摘要:
An augmented reality system includes a first scene and a second scene. Further, the augmented reality system includes a partially reflective surface positioned relative to the first scene, the second scene, and an audience to facilitate viewing of one of the first scene or the second scene through the partially reflective surface and to facilitate reflection of the other of the first scene or the second scene toward the audience as augmented reality imagery. A sensor of the augmented reality system is designed to detect and generate data indicative of a characteristic of the first scene, and a correlative effect system is operable to receive the data and adjust the second scene based thereon.
摘要:
A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
摘要:
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.
摘要:
A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
摘要:
A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
摘要:
A container for holding invisible elastic bands therein is described. The container includes two opposing walls with a cavity therebetween. A series of raised ridges are formed on the opposing side walls. The raised ridges are formed parallel with one another along each of the opposing walls, thereby allowing a user to insert a sheet within the container such that the invisible elastic bands reside safely between adjacent raised ridges. The container is shaped as an envelope with an unblocked opening and is sized to easily fit within a magician's pocket. Due to its size and shape, the magician can easily retrieve invisible elastic bands during a performance.
摘要:
The present invention relates to a valve bag for bulk material such as cement, gypsum, granulate, animal feed or similar, having a standing bottom, preferably a cross bottom or a block bottom, and having a valve bottom which is disposed opposite the standing bottom and into which a valve hose is inserted for filling the valve bag, wherein the valve hose is formed from a thermo material and a carrier material enveloping the thermo material, wherein the area proportion of the thermo material is smaller than the area proportion of the carrier material.
摘要:
Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.
摘要:
A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
摘要:
A system and method of making a remarkably bright high-gain reflective beam-splitter is presented. Each non-glued together touching layer of the multilayered film of the beam splitter has front and back reflective surfaces that additively increase the brightness. The system can include tables, step-down shelves, cutting bars, gripper units, tension units, a frame, a hoist assembly, and dollies. Constructing the beam-splitter can use grippers that slip slightly, as a function of applied tensioning force, along the trimmed edges of the multilayered film. This slip gripping scheme can result in constructing substantially coplanar sheets of the multilayered film that touch each other face to face and result in removing most of the air between the sheets. The planar integrity of the multilayered film of the high-gain reflective beam-splitter can be maintained at almost any desired display angle even when the high-gain reflective beam-splitter is as large as a standard theatrical stage.