Seamless host migration based on NAT type
    1.
    发明授权
    Seamless host migration based on NAT type 有权
    基于NAT类型的无缝主机迁移

    公开(公告)号:US08560707B2

    公开(公告)日:2013-10-15

    申请号:US12235438

    申请日:2008-09-22

    摘要: Systems and methods of the present invention for maintaining network data distribution are provided. Network data may be distributed in such as manner as to allow a network session to weather interrupted communications between host and clients without significant loss of data. Embodiments of the present invention provide for one or more clients to serve as backup host(s) for the network session, such determinations including the use of NAT profile information. When the other clients transmit data to the host, they may also transmit the data to one or more backup hosts if there are any indications of interrupted communication.

    摘要翻译: 提供了用于维护网络数据分布的本发明的系统和方法。 网络数据可以以允许网络会话在主机和客户端之间中断通信而不显着数据丢失的方式来分发。 本发明的实施例提供一个或多个客户端用作网络会话的备份主机,这样的确定包括使用NAT简档信息。 当其他客户端向主机发送数据时,如果有任何中断通信的指示,它们也可以将数据发送到一个或多个备份主机。

    METHOD AND APPARATUS FOR ADJUSTMENT OF GAME PARAMETERS BASED ON MEASUREMENT OF USER PERFORMANCE
    3.
    发明申请
    METHOD AND APPARATUS FOR ADJUSTMENT OF GAME PARAMETERS BASED ON MEASUREMENT OF USER PERFORMANCE 有权
    用于基于用户性能测量调整游戏参数的方法和装置

    公开(公告)号:US20110269528A1

    公开(公告)日:2011-11-03

    申请号:US13183297

    申请日:2011-07-14

    申请人: Mark Lester JACOB

    发明人: Mark Lester JACOB

    IPC分类号: A63F9/24

    摘要: Methods, apparatuses, and techniques for adjustment of game parameters based on users' performance are described. During play of a game a user's performance is monitored. It is then determined if the player's performance is within a desired range of performance, and game parameters are adjusted if the user's performance is outside the desired range. In a multi-player game, parameters can be adjusted differently for each of the players to make the overall game play more competitive.

    摘要翻译: 描述了基于用户的性能来调整游戏参数的方法,装置和技术。 在玩游戏期间,监视用户的表现。 然后确定玩家的表现是否在期望的性能范围内,并且如果用户的表现超出期望的范围,则调整游戏参数。 在多玩家游戏中,参数可以针对每个玩家进行不同的调整,使整体游戏更具竞争力。

    Soft tissue attachment system and method
    4.
    发明授权
    Soft tissue attachment system and method 有权
    软组织贴附系统及方法

    公开(公告)号:US07476255B2

    公开(公告)日:2009-01-13

    申请号:US10748706

    申请日:2003-12-30

    IPC分类号: A61F2/36

    摘要: A system and method is provided in which natural bone removed during a joint surgery is retained along with the natural attachment of the associated soft tissues. For instance, in a hip surgery, a portion of the greater trochanter is removed while retaining the soft tissue attachments. An implant and the bone portion are provided with mating features, such as a keystone configuration. The keystone configuration can include mating male and female dovetail configurations. The bone portion can be engaged to the mating feature of the implant to support the natural bone and its soft tissue attachment in an anatomically appropriate position.

    摘要翻译: 提供了一种系统和方法,其中在关节手术期间除去的天然骨与伴随的软组织的自然附着一起被保留。 例如,在髋关节手术中,在保留软组织附件的同时移除大转子的一部分。 植入物和骨部分具有配合特征,例如梯形构型。 梯形构造可以包括配合的公母和燕尾燕尾配置。 骨部分可以接合到植入物的配合特征,以在解剖学适当的位置支撑天然骨骼及其软组织附着。

    METHOD AND APPARATUS FOR ADJUSTMENT OF GAME PARAMETERS BASED ON MEASUREMENT OF USER PERFORMANCE
    5.
    发明申请
    METHOD AND APPARATUS FOR ADJUSTMENT OF GAME PARAMETERS BASED ON MEASUREMENT OF USER PERFORMANCE 审中-公开
    用于基于用户性能测量调整游戏参数的方法和装置

    公开(公告)号:US20080268943A1

    公开(公告)日:2008-10-30

    申请号:US12105174

    申请日:2008-04-17

    申请人: Mark Lester Jacob

    发明人: Mark Lester Jacob

    IPC分类号: G06F17/00

    摘要: Methods, apparatuses, and techniques for adjustment of game parameters based on users' performance are described. During play of a game a user's performance is monitored. It is then determined if the player's performance is within a desired range of performance, and game parameters are adjusted if the user's performance is outside the desired range. In a multi-player game, parameters can be adjusted differently for each of the players to make the overall game play more competitive.

    摘要翻译: 描述了基于用户的性能来调整游戏参数的方法,装置和技术。 在玩游戏期间,监视用户的表现。 然后确定玩家的表现是否在期望的性能范围内,并且如果用户的表现超出期望的范围,则调整游戏参数。 在多玩家游戏中,参数可以针对每个玩家进行不同的调整,使整体游戏更具竞争力。

    Ratcheting strut
    7.
    发明授权
    Ratcheting strut 有权
    棘轮支柱

    公开(公告)号:US09474552B2

    公开(公告)日:2016-10-25

    申请号:US13464502

    申请日:2012-05-04

    IPC分类号: A61B17/64 A61B17/66 A61B17/70

    摘要: A ratcheting strut comprising: (a) a ratchet box including a through passage; (b) a first tube sized to extend at least partially through the passage, the first tube including ratchet teeth that engage corresponding ratchet teeth of the ratchet box; (c) a second tube mounted to the ratchet box in parallel with the first tube, the second tube operatively coupled to a second fixation adapter; and (d) a threaded rod operatively coupled to a nut and a first fixation adapter, the threaded rod repositionably mounted to the first tube, where the nut is operatively coupled and repositionable with respect to the first tube.

    摘要翻译: 一种棘轮支柱,包括:(a)棘轮箱,包括通道; (b)第一管,其尺寸设置成至少部分地延伸通过所述通道,所述第一管包括与所述棘轮箱的相应棘齿啮合的棘轮齿; (c)与第一管平行地安装到棘轮箱的第二管,第二管可操作地联接到第二固定适配器; 和(d)可操作地联接到螺母和第一固定适配器的螺纹杆,所述螺杆可重新定位地安装到第一管,其中螺母可操作地联接并相对于第一管可重新定位。

    RATCHETING STRUT
    9.
    发明申请
    RATCHETING STRUT 有权
    冲击条纹

    公开(公告)号:US20140276822A1

    公开(公告)日:2014-09-18

    申请号:US13826735

    申请日:2013-03-14

    IPC分类号: A61B17/64

    CPC分类号: A61B17/6416 A61B17/66

    摘要: A ratcheting strut comprising: (a) a ratchet box including a through passage; (b) a first tube sized to extend at least partially through the passage, the first tube including teeth that engage corresponding teeth of the ratchet box; (c) a second tube mounted to the ratchet box in parallel with the first tube, the second tube operatively coupled to a second fixation adapter; and, (d) a threaded rod operatively coupled to a nut and a first fixation adapter, the threaded rod repositionably mounted to the first tube, where the nut is operatively coupled and repositionable with respect to the first tube.

    摘要翻译: 一种棘轮支柱,包括:(a)棘轮箱,包括通道; (b)第一管,其尺寸设计成至少部分地延伸穿过通道,所述第一管包括啮合棘轮箱的相应齿的齿; (c)与第一管平行地安装到棘轮箱的第二管,第二管可操作地联接到第二固定适配器; 和(d)可操作地联接到螺母和第一固定适配器的螺纹杆,所述螺杆可重新定位地安装到第一管,其中螺母可操作地联接并相对于第一管可重新定位。

    METHOD AND APPARATUS FOR DYNAMICALLY ADJUSTING GAME OR OTHER SIMULATION DIFFICULTY
    10.
    发明申请
    METHOD AND APPARATUS FOR DYNAMICALLY ADJUSTING GAME OR OTHER SIMULATION DIFFICULTY 有权
    动态调整游戏或其他模拟困难的方法和装置

    公开(公告)号:US20080266250A1

    公开(公告)日:2008-10-30

    申请号:US12105177

    申请日:2008-04-17

    申请人: Mark Lester Jacob

    发明人: Mark Lester Jacob

    IPC分类号: G09G5/00

    摘要: A method for use with a simulation includes running the simulation, receiving information from a control interface used by a user to interact with the simulation, analyzing the received information, forming at least an indication of the user's level of skill based on the analysis of the received information, and adjusting a difficulty level of the simulation based on the indication of the user's level of skill. A storage medium storing a computer program executable by a processor based system and an apparatus for use with a simulation are also disclosed.

    摘要翻译: 一种与仿真一起使用的方法包括运行仿真,从用户使用的控制接口接收与仿真交互的信息,分析所接收的信息,至少形成用户的技能水平的指示,基于对 接收到的信息,并且基于用户的技能水平的指示来调整模拟的难度级别。 还公开了一种存储可由基于处理器的系统执行的计算机程序的存储介质和用于模拟的装置。