-
公开(公告)号:US20220345837A1
公开(公告)日:2022-10-27
申请号:US17861563
申请日:2022-07-11
摘要: A game headset receives a game audio during play of a particular game, monitors the game audio and detects an occurrence of one or more particular sounds in the game audio during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds.
-
公开(公告)号:US20220161141A1
公开(公告)日:2022-05-26
申请号:US17667613
申请日:2022-02-09
发明人: Richard Kulavik , Michael A. Jessup
IPC分类号: A63F13/79 , A63F13/212 , A63F13/98 , A63F13/215
摘要: A gaming headset receives a plurality of audio channels during play of a particular game, determines an identity and/or an age of a gamer that is wearing the gaming headset, and configures operation of the gaming headset based on the determined identity and/or age of the gamer. The gaming headset logs into the particular game using credentials associated with the determined identity and/or age, and selects settings based on the determined identity and/or age of the gamer that is wearing the gaming headset. One or more sensors communicatively coupled to the gaming headset may be activated and information received from the sensors is utilized to determine the identity and/or the age of the gamer that is wearing the gaming headset. The sensors determine, for example, the head size, ear size, voice characteristics and/or biometric information for the gamer that is wearing the gaming headset.
-
公开(公告)号:US20190069151A1
公开(公告)日:2019-02-28
申请号:US16113606
申请日:2018-08-27
发明人: Richard Kulavik , Michael A. Jessup
摘要: A headset, which may be configured to process audio for a player participating in an online multiplayer game, may support auto-pairing with audio basestations. In this regard, an audio basestation may be utilized in communicating game and chat audio content from an associated game console to a paired headset and in communicating microphone audio from the paired headset to the console. The auto-pairing may comprise automatically exchanging signals with an audio basestation, in response to the headset coming within a determined distance of the audio basestation; and pairing with the audio basestation based on processing of the exchanged signals. The pairing may result in establishing one or more wireless links for game and chat audio to be communicated to the headset and microphone audio to be communicated from the headset. The determined distance may correspond to physical contact (e.g., tapping) between the headset and the basestation.
-
4.
公开(公告)号:US09788139B2
公开(公告)日:2017-10-10
申请号:US14448575
申请日:2014-07-31
发明人: Richard Kulavik , Michael A. Jessup
CPC分类号: H04W4/80 , H04B5/0006 , H04W76/15 , H04W84/18
摘要: A headset, which may be configured to process audio for a player participating in an online multiplayer game, may support auto-pairing with audio basestations. In this regard, an audio basestation may be utilized in communicating game and chat audio content from an associated game console to a paired headset and in communicating microphone audio from the paired headset to the console. The auto-pairing may comprise automatically exchanging signals with an audio basestation, in response to the headset coming within a determined distance of the audio basestation; and pairing with the audio basestation based on processing of the exchanged signals. The pairing may result in establishing one or more wireless links for game and chat audio to be communicated to the headset and microphone audio to be communicated from the headset. The determined distance may correspond to physical contact (e.g., tapping) between the headset and the basestation.
-
公开(公告)号:US20150105014A1
公开(公告)日:2015-04-16
申请号:US14448575
申请日:2014-07-31
发明人: Richard Kulavik , Michael A. Jessup
CPC分类号: H04W4/80 , H04B5/0006 , H04W76/15 , H04W84/18
摘要: A headset, which may be configured to process audio for a player participating in an online multiplayer game, may support auto-pairing with audio basestations. In this regard, an audio basestation may be utilized in communicating game and chat audio content from an associated game console to a paired headset and in communicating microphone audio from the paired headset to the console. The auto-pairing may comprise automatically exchanging signals with an audio basestation, in response to the headset coming within a determined distance of the audio basestation; and pairing with the audio basestation based on processing of the exchanged signals. The pairing may result in establishing one or more wireless links for game and chat audio to be communicated to the headset and microphone audio to be communicated from the headset. The determined distance may correspond to physical contact (e.g., tapping) between the headset and the basestation.
摘要翻译: 可配置为处理参与在线多人游戏的玩家的音频的耳机可以支持与音频基站的自动配对。 在这方面,音频基站可以用于将相关游戏控制台中的游戏和聊天音频内容传送到配对的耳机,以及将麦克风音频从配对耳机传送到控制台。 响应于耳机进入音频基站的确定距离内,自动配对可以包括与音频基站自动交换信号; 并根据交换的信号的处理与音频基站进行配对。 配对可能导致建立用于游戏和聊天音频的一个或多个无线链路以传送到要从耳机传送的耳机和麦克风音频。 确定的距离可以对应于耳机和基站之间的物理接触(例如,敲击)。
-
公开(公告)号:US20240071410A1
公开(公告)日:2024-02-29
申请号:US18495240
申请日:2023-10-26
发明人: Richard Kulavik , Michael A. Jessup
CPC分类号: G10L25/51 , H04R1/1041 , A63F13/424
摘要: A gaming headset receives a plurality of audio channels comprising game audio channels and a chat audio channel during play of a particular game. The gaming headset monitors the received audio channels for predefined words that are associated with particular sounds in a data structure, and in response to detecting predefined words, filters out at least a portion of the detected predefined words from the received plurality of audio channels. The monitoring compares sounds on the received audio channels with the particular sounds in the data structure and also performs signal analysis on the audio channels during game play to detect the occurrence of the predefined words. The filtering mutes one or more of the plurality of audio channels so that the detected occurrence of the one of the predefined words is not output via speakers of the gaming headset.
-
公开(公告)号:US11731055B2
公开(公告)日:2023-08-22
申请号:US17667613
申请日:2022-02-09
发明人: Richard Kulavik , Michael A. Jessup
IPC分类号: A63F13/79 , A63F13/212 , A63F13/98 , A63F13/215 , A63F13/73 , H04R1/10 , H04R5/033 , H04R5/04
CPC分类号: A63F13/79 , A63F13/212 , A63F13/215 , A63F13/98 , A63F13/73 , H04R1/1041 , H04R5/033 , H04R5/04
摘要: A gaming headset receives a plurality of audio channels during play of a particular game, determines an identity and/or an age of a gamer that is wearing the gaming headset, and configures operation of the gaming headset based on the determined identity and/or age of the gamer. The gaming headset logs into the particular game using credentials associated with the determined identity and/or age, and selects settings based on the determined identity and/or age of the gamer that is wearing the gaming headset. One or more sensors communicatively coupled to the gaming headset may be activated and information received from the sensors is utilized to determine the identity and/or the age of the gamer that is wearing the gaming headset. The sensors determine, for example, the head size, ear size, voice characteristics and/or biometric information for the gamer that is wearing the gaming headset.
-
公开(公告)号:US11278815B2
公开(公告)日:2022-03-22
申请号:US16379388
申请日:2019-04-09
发明人: Richard Kulavik , Michael A. Jessup
IPC分类号: A63F13/79 , A63F13/212 , A63F13/98 , A63F13/215 , A63F13/73 , H04R1/10 , H04R5/033 , H04R5/04
摘要: A gaming headset receives a plurality of audio channels during play of a particular game, determines an identity and/or an age of a gamer that is wearing the gaming headset, and configures operation of the gaming headset based on the determined identity and/or age of the gamer. The gaming headset logs into the particular game using credentials associated with the determined identity and/or age, and selects settings based on the determined identity and/or age of the gamer that is wearing the gaming headset. One or more sensors communicatively coupled to the gaming headset may be activated and information received from the sensors is utilized to determine the identity and/or the age of the gamer that is wearing the gaming headset. The sensors determine, for example, the head size, ear size, voice characteristics and/or biometric information for the gamer that is wearing the gaming headset.
-
公开(公告)号:US20210006958A1
公开(公告)日:2021-01-07
申请号:US16940889
申请日:2020-07-28
发明人: Richard Kulavik , Michael A. Jessup
摘要: Methods and systems are providing for auto-pairing of audio output devices, such as headsets. An audio device that includes at least an audio output component, which is configurable to process audio for a player participating in an online game, may be configured to communicate signals with an audio basestation associated with a game console used in supporting the online game, based on the audio device coming within a determined distance of the audio basestation, validate one or both of the player and the audio basestation based on the communicated signals, pair with the audio basestation based on the validating, and communicate audio with the game console via the audio basestation. The determined distance may correspond to physical contact between the audio device and the audio basestation. The audio device may be a headset. The audio basestation is integrated into the game console or may be a stand-alone device.
-
公开(公告)号:US20190237093A1
公开(公告)日:2019-08-01
申请号:US16380774
申请日:2019-04-10
发明人: Richard Kulavik , Michael A. Jessup
CPC分类号: G10L25/51 , A63F13/424 , G10L15/00 , G10L25/63 , G10L2015/088 , H04R1/1008 , H04R1/1041
摘要: A gaming headset receives a plurality of audio channels comprising game audio channels and a chat audio channel during play of a particular game. The gaming headset monitors the received audio channels for predefined words that are associated with particular sounds in a data structure, and in response to detecting predefined words, filters out at least a portion of the detected predefined words from the received plurality of audio channels. The monitoring compares sounds on the received audio channels with the particular sounds in the data structure and also performs signal analysis on the audio channels during game play to detect the occurrence of the predefined words. The filtering mutes one or more of the plurality of audio channels so that the detected occurrence of the one of the predefined words is not output via speakers of the gaming headset.
-
-
-
-
-
-
-
-
-