摘要:
Embodiments are disclosed that relate to operating a user interface on an augmented reality computing device comprising a see-through display system. For example, one disclosed embodiment includes identifying one or more objects located outside a field of view of a user, and for each object of the one or more objects, providing to the user an indication of positional information associated with the object.
摘要:
Embodiments are disclosed that relate to operating a user interface on an augmented reality computing device comprising a see-through display system. For example, one disclosed embodiment includes identifying one or more objects located outside a field of view of a user, and for each object of the one or more objects, providing to the user an indication of positional information associated with the object.
摘要:
Embodiments that relate to providing motion amplification to a virtual environment are disclosed. For example, in one disclosed embodiment a mixed reality augmentation program receives from a head-mounted display device motion data that corresponds to motion of a user in a physical environment. The program presents via the display device the virtual environment in motion in a principal direction, with the principal direction motion being amplified by a first multiplier as compared to the motion of the user in a corresponding principal direction. The program also presents the virtual environment in motion in a secondary direction, where the secondary direction motion is amplified by a second multiplier as compared to the motion of the user in a corresponding secondary direction, and the second multiplier is less than the first multiplier.
摘要:
Various embodiments relating to creating a virtual shadow of an object in an image displayed with a see-through display are provided. In one embodiment, an image of a virtual object may be displayed with the see-through display. The virtual object may appear in front of a real-world background when viewed through the see-through display. A relative brightness of the real-world background around a virtual shadow of the virtual object may be increased when viewed through the see-through display. The virtual shadow may appear to result from a spotlight that is fixed relative to a vantage point of the see-through display.
摘要:
Embodiments are disclosed herein that relate to tuning gesture recognition characteristics for a device configured to receive gesture-based user inputs. For example, one disclosed embodiment provides a head-mounted display device including a plurality of sensors, a display configured to present a user interface, a logic machine, and a storage machine that holds instructions executable by the logic machine to detect a gesture based upon information received from a first sensor of the plurality of sensors, perform an action in response to detecting the gesture, and determine whether the gesture matches an intended gesture input. The instructions are further executable to update a gesture parameter that defines the intended gesture input if it is determined that the gesture detected does not match the intended gesture input.
摘要:
Embodiments that relate to interacting with a physical object in a mixed reality environment via a head-mounted display are disclosed. In one embodiment a mixed reality interaction program identifies an object based on an image from captured by the display. An interaction context for the object is determined based on an aspect of the mixed reality environment. A profile for the physical object is queried to determine interaction modes for the object. A selected interaction mode is programmatically selected based on the interaction context. A user input directed at the object is received via the display and interpreted to correspond to a virtual action based on the selected interaction mode. The virtual action is executed with respect to a virtual object associated with the physical object to modify an appearance of the virtual object. The modified virtual object is then displayed via the display.
摘要:
An audio and/or visual experience of a see-through head-mounted display (HMD) device, e.g., in the form of glasses, can be moved to target computing device such as a television, cell phone, or computer monitor to allow the user to seamlessly transition the content to the target computing device. For example, when the user enters a room in the home with a television, a movie which is playing on the HMD device can be transferred to the television and begin playing there without substantially interrupting the flow of the movie. The HMD device can inform the television of a network address for accessing the movie, for instance, and provide a current status in the form of a time stamp or packet identifier. Content can also be transferred in the reverse direction, to the HMD device. A transfer can occur based on location, preconfigured settings and user commands.
摘要:
Various embodiments relating to selection of a user interface object displayed on a graphical user interface based on eye gaze are disclosed. In one embodiment, a selection input may be received. A plurality of eye gaze samples at different times within a time window may be evaluated. The time window may be selected based on a time at which the selection input is detected. A user interface object may be selected based on the plurality of eye gaze samples.
摘要:
Embodiments are disclosed that relate to calibrating a predetermined eye location in a head-mounted display. For example, in one disclosed embodiment a method includes displaying a virtual marker visually alignable with a real world target at an alignment condition. At the alignment condition, image data is acquired to determine a location of the real world target. From the image data, an estimated eye location relative to a location of the head-mounted display is determined. Based upon the estimated eye location, the predetermined eye location is then calibrated.
摘要:
Examples disclosed relate to displaying virtual objects. One example provides, on a display device comprising a camera and a display, a method comprising acquiring, via the camera, image data imaging an environment, receiving a user input requesting display of a three-dimensional virtual object, comparing dimensional information for the three-dimensional virtual object to dimensional information for a field of view of the display device, modifying the three-dimensional virtual object based upon comparing the dimensional information for the three-dimensional virtual object to the dimensional information for the field of view to obtain a modified three-dimensional virtual object, and displaying the modified three-dimensional virtual object via the display.