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公开(公告)号:US20240359092A1
公开(公告)日:2024-10-31
申请号:US18764985
申请日:2024-07-05
申请人: Nintendo Co., Ltd.
发明人: Mitsuru KATAYAMA , Hiroyuki TAKEUCHI , Keisuke SEKO , Yoshitaka NAKANO , Yuta FUJITA , Tatsuya AJIMIZU
IPC分类号: A63F13/428 , A63F13/211 , A63F13/25
CPC分类号: A63F13/428 , A63F13/211 , A63F13/25
摘要: A system includes a display, one or more processors, and one or more memories to store instructions that, when executed by the one or more processors, cause the one or more processors to perform obtaining a direction in which a controller is present with respect to the display, showing on the display, an image including a first object and a second object, the first object being moved in accordance with a user input to the controller without being moved in accordance with the obtained direction, the second object presenting information on at least one of a user who operates the controller and/or the first object, and changing at least one of a display position and/or an orientation of the second object in accordance with the obtained direction.
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公开(公告)号:US12097427B1
公开(公告)日:2024-09-24
申请号:US17822608
申请日:2022-08-26
发明人: Matthew Joel Schaefer , Evan Jones , Adria Navarro Lopez , Max Ma , Robert Berkebile , Alex Elsayad
IPC分类号: A63F13/56 , A63F13/211 , A63F13/428
CPC分类号: A63F13/428 , A63F13/211 , A63F13/56
摘要: Controlling an avatar in an XR environment can be based on input(s) from external, non-XR computing devices, such as mobile devices. An external device can capture sensor data, audio data, and/or image data, which are processed by an avatar control system to determine a gesture performed by the user, gauge the level of intensity or excitement of the user, and/or infer the user's sentiment or emotional state. The avatar control system can generate a motion plan based on these inferences drawn from the external device sensor data based on a baseline animation or motion template. The system can generate avatar animations that have exaggerated or understated expressions relative to the user's real-world gestures, possibly exceeding limitations of a kinematic model that otherwise constrain the avatar's animations. The technology can enable users to control an avatar in an XR environment without specialized XR equipment.
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公开(公告)号:US12076639B2
公开(公告)日:2024-09-03
申请号:US17631606
申请日:2020-07-27
申请人: TS TECH CO., LTD.
发明人: Hiroyuki Kaku , Atsushi Kusano , Akira Miyoshi , Satoshi Suzuki , Munetaka Kowa , Yousuke Higashi , Yoshikazu Ito
IPC分类号: A63F13/428 , A63F13/57 , A63F13/803 , B60N2/90
CPC分类号: A63F13/428 , A63F13/57 , A63F13/803 , B60N2/90 , B60N2002/981
摘要: A seat experience system that allows an occupant to grasp the state of the system and feel secure about using the system is provided. In the seat experience system, a seat includes a seat body, and a sensor provided at the seat body and configured to acquire a measurement value for detection of a motion of the occupant seated on the seat body. A controller is connected to the sensor and capable of acquiring the measurement value from the sensor, and a seat experience device is connected to the controller and operable based on the measurement value. The seat experience device may be capable of communicating with a server. If the seat experience device detects a malfunction of the seat experience system, the seat experience device notifies the occupant of the malfunction and limits at least a subset of functions of the seat experience system.
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公开(公告)号:US12042724B2
公开(公告)日:2024-07-23
申请号:US17352063
申请日:2021-06-18
申请人: GREE, Inc.
发明人: Yosuke Kanaya
IPC分类号: A63F13/355 , A63F13/213 , A63F13/428 , A63F13/45 , A63F13/67 , A63F13/69 , A63F13/87 , A63F13/92
CPC分类号: A63F13/355 , A63F13/213 , A63F13/428 , A63F13/45 , A63F13/67 , A63F13/69 , A63F13/87 , A63F13/92 , A63F2300/5553 , A63F2300/638
摘要: Methods and apparatus are disclosed for video transmission. According to one example, computer-readable instructions, cause a computer to: generate motion data; distribute, toward terminal devices of a plurality of viewers via a communication line, the motion data; receive a webpage; receive operation data from a user interface; generate a second video related to a computer-implemented game on the basis of the operation data by using the received web page; distribute the second video toward the terminal devices of the plurality of viewers via the communication line; receive at least one of distribution related data; extract a selected game object out of a plurality of game objects to be used in the game; calculate a control parameter related to the selected game object on the basis of the distribution related data; generate the second video including the selected game object; and distribute the second video toward the terminal devices of the plurality of viewers.
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公开(公告)号:US12029970B2
公开(公告)日:2024-07-09
申请号:US18280503
申请日:2022-11-22
发明人: Hidesato Ikeya
IPC分类号: A63F13/211 , A63F13/218 , A63F13/24 , A63F13/428 , G06F3/01 , G06F3/04815
CPC分类号: A63F13/211 , A63F13/218 , A63F13/24 , A63F13/428 , G06F3/011 , G06F3/04815
摘要: A furniture-type apparatus on which a user can sit includes a leg sensor configured to be disposed on a surface in proximity to user legs and obtain a measurement value representing a displacement of each of the left and right legs as a virtual movement amount of the user in the virtual space, and a back sensor configured to be disposed on a part in proximity to a back of the user and recognize forward movement or backward movement in the virtual space, based on a displacement of the back, wherein the virtual movement amount and a recognition result indicating forward movement or backward movement are output as a virtual movement amount of forward movement or backward movement.
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公开(公告)号:US20240193880A1
公开(公告)日:2024-06-13
申请号:US18581217
申请日:2024-02-19
申请人: Snap Inc.
IPC分类号: G06T19/00 , A63F13/213 , A63F13/428 , G06F16/95 , G06T15/00 , H04W4/02 , H04W4/021
CPC分类号: G06T19/006 , A63F13/213 , A63F13/428 , G06T19/003 , H04W4/02 , H04W4/021 , G06F16/95 , G06T15/00
摘要: A context based augmented reality system can be used to display augmented reality elements over a live video feed on a client device. The augmented reality elements can be selected based on a number of context inputs generated by the client device. The context inputs can include location data of the client device and location data of nearby physical places that have preconfigured augmented elements. The preconfigured augmented elements can be preconfigured to exhibit a design scheme of the corresponding physical place.
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公开(公告)号:US20240176412A1
公开(公告)日:2024-05-30
申请号:US18505172
申请日:2023-11-09
发明人: Kalila Adir Shapiro , Pedro Federico Quijada Leyton , Aron Giuseppe Visciglia , David Erwan Damien Uberti , Lloyd Preston Stemple
IPC分类号: G06F3/01 , A63F13/424 , A63F13/428
CPC分类号: G06F3/011 , A63F13/424 , A63F13/428
摘要: A system for managing inputs to interactive content by a user, the system comprising a plurality of input modules configured to detect respective types of user inputs to the system, an input characterisation unit configured to determine a usage level of use of each input type in dependence upon the user inputs detected by the corresponding input modules, a module management unit configured to modify the operation of one or more input modules in dependence upon the respective level of use, and an input mapping unit configured to determine a mapping between detected user inputs and interactions with the content in dependence upon the modification of the operation of input modules.
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公开(公告)号:US11986728B2
公开(公告)日:2024-05-21
申请号:US17706592
申请日:2022-03-29
发明人: Hitoshi Kadota , Yusuke Ishihara
IPC分类号: G06F3/0481 , A63F13/212 , A63F13/428 , A63F13/65 , G02B27/01 , G06F3/0484
CPC分类号: A63F13/428 , A63F13/212 , A63F13/65 , G02B27/017 , G02B27/0179 , A63F2300/8082 , G02B2027/0187
摘要: A game processing method executed by an information processing device configured to perform transmission/reception of signals to/from a display part configured to be attachable to a head of a player to display a virtual image superimposed on an image in real space, the method includes causing the display part to display an image of a virtual object, adjusting at least one of a position or an orientation of the virtual object relative to the image in real space, based on an input of the player, causing the display part to display an image of a virtual game character so as to be arranged coinciding with the adjusted at least one of the position or the orientation of the virtual object, and hiding the image of the virtual object when the image of the game character is displayed.
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公开(公告)号:US20240131417A1
公开(公告)日:2024-04-25
申请号:US18195896
申请日:2023-05-09
发明人: Qianfu CAO , Yuan YAO
IPC分类号: A63F13/212 , A63F13/428
CPC分类号: A63F13/212 , A63F13/428
摘要: Disclosed herein are a method, apparatus and device for operating a shooting-type somatosensory game and a computer-readable storage medium. The method for operating the shooting-type somatosensory game comprises: after a preset shooting-type somatosensory game is started, mapping an operation button on a touch display module of a paired somatosensory device, the operation button comprising a shooting button; acquiring somatosensory data and button operation data from the somatosensory device; adjusting a position of a shooting crosshair on a graphical user interface of the shooting-type somatosensory game according to the somatosensory data; and if the operation data of the shooting button is received from the somatosensory device, performing a shooting operation based on a current crosshair position. The shooting-type somatosensory game method of the present disclosure has the advantages of low cost, wide applicability, strong game operability, etc.
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公开(公告)号:US20240087714A1
公开(公告)日:2024-03-14
申请号:US18515072
申请日:2023-11-20
申请人: Blue Goji LLC
发明人: Charles Huang , Christopher A. Larkin , Steven S.L. Toh , Koley C. Porter , Glenn F. Maynard , Coleman F. Fung
IPC分类号: G16H20/30 , A63B24/00 , A63F13/428
CPC分类号: G16H20/30 , A63B24/0003 , A63F13/428 , A63F13/211
摘要: An exercise machine with a more natural gait and computer gaming interface which, in some embodiments, further allows for a variable stride length while in use. In one configuration, each side of the exercise machine has a first crank assembly connected at an upper location on a pedal arm and a second crank connected at a middle location on the pedal arm, and a pedal is attached to a lower location of the pedal arm. The first crank assembly is connected to the pedal arm by a crank arm. The second crank assembly is connected to the pedal arm via a crank arm pivotally attached to a crank link. The path of each pedal is determined by the lengths of crank arms and crank links of the first and second crank assemblies rotating in synchronous motion.
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