Abstract:
A method for controlling a user computer is disclosed wherein a broadcast program is operable to transmit a broadcast to the user in the form of an audio/visual program, in addition to an encoded tone. This encoded tone is detected by the user computer and this information then transmitted to an intermediate node, an ARS (308). This tone is compared in a relational database (1704) to determine if there is matching information therein. This matching information is in the form of routing information to a destination node (1706) over the data network (306). This routing information is transmitted back to the user computer (1702) over the network (306). The user PC (1702) then utilizes this information to complete a connection with the destination node (1706). The tone is injected into the broadcast program by a program director at the broadcast station. This is effected through an input to a console (1606) which selects one of a plurality of tones in a tone database (1602). Therefore, the user can determine which of a plurality of destinations nodes (1706) on the network (306) are to be selected.
Abstract:
A device including a backplane and electrically controllable elements of an interconnected circuit system are controlled by a pluggable computer card. A processor in the pluggable computer card retrieves configuration data from the backplane device. The configuration data preferably indicates which of a set of protocols is to be used for establishing communication with a particular target circuit of the interconnected circuit system. Buffers in the pluggable computer card are used to temporarily store control instructions generated by the processor for real-time control of the electrically controllable elements of the device. Supporting other features of the invention, a backplane controller disposed in the device intercepts and generates electronic signals between multiple circuit cards connected to the device to facilitate communication therebetween. In one embodiment, the interconnected circuit system including pluggable computer card and electrically controllable elements are used to create a "live" toy such as a stuffed animal.
Abstract:
A system and method for reprogramming a device using programming data that is transmitted over a broadcast network. In one embodiment, a smart toy works cooperatively with an interactive television system to provide an easy-to-use means for reprogramming the toy. The interactive television system has a broadcast station that transmits a carousel of data modules over a unidirectional broadcast link to a group of receiving stations. A radio frequency (RF) transceiver in the receiving station and a corresponding transceiver in the toy provide a bidirectional communications link communicates over which the data modules are transmitted from the receiving station to the toy. The data modules (e.g., data files or application code) are used to reprogram the smart toy. Particular ones of the data modules are selected, either manually or by filtering them according to user preferences, and the toy is reprogrammed with the selected modules. The user preferences can be explicitly entered or they can be constructed by the system according to the use of the toy. The toy can serve as an input device for uploading user preferences or other data to the receiving station or broadcast station. The receiving station can transmit signals to the toy, which can then provide notifications or cues to a user.
Abstract:
To establish a specific relation between the owner and a virtual pet to enable the owner to feel that the virtual is a real pet. A speech inputted through a microphone (22) is recognized by a recognizing unit (20) and the speaking person is identified referring to a speaking person database (12). Predetermined phrases and words are registered in the database (12), and events corresponding to the phrases and words are stored in an event list (31). If the phrase or word uttered by the speaking person fulfills an even occurrence condition, an event (the pet calls or waggles its tail) corresponding to the recognized phrase or word is executed.
Abstract:
A method (figs. 10-13, 16-20, 25-37, 66, 69, 71, 75, 78, 80, 82, 88, 91, 93 abd 96) and apparatus (figs. 1-9, 14-15, 21-24, 38-65, 70, 72-74, 76-77, 81, 83-87, 89-90, 92 and 94-95) providing communication between a user and a computer network (120), audible at the location of a fanciful body (100), and providing oral motivational messages (fig. 29) to the user via this communication.
Abstract translation:一种方法(图10-13,16-20,25-37,66,69,71,75,78,80,82,88,91,93 abd 96)和装置(图1-9,14- 15,21-24,38-65,70,72-74,76-77,81,83-87,89-90,92和94-95),提供用户与计算机网络(120)之间的通信,可听见的 在一个奇特的身体(100)的位置,并通过该通信向用户提供口头激励消息(图29)。
Abstract:
A remote controlled apparatus (4), e.g., a remote controlled toy, for remote control from a remote control unit, e.g., a pocket torch (2). The apparatus is characterized in that it is adapted to respond to a sequence of light pulses which have a frequency of repetition that is lower than the maximum frequency which a human being can produce manually, e.g., by alternately turning the torch on and off. In a special embodiment, after a received sequence of light pulses, the apparatus is adapted to emit an acoustic acceptance signal by means of sound generator (15).
Abstract:
The present invention comprises a teaching toy that invites a child's interaction using an attractive play figure, for example a stuffed animal (2), to present more than one instructional modality (fig. 3) in mixed formats. If the inventive is presented in the form of a stuffed animal (2), the exterior of the animal would have a plurality of indicia (4) that the child could press. The indicia (4) is connected to switching circuitry (fig. 2) and those switches activate a logic circuit (fig. 3) containing preprogrammed instruction modalities (fig. 3) and play methods. Each inventive toy presents at least two distinct instruction modalities (fig. 3), for example, i) stating the name of a symbol and ii) querying a name of a symbol and providing response as a function of the answer given.
Abstract:
Apparatus for a wireless computer controlled toy system is disclosed, the apparatus including a computer system (100, 105, 110) operative to transmit a first transmission via a first wireless transmitter (110) and at least one toy (120) including a first wireless receiver (130), the toy receiving the first transmission via the first wireless receiver and operative to carry out at least one action based on said first transmission. A method for controlling the toy system is also disclosed.
Abstract:
An infant simulator is capable of emulating the care requirements of an infant and recording the quality of care and responsiveness of a person caring for the infant simulator and/or signaling the person caring for the infant simulator when care is required. The infant simulator is capable of (i) sensing the unacceptable environmental conditions of abusive impact, abusive compression, improper positioning, exposure to loud noises, overstimulation, exposure to smoke, exposure to direct sunlight and exposure to temperature extremes and to which the infant simulator is subjected, and (ii) periodically demanding that the student change the diaper, feed and burp the infant, rest the infant and rock the infant.
Abstract:
A programmable assembly toy including a multiplicity of toy elements which are joinable to define a player selectable structure including a plurality of controllable toy elements which are joinable by a player with the selectable structure, and a player programmable control system for controlling the operation of the plurality of controllable toy elements.