SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS
    3.
    发明申请
    SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS 审中-公开
    用于改善主要应用的图形性能的系统和方法

    公开(公告)号:WO2013040261A1

    公开(公告)日:2013-03-21

    申请号:PCT/US2012/055239

    申请日:2012-09-13

    Abstract: An application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has not been fully scanned out.

    Abstract translation: 一种应用/游戏服务器,包括处理应用/视频游戏程序代码的中央处理单元和处理图形命令的图形处理单元(GPU),并为应用/视频游戏生成一系列视频帧; 当响应于图形命令的执行正在创建视频帧时存储视频帧的一个或多个后缓冲器; 输出视频帧的前缓冲器,用于以指定的扫描频率一次显示一条扫描线;存储在前缓冲器中的扫描线的子集与垂直消隐间隔(VBI)相关联; 以及帧处理模块,用于在存储在前缓冲器中的先前视频帧的视频数据尚未被完全扫描之前开始将新完成的帧从后缓冲器复制到前缓冲器。

    SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS
    5.
    发明申请
    SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS 审中-公开
    用于改善主要应用的图形性能的系统和方法

    公开(公告)号:WO2013148595A2

    公开(公告)日:2013-10-03

    申请号:PCT/US2013/033744

    申请日:2013-03-25

    Applicant: ONLIVE, INC.

    Abstract: A system and method for efficiently processing a video stream using limited hardware and/or software resources. For example, one embodiment of a computer-implemented method for efficiently processing a video stream with a processor pipeline having a plurality of pipeline stages, comprises: identifying a bottleneck stage within the processor pipeline the bottleneck stage processing frames of the video stream; receiving a feedback signal from the bottleneck stage at one or more upstream stages, the feedback signal providing an indication of the speed at which the bottleneck stage is processing the frames of the video stream; and responsively adjusting the speed at which the one or more upstream stages are processing frames of the video stream to approximate the speed at which the bottleneck stage is processing the frames of the video stream.

    Abstract translation: 一种使用有限的硬件和/或软件资源有效地处理视频流的系统和方法。 例如,用于利用具有多个流水线级的处理器流水线高效地处理视频流的计算机实现的方法的一个实施例包括:识别处理器流水线内的瓶颈级处理视频流的帧的瓶颈级; 在一个或多个上游级接收来自瓶颈级的反馈信号,该反馈信号提供瓶颈级处理视频流的帧的速度的指示; 以及响应地调整所述一个或多个上游级处理所述视频流的帧的速度以接近所述瓶颈级处理所述视频流的帧的速度。

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