FIREARM WITH LOCKING LUG BOLT, AND COMPONENTS THEREOF, FOR ACCURATE FIELD SHOOTING

    公开(公告)号:US20190086167A1

    公开(公告)日:2019-03-21

    申请号:US16190063

    申请日:2018-11-13

    IPC分类号: F41A3/22 F41A21/48 F41A3/66

    CPC分类号: F41A3/22 F41A3/66 F41A21/482

    摘要: Components of a firearm having a bolt with locking lugs improve shooting accuracy, due to increased coaxial alignment between the bolt, the cartridge, the receiver, and/or the barrel of a firearm. The receiver inner surface is shaped for lug-cleaning and for close tolerance/mating with the lugs only in the locked position and also with a non-threaded, axial surface of the barrel. Thus, the mating surfaces that are instrumental and/or that mainly control coaxial alignment of the receiver, bolt, and barrel are located between the lug stops and the threaded end of the receiver. The lugs may be axially curved or otherwise axially non-linear to tolerate dirt and other debris in a field environment.

    Firearm with locking lug bolt, and components thereof, for accurate field shooting

    公开(公告)号:US10132579B2

    公开(公告)日:2018-11-20

    申请号:US15047569

    申请日:2016-02-18

    IPC分类号: F41A3/22 F41A3/66 F41A21/48

    摘要: Components of a firearm having a bolt with locking lugs improve shooting accuracy, due to increased coaxial alignment between the bolt, the cartridge, the receiver, and/or the barrel of a firearm. The receiver inner surface is shaped for lug-cleaning and for close tolerance/mating with the lugs only in the locked position and also with a non-threaded, axial surface of the barrel. Thus, the mating surfaces that are instrumental and/or that mainly control coaxial alignment of the receiver, bolt, and barrel are located between the lug stops and the threaded end of the receiver. The lugs may be axially curved or otherwise axially non-linear to tolerate dirt and other debris in a field environment.

    FIREARM WITH LOCKING LUG BOLT, AND COMPONENTS THEREOF, FOR ACCURATE FIELD SHOOTING

    公开(公告)号:US20170241723A1

    公开(公告)日:2017-08-24

    申请号:US15047569

    申请日:2016-02-18

    IPC分类号: F41A3/22 F41A21/48 F41A3/66

    CPC分类号: F41A3/22 F41A3/66 F41A21/482

    摘要: Components of a firearm having a bolt with locking lugs improve shooting accuracy, due to increased coaxial alignment between the bolt, the cartridge, the receiver, and/or the barrel of a firearm. The receiver inner surface is shaped for lug-cleaning and for close tolerance/mating with the lugs only in the locked position and also with a non-threaded, axial surface of the barrel. Thus, the mating surfaces that are instrumental and/or that mainly control coaxial alignment of the receiver, bolt, and barrel are located between the lug stops and the threaded end of the receiver. The lugs may be axially curved or otherwise axially non-linear to tolerate dirt and other debris in a field environment.

    State machine scripting in computer-implemented games
    6.
    发明授权
    State machine scripting in computer-implemented games 有权
    计算机实现游戏中的状态机脚本

    公开(公告)号:US09463386B1

    公开(公告)日:2016-10-11

    申请号:US13460181

    申请日:2012-04-30

    摘要: A gaming environment may be established, by executing a game engine module to provide an interactive game instance, and instantiating a state machine instance using one or both of a state machine client module or a state machine server module. In an example, during execution of the game engine module, scripting commands within a state machine definition may be parsed and executed to obtain information indicative of one or more of a state of an in-game object or a state transition of an in-game object. An in-game object may be controlled within the game instance via the state machine using at least a portion of the information obtained from parsing and executing the scripting commands. Use of the state machine definitions in conjunction with the scripting commands may enable representation of complex scenarios for virtual objects and events in the gaming environment in a simplified format.

    摘要翻译: 可以通过执行游戏引擎模块来提供交互式游戏实例并使用状态机客户端模块或状态机服务器模块中的一个或两者来实例化状态机实例来建立游戏环境。 在一个例子中,在执行游戏引擎模块期间,可以解析并执行状态机定义中的脚本命令以获得指示游戏中对象的状态或游戏中的状态转换中的一个或多个的信息 目的。 可以通过状态机使用从解析获得的信息和执行脚本命令的至少一部分来在游戏实例内控制游戏对象。 结合脚本命令使用状态机定义可以以简化的格式表示游戏环境中的虚拟对象和事件的复杂场景。

    Application programming interface for prefetching map data
    7.
    发明授权
    Application programming interface for prefetching map data 有权
    用于预取地图数据的应用程序编程接口

    公开(公告)号:US08849942B1

    公开(公告)日:2014-09-30

    申请号:US13590931

    申请日:2012-08-21

    IPC分类号: G06F15/167

    摘要: An API for prefetching map data receives a prefetch request for an indicated geographic area from a software application. In response, the API retrieves map data corresponding to the indicated geographic area from a map data provider and stores the map data in a map data cache without causing a digital map based on the map data to be displayed on the display device. The map data cache is accessible to the software application only via the API. Subsequently to storing the map data in the map data cache, the API receives a request to render the digital map from the software application and, in response to the request to render the map image, renders the map image for display on a display device using the map data stored in the map data cache.

    摘要翻译: 用于预取地图数据的API从软件应用接收针对指定地理区域的预取请求。 作为响应,API从地图数据提供者检索与所指示的地理区域相对应的地图数据,并且将地图数据存储在地图数据高速缓存中,而不会使基于地图数据的数字地图显示在显示装置上。 地图数据缓存只能通过API访问软件应用程序。 随后,将地图数据存储在地图数据高速缓存中,API接收从软件应用程序呈现数字地图的请求,并且响应于呈现地图图像的请求,将地图图像呈现在显示设备上以使用 地图数据存储在地图数据缓存中。

    METHOD AND SYSTEM FOR RENDERING VIRTUAL IN-GAME ENVIRONMENTS
    8.
    发明申请
    METHOD AND SYSTEM FOR RENDERING VIRTUAL IN-GAME ENVIRONMENTS 有权
    提供虚拟游戏环境的方法和系统

    公开(公告)号:US20130116046A1

    公开(公告)日:2013-05-09

    申请号:US13608635

    申请日:2012-09-10

    IPC分类号: A63F9/24

    摘要: Disclosed in some examples is a method of providing a computer-implemented game, the method includes rendering a display of a virtual in-game environment comprising an unlocked area and a locked area, an in-game player character controlled by a player of the game having access to the unlocked areas but being restricted from accessing the locked area; and using one or more processors, applying a visual effect to the locked area to distinguish the locked area from the unlocked area, the visual effect revealing one or more aspects of the unlocked area.

    摘要翻译: 在一些示例中公开的是提供计算机实现的游戏的方法,所述方法包括呈现包括解锁区域和锁定区域的虚拟游戏环境的显示,由游戏者的游戏者控制的游戏者角色 可以访问未锁定区域,但被限制进入锁定区域; 并且使用一个或多个处理器,将视觉效果应用于所述锁定区域以区分所述锁定区域与所述未锁定区域,所述视觉效果揭示所述未锁定区域的一个或多个方面。

    Data exchange between applications of an electronic device
    9.
    发明授权
    Data exchange between applications of an electronic device 有权
    电子设备应用之间的数据交换

    公开(公告)号:US08434157B1

    公开(公告)日:2013-04-30

    申请号:US13479843

    申请日:2012-05-24

    IPC分类号: G06F7/04

    摘要: An electronic device includes a requesting application and a hosting application. When the requesting application requests permission from the hosting application to access a category of data, the device identifies the requesting application and the permission request. The device awaits a user input to determine whether the user will permit the requesting application's request to be granted.

    摘要翻译: 电子设备包括请求应用和主机应用。 当请求应用程序请求主机应用程序访问数据类别的许可时,设备识别请求应用程序和许可请求。 设备等待用户输入以确定用户是否将允许请求应用的请求被授予。

    Method and system for generating travel routes based on wireless coverage
    10.
    发明授权
    Method and system for generating travel routes based on wireless coverage 有权
    基于无线覆盖生成旅行路线的方法和系统

    公开(公告)号:US08311741B1

    公开(公告)日:2012-11-13

    申请号:US13289299

    申请日:2011-11-04

    IPC分类号: H04B10/00

    摘要: Methods and systems for providing routing information to a user are disclosed. Based on a request for routing information between an origin and destination for a travel objective, wireless coverage data for the geographic area associated with the travel objective is received. A graph model for determining routes between the origin and destination is adjusted based at least in part on the wireless coverage data. According to particular aspects of the present disclosure, the graph model can be adjusted based on the wireless coverage data and at least additional parameter such as estimated trip time, average speed, distance, favored routes or traffic information. User information can be optionally provided and used to emphasize or deemphasize wireless coverage data in the determination of the route for the travel objective.

    摘要翻译: 公开了向用户提供路由信息的方法和系统。 基于对旅行目的地的起点和目的地之间路由信息的请求,接收与旅行目的相关联的地理区域的无线覆盖数据。 至少部分地基于无线覆盖数据来调整用于确定起点和目的地之间的路线的图形模型。 根据本公开的特定方面,可以基于无线覆盖数据和至少另外的参数(例如估计的跳闸时间,平均速度,距离,有利路线或交通信息)来调整图形模型。 可以可选地提供用户信息并用于在确定旅行目标的路线时强调或去强调无线覆盖数据。