MULTI-USER GAZE PROJECTION USING HEAD MOUNTED DISPLAY DEVICES
    4.
    发明申请
    MULTI-USER GAZE PROJECTION USING HEAD MOUNTED DISPLAY DEVICES 审中-公开
    使用头安装显示设备的多用户大小投影

    公开(公告)号:US20160027218A1

    公开(公告)日:2016-01-28

    申请号:US14723065

    申请日:2015-05-27

    摘要: A head mounted display (HMD) device operating in a real world physical environment is configured with a sensor package that enables determination of an intersection of a projection of the device user's gaze with a location in a mixed or virtual reality environment. When a projected gaze ray is visibly rendered on other HMD devices (where all the devices are operatively coupled), users of those devices can see what the user is looking at in the environment. In multi-user settings, each HMD device user can see each other's projected gaze rays which can facilitate collaboration in a commonly-shared and experienced mixed or virtual reality environment. The gaze projection can be used much like a finger to point at an object, or to indicate a location on a surface with precision and accuracy.

    摘要翻译: 在现实世界物理环境中操作的头戴式显示器(HMD)设备配置有传感器封装,其能够确定设备用户的注视的投影与混合或虚拟现实环境中的位置的交集。 当在其他HMD设备(其中所有设备可操作地耦合)上可见地呈现投影的注视射线时,这些设备的用户可以看到用户在环境中看到什么。 在多用户设置中,每个HMD设备用户可以看到彼此的投射凝视射线,这可以促进共享和经验的混合或虚拟现实环境中的协作。 注视投影可以非常像手指来指向物体,或者以精确和准确的方式指示表面上的位置。

    GROUND PLANE ADJUSTMENT IN A VIRTUAL REALITY ENVIRONMENT
    5.
    发明申请
    GROUND PLANE ADJUSTMENT IN A VIRTUAL REALITY ENVIRONMENT 有权
    虚拟现实环境中的地面平面调整

    公开(公告)号:US20160027213A1

    公开(公告)日:2016-01-28

    申请号:US14611447

    申请日:2015-02-02

    IPC分类号: G06T19/00 G06T7/60 G02B27/01

    摘要: An HMD device is configured to vertically adjust the ground plane of a rendered virtual reality environment that has varying elevations to match the flat real world floor so that the device user can move around to navigate and explore the environment and always be properly located on the virtual ground and not be above it or underneath it. Rather than continuously adjust the virtual reality ground plane, which can introduce cognitive dissonance discomfort to the user, when the user is not engaged in some form of locomotion (e.g., walking), the HMD device establishes a threshold radius around the user within which virtual ground plane adjustment is not performed. The user can make movements within the threshold radius without the HMD device shifting the virtual terrain. When the user moves past the threshold radius, the device will perform an adjustment as needed to match the ground plane of the virtual reality environment to the real world floor.

    摘要翻译: HMD设备被配置为垂直地调整具有不同高度的渲染的虚拟现实环境的接地平面以匹配平坦的现实世界楼层,使得设备用户可以移动以导航和探索环境并且始终正确地位于虚拟 地面并不在其上或其下方。 HMD设备不是连续地调整虚拟现实接地平面,当使用者没有从事某种形式的运动(例如,行走)时,这可以引起用户的认知不和谐的不适,虚拟的虚拟现实平面在用户周围建立一个阈值半径 不进行接地面调整。 用户可以在阈值半径内进行移动,而HMD设备不会移动虚拟地形。 当用户移动超过阈值半径时,设备将根据需要进行调整,以将虚拟现实环境的接地平面与真实世界的底层相匹配。

    GAZE-BASED OBJECT PLACEMENT WITHIN A VIRTUAL REALITY ENVIRONMENT
    7.
    发明申请
    GAZE-BASED OBJECT PLACEMENT WITHIN A VIRTUAL REALITY ENVIRONMENT 审中-公开
    在虚拟现实环境中基于GAZE的对象放置

    公开(公告)号:US20160026242A1

    公开(公告)日:2016-01-28

    申请号:US14697109

    申请日:2015-04-27

    摘要: A head mounted display (HMD) device operating in a real world physical environment is configured with a sensor package that enables determination of an intersection of a device user's projected gaze with a location in a virtual reality environment so that virtual objects can be placed into the environment with high precision. Surface reconstruction of the physical environment can be applied using data from the sensor package to determine the user's view position in the virtual world. A gaze ray originating from the view position is projected outward and a cursor or similar indicator is rendered on the HMD display at the ray's closest intersection with the virtual world such as a virtual object, floor/ground, etc. In response to user input, such as a gesture, voice interaction, or control manipulation, a virtual object is placed at the point of intersection between the projected gaze ray and the virtual reality environment.

    摘要翻译: 在现实世界物理环境中操作的头戴显示器(HMD)设备配置有传感器封装,其能够确定设备用户的投射凝视与虚拟现实环境中的位置的交集,使得虚拟对象可以被放置在 环境精度高。 可以使用来自传感器包的数据来应用物理环境的表面重建,以确定用户在虚拟世界中的视图位置。 来自观察位置的注视射线向外突出,并且在与虚拟世界(例如虚拟物体,地面/地面等)的射线最近的交叉点处在HMD显示器上呈现光标或类似的指示符。响应于用户输入, 例如手势,语音交互或控制操作,虚拟对象被放置在投影的注视射线与虚拟现实环境之间的交点处。