Blood pump
    1.
    发明申请
    Blood pump 有权
    血泵

    公开(公告)号:US20070156006A1

    公开(公告)日:2007-07-05

    申请号:US11447350

    申请日:2006-06-06

    IPC分类号: A61M1/12

    摘要: A blood pump (26) includes a stator assembly including a fluid inlet (24) and a fluid outlet (26). A rotor assembly (120) includes an impeller (40) rotatable about an axis (44) to move fluid from the inlet (24) to the outlet (26). A motor (50) imparts rotation of the impeller (40) about the axis (44). The motor (50) includes a motor stator (52) fixed to the stator assembly (122), a motor rotor (54) fixed to the rotor assembly (120), and a radial motor gap (34) between the stator (52) and the rotor (54). The pump (20) is configured to direct a mixed blood flow from the fluid inlet (24) to the fluid outlet (26) and a wash flow through the motor gap (34).

    摘要翻译: 血泵(26)包括定子组件,该定子组件包括流体入口(24)和流体出口(26)。 转子组件(120)包括可围绕轴线(44)旋转以将流体从入口(24)移动到出口(26)的叶轮(40)。 电动机(50)使叶轮(40)绕轴线(44)旋转。 电动机(50)包括固定到定子组件(122)的电动机定子(52),固定到转子组件(120)的电机转子(54)和定子(52)之间的径向电动机间隙(34) 和转子(54)。 泵(20)构造成将来自流体入口(24)的混合血流引导到流体出口(26)和通过马达间隙(34)的洗涤流。

    State machine scripting in computer-implemented games
    3.
    发明授权
    State machine scripting in computer-implemented games 有权
    计算机实现游戏中的状态机脚本

    公开(公告)号:US09463386B1

    公开(公告)日:2016-10-11

    申请号:US13460181

    申请日:2012-04-30

    摘要: A gaming environment may be established, by executing a game engine module to provide an interactive game instance, and instantiating a state machine instance using one or both of a state machine client module or a state machine server module. In an example, during execution of the game engine module, scripting commands within a state machine definition may be parsed and executed to obtain information indicative of one or more of a state of an in-game object or a state transition of an in-game object. An in-game object may be controlled within the game instance via the state machine using at least a portion of the information obtained from parsing and executing the scripting commands. Use of the state machine definitions in conjunction with the scripting commands may enable representation of complex scenarios for virtual objects and events in the gaming environment in a simplified format.

    摘要翻译: 可以通过执行游戏引擎模块来提供交互式游戏实例并使用状态机客户端模块或状态机服务器模块中的一个或两者来实例化状态机实例来建立游戏环境。 在一个例子中,在执行游戏引擎模块期间,可以解析并执行状态机定义中的脚本命令以获得指示游戏中对象的状态或游戏中的状态转换中的一个或多个的信息 目的。 可以通过状态机使用从解析获得的信息和执行脚本命令的至少一部分来在游戏实例内控制游戏对象。 结合脚本命令使用状态机定义可以以简化的格式表示游戏环境中的虚拟对象和事件的复杂场景。

    System For Detecting Sequences Of Frozen Frame In Baseband Digital Video
    7.
    发明申请
    System For Detecting Sequences Of Frozen Frame In Baseband Digital Video 有权
    用于检测基带数字视频中冻结帧序列的系统

    公开(公告)号:US20090128633A1

    公开(公告)日:2009-05-21

    申请号:US12248641

    申请日:2008-10-09

    申请人: Peter Chapman

    发明人: Peter Chapman

    IPC分类号: H04N17/00

    摘要: An apparatus and method of evaluating whether an image under test is similar to a reference image, the method comprising performing a test on pairs of blocks in turn, each pair of blocks comprising a block of the image under test and a corresponding block of the reference image, the test comprising calculating a difference measure indicative of the difference between the blocks and comparing the difference measure to a threshold, wherein the test is passed if the difference measure betters the threshold, and the image under test and the reference image are deemed to be similar if the test is passed by all of the pairs of blocks.

    摘要翻译: 一种评估被测图像是否类似于参考图像的装置和方法,所述方法包括依次对成对的块执行测试,每对块包括被测图像的块和参考的相应块 图像,所述测试包括计算指示所述块之间的差异的差异度量,并将所述差异度量与阈值进行比较,其中如果所述差异度量提高阈值,则所述测试通过,并且所述被测图像和所述参考图像被视为 如果测试通过所有对的块,则相似。

    Method and apparatus for control of plastics tube orientation process
    8.
    发明申请
    Method and apparatus for control of plastics tube orientation process 审中-公开
    塑料管取向工艺控制方法及装置

    公开(公告)号:US20070132137A1

    公开(公告)日:2007-06-14

    申请号:US10552430

    申请日:2004-04-08

    IPC分类号: B29C47/12

    摘要: A continuous process for producing oriented plastic tube is disclosed having the steps of extrusion (12) of a tube to an initial extruded diameter, temperature conditioning (18), diametrical expansion (20) and cooling (30), characterised by control of the circumferential draw ratio by the step of adjusting the diameter of the extruded tube to an adjusted diameter by means of a variable diameter calibrator (13) located between said extrusion and temperature conditioning steps. A process line for carrying out the invention is also disclosed. Further embodiments of the invention include adjustment of the extruded wall thickness and compensatory adjustment of the adjusted diameter so as to effect a change in final wall thickness with unchanged draw ratio, a process for changing final product diameter and a start-up procedure for the process.

    摘要翻译: 公开了用于生产定向塑料管的连续方法,其具有将管的挤出(12)至初始挤出直径,温度调节(18),直径膨胀(20)和冷却(30)的步骤,其特征在于控制圆周 通过借助于位于所述挤出和温度调节步骤之间的可变直径校准器(13)将挤出管的直径调整到调整直径的步骤。 还公开了用于实施本发明的处理线。 本发明的另外的实施例包括调整挤压壁厚度和调节直径的补偿调节,以便实现最终壁厚度的变化,不变的拉伸比,用于改变最终产品直径的方法以及该方法的启动程序 。