Abstract:
The present invention relates to a system and method that includes a camera, a display and a processor wherein the camera captures a series of environmental images of an object, device or structure as the object, device or structure is assembled or constructed and then environmental image sis compared with a reference image. In exemplary embodiments, a reference standard image is displayed and, a user proceeds to manipulate objects to try to conform to the displayed referenced image. Next, environmental images arc captured and a processor then compares the detected images against the reference standard and provides feedback to the user in the form of output that reflects compliance with the standard or a deviation from the standard. The feedback is provided, inter alia on a display panel so that the user can either confirm that the assembly is in conformance with the standard or see a graphical representation of how the assembly deviates from the standard. The present invention may be used as a teaching and instructional device, can be used as device to ensure quality control during manufacturing or assembly operations and may be used as an amusement device.
Abstract:
The present disclosure relates to a robotic system including one or more self-propelled motorized vehicles 120 (SPMV) whose motion is controlled in accordance with electronic image data acquired by one or more observing camera(s) 110 configured to image a scene including the SPMV 120. In some embodiments, the SPMV includes one or more on-board lights 124, and the SPMV is operated according to analyzing images acquired by the observing camera before and after an illumination transition of one or more of the point-lights. Some embodiments relate techniques to computer gaming and/or to stereoscopic image processing techniques.
Abstract:
The present disclosure relates to a robotic system including one or more self-propelled motorized vehicles 120 (SPMV) whose motion is controlled in accordance with electronic image data acquired by one or more observing camera(s) 110 configured to image a scene including the SPMV 120. In some embodiments, the SPMV includes one or more on-board lights 124, and the SPMV is operated according to analyzing images acquired by the observing camera before and after an illumination transition of one or more of the point-lights. Some embodiments relate techniques to computer gaming and/or to stereoscopic image processing techniques.
Abstract:
A token sorting apparatus is provided, the apparatus arranged to supplement a game using gaming tokens, the game having a plurality of stages, the sorting apparatus comprising: an entry aperture arranged to accept gaming tokens; a sorting mechanism arranged to sort gaming tokens according to a predetermined characteristic of the gaming tokens; a displacement member arranged to urge gaming tokens accepted by the entry aperture to the sorting mechanism; a camera arranged to obtain an image of the sorting mechanism and the displacement member; a display member in digital communication with the camera, the display member arranged to display the image to a user; and a signalling member arranged to provide a signal to the user, the signal being arranged to indicate a stage of the game or a status of the game. The invention aims to provide a readily available prompt to a user of a token sorting apparatus in order to maintain awareness of stages of play of the game and to optimise user performance.
Abstract:
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or "POV" view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules. Detection mechanisms for detecting positions of game pieces within the field of play via their colors are also disclosed.
Abstract:
The present invention relates to a system and method that includes a camera, a display and a processor wherein the camera captures a series of environmental images of an object, device or structure as the object, device or structure is assembled or constructed and then environmental image sis compared with a reference image. In exemplary embodiments, a reference standard image is displayed and, a user proceeds to manipulate objects to try to conform to the displayed referenced image. Next, environmental images arc captured and a processor then compares the detected images against the reference standard and provides feedback to the user in the form of output that reflects compliance with the standard or a deviation from the standard. The feedback is provided, inter alia on a display panel so that the user can either confirm that the assembly is in conformance with the standard or see a graphical representation of how the assembly deviates from the standard. The present invention may be used as a teaching and instructional device, can be used as device to ensure quality control during manufacturing or assembly operations and may be used as an amusement device.
Abstract:
A card dealing system incorporating playing cards with rank and suit information encoded thereon via micro-dots, and a shoe capable of reading such micro dots as a playing card is drawn from the shoe. A game controller unit determines the positioning of the micro-dots on the playing card, and determines the rank and suit information therefrom. The game controller thereby monitors the progress and status of a card game. The shoe includes a mechanism for increasing the force needed to pull a card from the shoe in certain circumstances,. The engagement of this mechanism may be tied to the rules of the game, or may relate to circumstances apart from the rules of the game, such as the detection of a cut card or a virtual cut card.
Abstract:
The invention is used for reliably automatically identifying a roulette winning sector and is characterised in that a colour video camera (1) is placed on the top part of a board (5) and is oriented towards the roulette wheel (2), a signal which is emitted by said video camera (1) and contains video data about the roulette wheel including the area of the ring of cells (3) is converted into a digital form, transmitted to a data processing device (6) and is analysed for determining the winning number and displaying the result on the board (5).
Abstract:
A detection system for detecting a winning number in a roulette game played on a roulette wheel having pockets for receiving a ball and having coloured pocket number regions corresponding to the respective pockets, includes a video camera for generating a video image of the roulette wheel including at least one coloured pocket number region and a corresponding pocket. The video data at an array of points in a first fixed area of the colour video image corresponding to a region through which the colour pocket number region will pass are sampled when the cylinder of the roulette wheel is spun. The identity of the coloured pocket number regions are determined from the sampled video data provided by the array of points. The video data is also sampled at a plurality of points in a second fixed area in which the ball can be expected to be when in the pocket corresponding to the identified coloured pocket number region. Whether or not the ball is in the pocket is determined using the sampled video data provided by the plurality of points and the identity of the identified coloured pocket numbered region is output as the winning number if the ball is determined to be in the corresponding pocket.
Abstract:
A surveillance system for recording and watching a gaming table comprises video camera (11) which is trained on the gaming table (1). The area viewed by the camera is changed in response to an input from a sensor (9) located on the gaming table (1), for example to move between viewing the wheel (3) and layout (5) of a roulette table.