UN CURRENCY (VIRTUAL PAYMENT CARDS) ISSUED BY CENTRAL BANK OR OTHER ISSUER FOR MOBILE AND WEARABLE DEVICES

    公开(公告)号:WO2020109972A1

    公开(公告)日:2020-06-04

    申请号:PCT/IB2019/060131

    申请日:2019-11-25

    Abstract: Provided is a method for digital currency transfers via a mobile and wearable device. The method may include receiving a transfer request with a transfer amount in digital currency and user identification data associated with the user, retrieving payment data of the user associated with the identification data, generating an optical code encoding the payment data and the transfer amount. The method may continue with providing the optical code on a screen of the mobile and wearable device. On scanning of the optical code, a transfer receiving request is created. The method may continue with receiving a transfer receiving request to perform a payment transaction associated with the user, accessing a user account maintained by a currency issuance unit, and transferring the transfer amount in the digital currency from the user account to a recipient account associated with the recipient identification data.

    WEARABLE PERSONAL DIGITAL DEVICE FOR FACILITATING MOBILE DEVICE PAYMENTS AND PERSONAL USE
    2.
    发明申请
    WEARABLE PERSONAL DIGITAL DEVICE FOR FACILITATING MOBILE DEVICE PAYMENTS AND PERSONAL USE 审中-公开
    用于促进移动设备支付和个人使用的个人数字设备

    公开(公告)号:WO2016170445A3

    公开(公告)日:2016-12-15

    申请号:PCT/IB2016052035

    申请日:2016-04-11

    Abstract: Provided are a wearable personal digital device and related methods. The wearable personal digital device may comprise a processor, a display, biometric sensors, activity tracking sensors, a memory unit, a communication circuit, a housing, an input unit, a projector, a timepiece unit, a haptic touch control actuator, and a band. The processor may be operable to receive data from an external device, provide a notification to a user based on the data, receive a user input, and perform a command selected based on the user input. The communication circuit may be communicatively coupled to the processor and operable to connect to a wireless network and communicate with the external device. The housing may be adapted to enclose the components of the wearable personal digital device. The band may be adapted to attach to the housing and secure the wearable personal digital device on a user body.

    Abstract translation: 提供了一种可穿戴式个人数字设备及相关方法。 可戴式个人数字设备可以包括处理器,显示器,生物测定传感器,活动跟踪传感器,存储单元,通信电路,外壳,输入单元,投影仪,钟表单元,触觉触摸控制致动器和 带。 处理器可以可操作以从外部设备接收数据,基于数据向用户提供通知,接收用户输入,以及执行基于用户输入选择的命令。 通信电路可以通信地耦合到处理器并且可操作以连接到无线网络并与外部设备进行通信。 壳体可以适于包围可穿戴个人数字设备的部件。 带可以适于附接到壳体并且将可佩带的个人数字设备固定在用户身上。

    INTERNET-BASED PLATFORM AND MOBILE WEB-BASED PLATFORM COMBINING ONLINE AND OFFLINE GAMING, ADVERTISING, MOBILE AND WEARABLE DIGITAL CURRENCY TOKENS, AND COMMERCE PROVIDING FREE GAMES, FREE PRODUCTS, AND FREE SERVICES FREE OF INTERCHANGE FEES
    3.
    发明申请
    INTERNET-BASED PLATFORM AND MOBILE WEB-BASED PLATFORM COMBINING ONLINE AND OFFLINE GAMING, ADVERTISING, MOBILE AND WEARABLE DIGITAL CURRENCY TOKENS, AND COMMERCE PROVIDING FREE GAMES, FREE PRODUCTS, AND FREE SERVICES FREE OF INTERCHANGE FEES 审中-公开
    基于互联网的平台和基于移动网络的平台结合在线和离线游戏,广告,移动和可穿戴数字货币代币,以及商业提供免费游戏,免费产品和免费服务

    公开(公告)号:WO2016075598A2

    公开(公告)日:2016-05-19

    申请号:PCT/IB2015/058572

    申请日:2015-11-06

    Abstract: Provided are computer implemented methods for combining online and offline gaming, advertising, and commerce and providing free games, free products, and free services. The method may commence with receiving a buying request associated with a product from a user. The method may continue with providing an incentive to the user to play a game and receiving an indication that the user intends to play the game. In response to the indication, a payment amount associated with the game may be transferred from a user account. The payment amount associated with the game may constitute a predetermined portion of a payment amount associated with the product. The method may include receiving results of the game played by the user. Based on the results of the game, the user may be selectively provided with a discount for the product. The discount may be equal to the payment amount associated with the game.

    Abstract translation: 提供用于组合在线和离线游戏,广告和商业并提供免费游戏,免费产品和免费服务的计算机实现的方法。 该方法可以从接收与来自用户的产品相关联的购买请求开始。 该方法可继续向用户提供激励来玩游戏并接收用户打算玩游戏的指示。 响应于该指示,可以从用户账户转移与游戏相关联的支付金额。 与游戏相关的支付金额可以构成与产品相关的支付金额的预定部分。 该方法可以包括接收用户所玩的游戏的结果。 基于游戏的结果,用户可以选择性地为产品提供折扣。 折扣可能等于与游戏相关的付款金额。

    SYSTEMS AND METHODS FOR MESSAGING, CALLING, DIGITAL MULTIMEDIA CAPTURE AND PAYMENT TRANSACTIONS
    4.
    发明申请
    SYSTEMS AND METHODS FOR MESSAGING, CALLING, DIGITAL MULTIMEDIA CAPTURE AND PAYMENT TRANSACTIONS 审中-公开
    消息传递,呼叫,数字多媒体捕获和支付交易的系统和方法

    公开(公告)号:WO2016024183A2

    公开(公告)日:2016-02-18

    申请号:PCT/IB2015055809

    申请日:2015-07-31

    Abstract: Provided are computer implemented methods and systems for multimedia capture and payment transactions. According to the method, a first user input may be received. Based on the first user input, sensors may be initiated to capture multimedia. The method may further comprise receiving a second user input. Data associated with the first user input and the second user input may be analyzed. Based on the analysis, a multimedia capture mode or a payment transaction mode may be selectively selected. If the multimedia capture mode is selected, the captured multimedia may be recorded to a database. A type of the multimedia being recorded may be determined based on time between the first user input and the second user input. If the payment transaction mode is selected, transaction data may be received. Based on the transaction data, user payment data, and recipient payment data, a payment transaction may be performed.

    Abstract translation: 提供用于多媒体捕获和支付交易的计算机实现的方法和系统。 根据该方法,可以接收第一用户输入。 基于第一用户输入,可以启动传感器来捕获多媒体。 该方法还可以包括接收第二用户输入。 可以分析与第一用户输入和第二用户输入相关联的数据。 基于该分析,可以选择性地选择多媒体捕获模式或支付交易模式。 如果选择了多媒体捕获模式,则捕获的多媒体可以被记录到数据库中。 正在记录的多媒体的类型可以基于第一用户输入和第二用户输入之间的时间来确定。 如果选择支付交易模式,则可以接收交易数据。 基于交易数据,用户支付数据和收款人支付数据,可执行支付交易。

    WEARABLE PERSONAL DIGITAL DEVICE WITH CHANGEABLE BENDABLE BATTERY AND EXPANDABLE DISPLAY USED AS STANDALONE ELECTRONIC PAYMENT CARD
    5.
    发明申请
    WEARABLE PERSONAL DIGITAL DEVICE WITH CHANGEABLE BENDABLE BATTERY AND EXPANDABLE DISPLAY USED AS STANDALONE ELECTRONIC PAYMENT CARD 审中-公开
    具有可变弯曲电池和可扩展显示屏的个性化数字设备,可用作STANDALONE电子支付卡

    公开(公告)号:WO2015170253A1

    公开(公告)日:2015-11-12

    申请号:PCT/IB2015/053275

    申请日:2015-05-05

    Abstract: A wearable personal digital device(200) and methods for enlarging display space using the wearable personal digital device(200) are provided. The wearable personal digital device(200) may comprises a processor, a memory unit, an expandable display(208), a camera(218), a projector(210), a communication circuit, a swipe card reader(212), one or more biometric sensors(220,222), one or more accelerometers, a housing(204), and a band(202). The expandable display(208) is be communicatively coupled to the processor and configured to expand to enlarge display space using a flip up portion, detachable portion, or bending the expandable display(208). The band(202) may include one or more rechargeable batteries configured to power the wearable personal digital device(200). Biometric sensors(220,222) and accelerometers provide data for monitoring health and activity of the user. The swipe card reader(212) is configured to read payment card data.

    Abstract translation: 提供一种穿戴式个人数字设备(200)以及使用该可穿戴式个人数字设备(200)来扩大显示空间的方法。 可穿戴个人数字设备(200)可以包括处理器,存储器单元,可扩展显示器(208),相机(218),投影仪(210),通信电路,刷卡读卡器(212),一个或 更多的生物测定传感器(220,222),一个或多个加速度计,壳体(204)和带(202)。 可扩展显示器(208)可通信地耦合到处理器并且被配置为使用翻转部分,可拆卸部分或弯曲可扩展显示器(208)来扩大显示空间。 带(202)可以包括一个或多个被配置为为可穿戴个人数字设备(200)供电的可再充电电池。 生物特征传感器(220,222)和加速度计提供用于监测用户的健康和活动的数据。 刷卡读卡器(212)被配置为读取支付卡数据。

    SYSTEMS AND METHODS FOR PROVIDING EDUCATIONAL PRODUCTS AND SERVICES VIA CLOUD MASSIVE ONLINE OPEN COURSE
    6.
    发明申请
    SYSTEMS AND METHODS FOR PROVIDING EDUCATIONAL PRODUCTS AND SERVICES VIA CLOUD MASSIVE ONLINE OPEN COURSE 审中-公开
    通过大量在线开放课程提供教育产品和服务的系统和方法

    公开(公告)号:WO2014174399A3

    公开(公告)日:2015-02-26

    申请号:PCT/IB2014060554

    申请日:2014-04-09

    Abstract: Provided are methods and systems for delivering educational products and services via a cloud massive online open course. Users may access the cloud massive online open course at any point of time using a networked client device. Educational resources are stored on a remote server of a cloud provider and are delivered to users over a network using cloud computing services. Users are also provided with tools for interaction within a cloud education environment. Along the learning process users of the cloud massive online open course may communicate with each other within the cloud education environment and share educational content with each other. Users' learning activity may be graded through online assessment.

    Abstract translation: 提供了通过云计算在线开放课程提供教育产品和服务的方法和系统。 用户可以使用联网的客户端设备在任何时间点访问云在线开放课程。 教育资源存储在云提供商的远程服务器上,并通过使用云计算服务的网络传递给用户。 用户还可以在云教育环境中提供交互工具。 沿着学习过程,云中的用户大量在线开放课程可以在云教育环境中相互沟通,并相互分享教育内容。 用户的学习活动可以通过在线评估进行分级。

    SYSTEMS AND METHODS FOR PROVIDING EDUCATIONAL PRODUCTS AND SERVICES VIA CLOUD MASSIVE ONLINE OPEN COURSE
    7.
    发明申请
    SYSTEMS AND METHODS FOR PROVIDING EDUCATIONAL PRODUCTS AND SERVICES VIA CLOUD MASSIVE ONLINE OPEN COURSE 审中-公开
    通过大量在线开放课程提供教育产品和服务的系统和方法

    公开(公告)号:WO2014174399A2

    公开(公告)日:2014-10-30

    申请号:PCT/IB2014/060554

    申请日:2014-04-09

    Abstract: Provided are methods and systems for delivering educational products and services via a cloud massive online open course. Users may access the cloud massive online open course at any point of time using a networked client device. Educational resources are stored on a remote server of a cloud provider and are delivered to users over a network using cloud computing services. Users are also provided with tools for interaction within a cloud education environment. Along the learning process users of the cloud massive online open course may communicate with each other within the cloud education environment and share educational content with each other. Users' learning activity may be graded through online assessment.

    Abstract translation: 提供了通过云计算在线开放课程提供教育产品和服务的方法和系统。 用户可以使用联网的客户端设备在任何时间点访问云在线开放课程。 教育资源存储在云提供商的远程服务器上,并通过使用云计算服务的网络传递给用户。 用户还可以在云教育环境中提供交互工具。 沿着学习过程,云中的用户大量在线开放课程可以在云教育环境中相互沟通,并相互分享教育内容。 用户的学习活动可以通过在线评估进行分级。

    WEARABLE PERSONAL MINI CLOUD GAME AND MULTIMEDIA DEVICE
    8.
    发明申请
    WEARABLE PERSONAL MINI CLOUD GAME AND MULTIMEDIA DEVICE 审中-公开
    可爱的个人迷你游戏和多媒体设备

    公开(公告)号:WO2014162257A2

    公开(公告)日:2014-10-09

    申请号:PCT/IB2014060341

    申请日:2014-04-01

    Abstract: Provided is a wearable personal mini cloud game and multimedia device and systems and methods for accessing game and multimedia data using the wearable personal mini cloud game and multimedia device. The wearable personal mini cloud game and multimedia device comprises a processor, a memory unit, a communication circuit, and a housing. The processor is configured to communicate with a game and multimedia server over a network to transfer game and multimedia data according to a user request, and transmit the game and multimedia data to one or more external devices, the game and multimedia data being displayed or reproduced by the one or more external devices. The communication circuit is configured to communicate with the network and the one or more external devices.

    Abstract translation: 提供了一种可戴式个人迷你云游戏和多媒体设备以及使用可穿戴式个人迷你云游戏和多媒体设备访问游戏和多媒体数据的系统和方法。 可戴式个人迷你云游戏和多媒体设备包括处理器,存储单元,通信电路和外壳。 处理器被配置为通过网络与游戏和多媒体服务器通信,以根据用户请求传送游戏和多媒体数据,并将游戏和多媒体数据发送到一个或多个外部设备,显示或再现游戏和多媒体数据 由一个或多个外部设备。 通信电路被配置为与网络和一个或多个外部设备进行通信。

    METHODS AND SYSTEMS TO ADVERTISE AND SELL PRODUCTS OR SERVICES VIA A TABLE TABLET COMPUTER
    9.
    发明申请
    METHODS AND SYSTEMS TO ADVERTISE AND SELL PRODUCTS OR SERVICES VIA A TABLE TABLET COMPUTER 审中-公开
    通过表格计算机广告和销售产品或服务的方法和系统

    公开(公告)号:WO2014141076A2

    公开(公告)日:2014-09-18

    申请号:PCT/IB2014/059640

    申请日:2014-03-11

    Abstract: Provided is a table tablet computer for facilitating a process of ordering product items and making mobile device payments. The user may select product items via interface of the table tablet computer and send an order request to a merchant. Upon receipt of an order from the merchant, the user may send a check-out request to transfer payment for the order. Once the check-out request has been received, the merchant may transmit an invoice to the table tablet computer. The invoice may include a barcode, which may be scanned by a mobile device, a barcode scanner, an external device, or any other personal digital device of the user. The barcode may encode data associated with the order. The data associated with the order may include payment data of the merchant, the product items, and a total price of the order.

    Abstract translation: 提供一种用于促进订购产品项目并使移动设备付款的过程的平板电脑。 用户可以通过台式计算机的接口选择产品项目,并向商家发送订单请求。 在收到商家的订单后,用户可以发送退货请求以转移订单的付款。 收到退房请求后,商家可以向桌面平板电脑发送发票。 发票可以包括可由移动设备,条形码扫描器,外部设备或用户的任何其他个人数字设备扫描的条形码。 条形码可以编码与订单相关联的数据。 与订单相关联的数据可以包括商家的付款数据,产品项目和订单的总价格。

    WEARABLE PERSONAL DIGITAL FLEXIBLE CLOUD GAME, MULTIMEDIA, COMMUNICATION AND COMPUTING DEVICE
    10.
    发明申请
    WEARABLE PERSONAL DIGITAL FLEXIBLE CLOUD GAME, MULTIMEDIA, COMMUNICATION AND COMPUTING DEVICE 审中-公开
    数字数字灵活云游戏,多媒体,通讯和计算设备

    公开(公告)号:WO2014132192A1

    公开(公告)日:2014-09-04

    申请号:PCT/IB2014/059251

    申请日:2014-02-26

    Abstract: Provided is a wearable personal digital (WPD) flexible cloud game, multimedia, communication and computing device, a method for accessing game and multimedia data and performing communications using the WPD flexible cloud game, multimedia, communication and computing device, and a method for facilitating payments using a WPD flexible cloud game, multimedia, communication and computing device. The WPD flexible cloud game, multimedia, communication and computing device comprises a flexible display, a flexible power source, a processor, a memory unit, and a communication circuit. The processor is configured to communicate with a game and multimedia server and a communication server over a network to transfer game, multimedia and communication data, and transmit, upon a user's request, the game, multimedia and communication data to one or more external devices.

    Abstract translation: 提供了一种可穿戴个人数字(WPD)灵活的云游戏,多媒体,通信和计算设备,一种访问游戏和多媒体数据以及使用WPD灵活云游戏,多媒体,通信和计算设备进行通信的方法,以及一种促进 支付使用WPD灵活的云游戏,多媒体,通信和计算设备。 WPD灵活云游戏,多媒体,通信和计算设备包括灵活的显示器,灵活的电源,处理器,存储器单元和通信电路。 处理器被配置为通过网络与游戏和多媒体服务器和通信服务器进行通信,以传送游戏,多媒体和通信数据,并且根据用户的请求将游戏,多媒体和通信数据发送到一个或多个外部设备。

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