SOURCE CODE INDEPENDENT VIRTUAL REALITY CAPTURE AND REPLAY SYSTEMS AND METHODS

    公开(公告)号:US20190272184A1

    公开(公告)日:2019-09-05

    申请号:US16289557

    申请日:2019-02-28

    申请人: VREAL Inc

    IPC分类号: G06F9/445 G06F9/455 G06F9/54

    摘要: Systems and methods for modifying for extracting assets from a target program. The systems and methods may include or be configured to locate function calls and properties of classes within a DLL associated with the target program, modify the DLL by inserting a redirector function in the DLL to redirect the function to a communication assembly module, insert the communication assembly module into a location accessible to the DLL, parse the DLL associated with the target program for opcodes used by the redacted functions, and modify the communication assembly modules to receive the opcode and associated parameters and to pass the opcode and associated parameters to a target source engine assembly.

    VIRTUAL REALITY CAPTURE AND REPLAY SYSTEMS AND METHODS

    公开(公告)号:US20190272156A1

    公开(公告)日:2019-09-05

    申请号:US16289454

    申请日:2019-02-28

    申请人: VREAL Inc

    摘要: Described herein are methods and systems for systems and methods for capturing, generating, and replaying such virtual reality sessions. A method may include exporting gameplay assets and gameplay messages from a first platform into a common format. The method may also include capturing a gameplay stream from the first platform. The method may also include creating a stream manifest of common assets from the gameplay stream and creating a common replay stream from the captured gameplay stream. The gameplay common assets and the common replay stream may be converted to gameplay assets and a replay stream compatible with a second, different platform by generating assets and messages for the second platform. The captured gameplay may be replayed on a second platform using the assets and messages generated for the second platform.

    Virtual reality replay shadow clients systems and methods

    公开(公告)号:US11169824B2

    公开(公告)日:2021-11-09

    申请号:US16289548

    申请日:2019-02-28

    申请人: VREAL Inc

    摘要: A system for generating a spectator controlled replay of a gameplay session. The system may include a session client having a processor and memory containing instructions that when executed by the processor may cause the session client to: initiate a gameplay session, receive gameplay inputs from a gameplay participant, extract gameplay session data, and record the gameplay session data. The system may also include a spectator client configured to: initiate a replay of the gameplay session based on the recorded gameplay session data, render the recorded gameplay session, receive camera data for rendering and recording the replay, and record camera data. The system may also include a shadow client configured to: receive the recorded gameplay session data, receive the recorded camera data from the spectator client, and render the recorded gameplay session data based on the recorded camera data.

    VIRTUAL REALITY REPLAY SHADOW CLIENTS SYSTEMS AND METHODS

    公开(公告)号:US20190270011A1

    公开(公告)日:2019-09-05

    申请号:US16289548

    申请日:2019-02-28

    申请人: VREAL Inc

    摘要: A system for generating a spectator controlled replay of a gameplay session. The system may include a session client having a processor and memory containing instructions that when executed by the processor may cause the session client to: initiate a gameplay session, receive gameplay inputs from a gameplay participant, extract gameplay session data, and record the gameplay session data. The system may also include a spectator client configured to: initiate a replay of the gameplay session based on the recorded gameplay session data, render the recorded gameplay session, receive camera data for rendering and recording the replay, and record camera data. The system may also include a shadow client configured to: receive the recorded gameplay session data, receive the recorded camera data from the spectator client, and render the recorded gameplay session data based on the recorded camera data.