SYSTEM AND METHOD FOR PROVIDING RECURSIVE FEEDBACK DURING AN ASSEMBLY OPERATION
    1.
    发明申请
    SYSTEM AND METHOD FOR PROVIDING RECURSIVE FEEDBACK DURING AN ASSEMBLY OPERATION 审中-公开
    在组装操作期间提供回馈反馈的系统和方法

    公开(公告)号:WO2013158750A3

    公开(公告)日:2013-12-05

    申请号:PCT/US2013036950

    申请日:2013-04-17

    Abstract: The present invention relates to a system and method that includes a camera, a display and a processor wherein the camera captures a series of environmental images of an object, device or structure as the object, device or structure is assembled or constructed and then environmental image sis compared with a reference image. In exemplary embodiments, a reference standard image is displayed and, a user proceeds to manipulate objects to try to conform to the displayed referenced image. Next, environmental images arc captured and a processor then compares the detected images against the reference standard and provides feedback to the user in the form of output that reflects compliance with the standard or a deviation from the standard. The feedback is provided, inter alia on a display panel so that the user can either confirm that the assembly is in conformance with the standard or see a graphical representation of how the assembly deviates from the standard. The present invention may be used as a teaching and instructional device, can be used as device to ensure quality control during manufacturing or assembly operations and may be used as an amusement device.

    Abstract translation: 本发明涉及一种包括相机,显示器和处理器的系统和方法,其中相机拍摄作为对象,装置或结构的装置或构造物体,装置或结构的一系列环境图像,然后环境图像 sis与参考图像进行比较。 在示例性实施例中,显示参考标准图像,并且用户继续操纵对象以尝试符合所显示的参考图像。 接下来,捕获环境图像,然后处理器将检测到的图像与参考标准进行比较,并以反映符合标准或偏离标准的输出形式向用户提供反馈。 特别是在显示面板上提供反馈,使得用户可以确认组件是否符合标准,或者看到组件如何偏离标准的图形表示。 本发明可以用作教学和教学装置,可以用作制造或组装操作期间的质量控制的装置,并且可以用作娱乐装置。

    METHOD AND SYSTEM FOR OPERATING A SELF-PROPELLED VEHICLE ACCORDING TO SCENE IMAGES
    2.
    发明申请
    METHOD AND SYSTEM FOR OPERATING A SELF-PROPELLED VEHICLE ACCORDING TO SCENE IMAGES 审中-公开
    根据场景图像操作自动车辆的方法和系统

    公开(公告)号:WO2010083259A3

    公开(公告)日:2011-03-10

    申请号:PCT/US2010020952

    申请日:2010-01-13

    Abstract: The present disclosure relates to a robotic system including one or more self-propelled motorized vehicles 120 (SPMV) whose motion is controlled in accordance with electronic image data acquired by one or more observing camera(s) 110 configured to image a scene including the SPMV 120. In some embodiments, the SPMV includes one or more on-board lights 124, and the SPMV is operated according to analyzing images acquired by the observing camera before and after an illumination transition of one or more of the point-lights. Some embodiments relate techniques to computer gaming and/or to stereoscopic image processing techniques.

    Abstract translation: 本公开涉及一种机器人系统,其包括一个或多个自走式机动车辆120(SPMV),其运动根据由被配置为对包括SPMV的场景成像的一个或多个观察照相机110获取的电子图像数据进行控制 在一些实施例中,SPMV包括一个或多个车载灯124,并且根据在一个或多个点光源的照明转换之前和之后分析由观察摄像机获取的图像来操作SPMV。 一些实施例将技术与计算机游戏和/或立体图像处理技术相关联。

    METHOD AND SYSTEM FOR OPERATING A SELF-PROPELLED VEHICLE ACCORDING TO SCENE IMAGES
    3.
    发明申请
    METHOD AND SYSTEM FOR OPERATING A SELF-PROPELLED VEHICLE ACCORDING TO SCENE IMAGES 审中-公开
    根据场景图像操作自动车辆的方法和系统

    公开(公告)号:WO2010083259A2

    公开(公告)日:2010-07-22

    申请号:PCT/US2010/020952

    申请日:2010-01-13

    Abstract: The present disclosure relates to a robotic system including one or more self-propelled motorized vehicles 120 (SPMV) whose motion is controlled in accordance with electronic image data acquired by one or more observing camera(s) 110 configured to image a scene including the SPMV 120. In some embodiments, the SPMV includes one or more on-board lights 124, and the SPMV is operated according to analyzing images acquired by the observing camera before and after an illumination transition of one or more of the point-lights. Some embodiments relate techniques to computer gaming and/or to stereoscopic image processing techniques.

    Abstract translation: 本公开涉及一种机器人系统,其包括一个或多个自走式机动车辆120(SPMV),其运动根据由被配置为对包括SPMV的场景成像的一个或多个观察照相机110获取的电子图像数据进行控制 在一些实施例中,SPMV包括一个或多个车载灯124,并且根据在一个或多个点光源的照明转换之前和之后分析由观察摄像机获取的图像来操作SPMV。 一些实施例将技术与计算机游戏和/或立体图像处理技术相关联。

    TOKEN SORTING APPARATUS
    4.
    发明申请

    公开(公告)号:WO2019155188A1

    公开(公告)日:2019-08-15

    申请号:PCT/GB2019/050280

    申请日:2019-01-31

    Abstract: A token sorting apparatus is provided, the apparatus arranged to supplement a game using gaming tokens, the game having a plurality of stages, the sorting apparatus comprising: an entry aperture arranged to accept gaming tokens; a sorting mechanism arranged to sort gaming tokens according to a predetermined characteristic of the gaming tokens; a displacement member arranged to urge gaming tokens accepted by the entry aperture to the sorting mechanism; a camera arranged to obtain an image of the sorting mechanism and the displacement member; a display member in digital communication with the camera, the display member arranged to display the image to a user; and a signalling member arranged to provide a signal to the user, the signal being arranged to indicate a stage of the game or a status of the game. The invention aims to provide a readily available prompt to a user of a token sorting apparatus in order to maintain awareness of stages of play of the game and to optimise user performance.

    AUGMENTED REALITY GAMING SYSTEMS AND METHODS
    5.
    发明申请
    AUGMENTED REALITY GAMING SYSTEMS AND METHODS 审中-公开
    已建立的现实游戏系统和方法

    公开(公告)号:WO2016037049A1

    公开(公告)日:2016-03-10

    申请号:PCT/US2015/048527

    申请日:2015-09-04

    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or "POV" view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules. Detection mechanisms for detecting positions of game pieces within the field of play via their colors are also disclosed.

    Abstract translation: 公开了一种增强现实(AR)游戏系统,其中真实世界的对象被转换成AR地形元素,并且AR事件产生真实世界的影响。 游戏环境是使用真实世界的对象来设置的,这些对象包括日常物体和玩游戏的游戏。 当在执行游戏系统的模块的计算设备的屏幕上观看时,日常物体被变换成AR地形的元素,同时可以通过各种控制来增强游戏件。 考虑到多个观看模式,例如,第三人称视图,来自所选择的游戏部分或分割屏幕视图的第一人物视图或“POV”视图,以观看游戏领域。 增强控件的一个子集可以由用户激活以执行AR事件,其中一些可能具有真实世界的影响。 AR事件是根据游戏规则执行的。 还公开了通过其颜色来检测游戏场内的游戏片段的位置的检测机构。

    SYSTEM AND METHOD FOR PROVIDING RECURSIVE FEEDBACK DURING AN ASSEMBLY OPERATION
    6.
    发明申请
    SYSTEM AND METHOD FOR PROVIDING RECURSIVE FEEDBACK DURING AN ASSEMBLY OPERATION 审中-公开
    用于在组装操作期间提供递推式反馈的系统和方法

    公开(公告)号:WO2013158750A2

    公开(公告)日:2013-10-24

    申请号:PCT/US2013/036950

    申请日:2013-04-17

    Abstract: The present invention relates to a system and method that includes a camera, a display and a processor wherein the camera captures a series of environmental images of an object, device or structure as the object, device or structure is assembled or constructed and then environmental image sis compared with a reference image. In exemplary embodiments, a reference standard image is displayed and, a user proceeds to manipulate objects to try to conform to the displayed referenced image. Next, environmental images arc captured and a processor then compares the detected images against the reference standard and provides feedback to the user in the form of output that reflects compliance with the standard or a deviation from the standard. The feedback is provided, inter alia on a display panel so that the user can either confirm that the assembly is in conformance with the standard or see a graphical representation of how the assembly deviates from the standard. The present invention may be used as a teaching and instructional device, can be used as device to ensure quality control during manufacturing or assembly operations and may be used as an amusement device.

    Abstract translation: 本发明涉及包括照相机,显示器和处理器的系统和方法,其中照相机捕获物体,装置或结构的一系列环境图像作为物体,装置或结构 组装或构造,然后将环境图像与参考图像进行比较。 在示例性实施例中,显示参考标准图像,并且用户继续操纵对象以尝试符合所显示的参考图像。 接下来,拍摄环境图像,然后处理器将检测到的图像与参考标准进行比较,并以输出形式向用户提供反馈,反映符合标准或偏离标准。 在显示面板上提供反馈(尤其是),以便用户可以确认组件符合标准或查看组件偏离标准的图形表示。 本发明可以用作教学和指导装置,可以用作装置以确保制造或组装操作期间的质量控制,并且可以用作娱乐装置。

    INTELLIGENT TABLE GAME SYSTEM
    7.
    发明申请
    INTELLIGENT TABLE GAME SYSTEM 审中-公开
    智能桌游戏系统

    公开(公告)号:WO2013116297A1

    公开(公告)日:2013-08-08

    申请号:PCT/US2013/023786

    申请日:2013-01-30

    Abstract: A card dealing system incorporating playing cards with rank and suit information encoded thereon via micro-dots, and a shoe capable of reading such micro dots as a playing card is drawn from the shoe. A game controller unit determines the positioning of the micro-dots on the playing card, and determines the rank and suit information therefrom. The game controller thereby monitors the progress and status of a card game. The shoe includes a mechanism for increasing the force needed to pull a card from the shoe in certain circumstances,. The engagement of this mechanism may be tied to the rules of the game, or may relate to circumstances apart from the rules of the game, such as the detection of a cut card or a virtual cut card.

    Abstract translation: 一种卡片交易系统,其中包含通过微点在其上编码的等级和西装信息的扑克牌,并且从鞋中抽出能够读取诸如纸牌的微点的鞋。 游戏控制器单元确定微点在扑克牌上的位置,并从其确定排名和诉讼信息。 游戏控制器由此监视纸牌游戏的进度和状态。 该鞋包括在某些情况下增加从鞋中拉出卡所需的力的机构。 该机制的参与可能与游戏的规则相关,或者可能与除游戏规则之外的情况有关,例如检测切割卡或虚拟切割卡。

    AUTOMATIC IDENTIFICATION OF A ROULETTE WINNING NUMBER
    8.
    发明申请
    AUTOMATIC IDENTIFICATION OF A ROULETTE WINNING NUMBER 审中-公开
    ROULETTE获奖号码的自动识别

    公开(公告)号:WO2005058439A1

    公开(公告)日:2005-06-30

    申请号:PCT/RU2004/000482

    申请日:2004-11-30

    Abstract: The invention is used for reliably automatically identifying a roulette winning sector and is characterised in that a colour video camera (1) is placed on the top part of a board (5) and is oriented towards the roulette wheel (2), a signal which is emitted by said video camera (1) and contains video data about the roulette wheel including the area of the ring of cells (3) is converted into a digital form, transmitted to a data processing device (6) and is analysed for determining the winning number and displaying the result on the board (5).

    Abstract translation: 本发明用于可靠地自动识别轮盘获胜扇区,其特征在于,彩色摄像机(1)被放置在板(5)的顶部并且朝向轮盘轮(2)定向,信号 由所述摄像机(1)发射,并且包含关于包括小区环的区域(3)的轮盘的视频数据被转换为数字形式,被发送到数据处理设备(6),并被分析以确定 获奖号码并在板上显示结果(5)。

    ROULETTE WHEEL WINNING NUMBER DETECTION METHOD AND APPARATUS
    9.
    发明申请
    ROULETTE WHEEL WINNING NUMBER DETECTION METHOD AND APPARATUS 审中-公开
    ROULETTE车轮获取号码检测方法和装置

    公开(公告)号:WO01055988A1

    公开(公告)日:2001-08-02

    申请号:PCT/GB2001/000276

    申请日:2001-01-24

    CPC classification number: A63F5/00 A63F2009/2435 A63F2009/2445 G07F17/3213

    Abstract: A detection system for detecting a winning number in a roulette game played on a roulette wheel having pockets for receiving a ball and having coloured pocket number regions corresponding to the respective pockets, includes a video camera for generating a video image of the roulette wheel including at least one coloured pocket number region and a corresponding pocket. The video data at an array of points in a first fixed area of the colour video image corresponding to a region through which the colour pocket number region will pass are sampled when the cylinder of the roulette wheel is spun. The identity of the coloured pocket number regions are determined from the sampled video data provided by the array of points. The video data is also sampled at a plurality of points in a second fixed area in which the ball can be expected to be when in the pocket corresponding to the identified coloured pocket number region. Whether or not the ball is in the pocket is determined using the sampled video data provided by the plurality of points and the identity of the identified coloured pocket numbered region is output as the winning number if the ball is determined to be in the corresponding pocket.

    Abstract translation: 一种检测系统,用于检测在具有用于接收球的凹坑并具有与各个口袋相对应的彩色口袋数区域的具有凹坑的轮盘赌轮上玩的轮盘游戏的获胜号码,包括用于生成包括在其中的轮盘赌的视频图像的摄像机 至少一个彩色口袋号码区域和相应的口袋。 当旋转轮盘的圆筒旋转时,将对应于色卡号区域将通过的区域的彩色视频图像的第一固定区域中的点阵列处的视频数据进行采样。 彩色口袋号码区域的身份由点阵数据提供的采样视频数据确定。 在第二固定区域中的多个点也对视频数据进行采样,在第二固定区域中,可以预期球在与所识别的彩色口袋号码区域对应的口袋中。 使用由多个点提供的采样视频数据确定球是否在口袋中,并且如果确定球在相应的口袋中,则将所识别的彩色口袋编号区域的身份输出为中奖号码。

    A SURVEILLANCE SYSTEM FOR A GAMING TABLE
    10.
    发明申请
    A SURVEILLANCE SYSTEM FOR A GAMING TABLE 审中-公开
    一个游戏表的监视系统

    公开(公告)号:WO00074803A1

    公开(公告)日:2000-12-14

    申请号:PCT/GB2000/002160

    申请日:2000-06-05

    CPC classification number: A63F5/00 A63F3/00157 A63F2009/2435 A63F2009/2442

    Abstract: A surveillance system for recording and watching a gaming table comprises video camera (11) which is trained on the gaming table (1). The area viewed by the camera is changed in response to an input from a sensor (9) located on the gaming table (1), for example to move between viewing the wheel (3) and layout (5) of a roulette table.

    Abstract translation: 用于记录和观看游戏桌的监视系统包括在游戏桌(1)上训练的摄像机(11)。 照相机所观看的区域响应于来自位于游戏台(1)上的传感器(9)的输入而改变,例如在观看轮子(3)和轮盘赌桌布局(5)之间移动。

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