Determination of a reputation of an on-line game player
    1.
    发明授权
    Determination of a reputation of an on-line game player 有权
    确定在线游戏玩家的声誉

    公开(公告)号:US08221238B1

    公开(公告)日:2012-07-17

    申请号:US11313103

    申请日:2005-12-20

    IPC分类号: G06F17/00

    摘要: A reputation of an on-line gamer is calculated in accordance with feedback about the gamer provided by other players. The gamer's reputation is determined in accordance with the number of players the gamer has encountered via game play, the number of players who have indicated that they prefer to play with the gamer again, and the number of players who have indicated that they prefer not to play with the gamer again. Parameters used to determine the gamer's reputation can be weighted and/or decayed to allow a more dynamic and temporally accurate determination of the gamer's reputation. Players can observe other players' reputations.

    摘要翻译: 根据对其他玩家提供的玩家的反馈,计算在线玩家的声誉。 玩家的声誉根据游戏玩家通过游戏玩家的玩家人数确定,玩家表示喜欢再次玩游戏玩家的玩家人数以及表示不喜欢游戏玩家的玩家人数 再次玩游戏玩家。 用于确定玩家声誉的参数可以被加权和/或衰减,以允许更加动态和时间上准确地确定玩家的声誉。 玩家可以观察其他玩家的声誉。

    On-line gaming session and party management
    4.
    发明授权
    On-line gaming session and party management 有权
    在线游戏会议和派对管理

    公开(公告)号:US08585501B2

    公开(公告)日:2013-11-19

    申请号:US11312959

    申请日:2005-12-20

    IPC分类号: A63F9/24

    摘要: A game hosting service manages game sessions and groups of players. The service creates, starts, and ends a game session. The service also manages the joining and deleting of players and groups of players both prior to and during game play. The service collects, stores, and optionally arbitrates statistics for each player such a game score and relative ranking with other players. The service assigns a group ID to a group of players to allow the group to migrate across game sessions. The game hosting service utilizes session management APIs to nest multiple sessions, thus enabling groups of players to remain intact across multiple sessions.

    摘要翻译: 游戏托管服务管理游戏会话和玩家组。 该服务创建,启动和结束游戏会话。 该服务还在游戏之前和之中管理玩家和玩家组的加入和删除。 该服务收集,存储和可选地对每个玩家的统计数据进行游戏得分以及与其他玩家的相对排名。 该服务将组ID分配给一组玩家,以允许组在游戏会话之间迁移。 游戏托管服务利用会话管理API来嵌套多个会话,从而使多组玩家在多个会话中保持不变。

    User-centric method of aggregating information sources to reinforce digital identity
    5.
    发明授权
    User-centric method of aggregating information sources to reinforce digital identity 有权
    以用户为中心的聚合信息源的方法来加强数字身份

    公开(公告)号:US08876606B2

    公开(公告)日:2014-11-04

    申请号:US11005674

    申请日:2004-12-07

    IPC分类号: A63F9/24 A63F13/30

    摘要: Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.

    摘要翻译: 在与远程服务通信的游戏控制台中提供数字身份或简档的系统和方法。 创建了一个“玩家简介”,作为服务和应用程序的构建块,旨在创建游戏玩家的社交社区并增加玩家之间的关系。 根据本发明,游戏者简档是与特定用户相关的整体信息(例如,元数据)。 Gamer Profile是从一系列服务开发的,这些服务以有意义的方式收集和公开这些信息给社区。 可以包括由其他用户提供的反馈信息以进一步增强简档。 Gamer Profile还提供个性化功能,使用户可以自定义游戏体验。