果。

    Game system and game execution managing method
    7.
    发明授权
    Game system and game execution managing method 有权
    游戏系统和游戏执行管理方法

    公开(公告)号:US08202155B2

    公开(公告)日:2012-06-19

    申请号:US12312315

    申请日:2007-11-09

    申请人: Satoshi Uchiyama

    发明人: Satoshi Uchiyama

    IPC分类号: A63F9/24

    摘要: The game system includes a plurality of game machines and at least one server device, in which the server device includes: an acquiring means for, among a predetermined number of character cards each associating a game character with an ability value indicating an ability in fighting motion, acquiring use information on the type of a character card presently used in a two-person game for each game; a conversion-value calculating means for calculating a conversion value as result data for narrowing the difference of the ability values corresponding to the types of character cards according to the type of the character card depending upon the amount of the acquired use information; and a transmitting means for associating the conversion value according to the type of the character card with each character card and transmitting the conversion value to each game machine.

    摘要翻译: 游戏系统包括多个游戏机和至少一个服务器装置,其中服务器装置包括:获取装置,用于在预定数量的人物卡中,每个人物卡将游戏角色与能够表示战斗能力的能力值相关联 获取当前在每个游戏中的两人游戏中使用的角色卡的类型的使用信息; 转换值计算装置,用于根据所获取的使用信息的量,根据字符卡的类型,计算作为结果数据的结果数据,用于缩小对应于字符卡类型的能力值的差; 以及发送装置,用于根据字符卡的类型与每个字符卡相关联的转换值,并将转换值发送给每个游戏机。

    Printer with print gap control
    9.
    发明授权
    Printer with print gap control 失效
    具有打印间隙控制的打印机

    公开(公告)号:US5257867A

    公开(公告)日:1993-11-02

    申请号:US954900

    申请日:1992-09-30

    CPC分类号: B41J25/3088 B41J25/308

    摘要: A printer having an adjusting apparatus for adjusting a head gap between a print head and a print sheet supported on a platen, is disclosed. In such printer, at first, a carriage 1 mounting the print head 8 thereon is advanced to the print sheet 6 by eccentrically rotating a guide bar 3 passed through a slide hole 1a with a solidable lubricant therebetween through a step motor 12 until a ribbon mask 9 contacts to the print sheet 6. And a drive pulse number Nm, which is input to the step motor 12 until the ribbon mask 9 contacts to the print sheet 6 and corresponds to moving distance of the carriage 1 from a standard position O, is calculated. Further, a value Na (=N1-Nm) representing a drive pulse number for the step motor 12 corresponding to a thickness of the print sheet 6, is calculated. Here, the N1 is a drive pulse number necessary to advance the carriage 1 toward the platen 2 till the ribbon mask 9 contacts to the platen 2 in case that the print sheet 6 is not supported on the platen 2 and stored in a NVRAM 29. Next, it is judged whether the calculated Na is bigger than or equal to a NaO which is stored in a ROM 25 and corresponds to a drive pulse number for the step motor 12 necessary to obtain the optimum gap between the print head 8 and the print sheet 6 when the print sheet 6 with 0.4 mm thickness is utilized.

    摘要翻译: 公开了一种打印机,其具有用于调节打印头和支撑在台板上的打印片材之间的打印头间隙的调节装置。 在这样的打印机中,首先,将打印头8安装在其上的滑架1通过步进电动机12使通过其中具有可固化润滑剂的滑动孔1a的导杆3偏心地旋转到打印纸6直到带状面罩 9接触到打印纸6.并且驱动脉冲数Nm被输入到步进电动机12直到色带掩模9接触到打印纸6并且对应于滑架1与标准位置O的移动距离为止 计算。 此外,计算表示对应于打印纸6的厚度的步进电动机12的驱动脉冲数的值Na(= N1-Nm)。 这里,在打印纸6不被支撑在台板2上并存储在NVRAM29中的情况下,N1是驱动滑架1朝向台板2直到色带面罩9与台板2接触所需的驱动脉冲数。 接下来,判断所计算的Na是否大于或等于存储在ROM25中的NaO,并且对应于获得打印头8和打印头之间的最佳间隙所需的步进电动机12的驱动脉冲数 使用厚度为0.4mm的印刷纸6时的片材6。

    Competition game system and game apparatus
    10.
    发明授权
    Competition game system and game apparatus 有权
    竞赛游戏系统和游戏机

    公开(公告)号:US08070607B2

    公开(公告)日:2011-12-06

    申请号:US11887288

    申请日:2006-03-30

    IPC分类号: A63F13/00 A63F9/20 A63F1/02

    摘要: A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section 305 adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section 10A, a communication control section 306 adapted to transmit the player-side tactical data created by the action-setting section 305, to the opponent's game apparatus, and receive opponent-side tactical data from the opponent's game apparatus, through a communication section 130, a determination section 307 adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section 302 adapted to display a game image onto a display unit 3 according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.

    摘要翻译: 一种比赛游戏系统,其设计为使得基于对两个游戏装置的手动操作部分的输入操作的各自的结果创建的战术数据在游戏装置之间被发送和接收,以允许在每个游戏中进行具有相同事件的比赛游戏 基于发送和接收的战术数据的装置。 每个游戏装置包括动作设定部305,其适于从手动操作部10A创建与输入动作的内容相对应的玩家侧的战术数据,通信控制部306,适于发送创建的玩家侧的战术数据 通过动作设定部305向对方的游戏装置通过通信部130接收来自对手的游戏装置的对手侧的战术数据,基于玩家侧的适合于确定比赛结果的判定部307 和对手侧的战术数据,以及适合于根据确定的比赛结果将游戏图像显示在显示单元3上的图像显示控制部分302。 本发明的比赛游戏系统使得可以在具有相同配置的多个游戏装置之间交换最小数据而不设置与游戏装置的主服务关系的同时有效地实现比赛游戏。