SYSTEM AND METHOD FOR CONFIGURING GAME DATA ABOUT PLAYERS
    5.
    发明申请
    SYSTEM AND METHOD FOR CONFIGURING GAME DATA ABOUT PLAYERS 有权
    用于配置关于玩家的游戏数据的系统和方法

    公开(公告)号:US20110319174A1

    公开(公告)日:2011-12-29

    申请号:US13227209

    申请日:2011-09-07

    IPC分类号: A63F9/24

    摘要: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.

    摘要翻译: 通过使用服务在系统中的用户之间共享信息。 该服务从至少两个不同的游戏应用程序接收信息,每个游戏应用程序具有定义来自游戏应用程序以与服务共享的信息的配置文件(由公共模式定义)。 还在执行所述游戏应用程序之一的计算机上执行的中间程序从所述配置文件定义的应用程序接收信息,并存储从应用程序接收到的信息的至少一部分。 当中介通过网络与服务通信时,信息的至少一部分被发送到服务,其中服务基于由所述服务接收的信息提供关于所述至少两个游戏应用的用户的信息。

    User-centric method of aggregating information sources to reinforce digital identity
    7.
    发明授权
    User-centric method of aggregating information sources to reinforce digital identity 有权
    以用户为中心的聚合信息源的方法来加强数字身份

    公开(公告)号:US08876606B2

    公开(公告)日:2014-11-04

    申请号:US11005674

    申请日:2004-12-07

    IPC分类号: A63F9/24 A63F13/30

    摘要: Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.

    摘要翻译: 在与远程服务通信的游戏控制台中提供数字身份或简档的系统和方法。 创建了一个“玩家简介”,作为服务和应用程序的构建块,旨在创建游戏玩家的社交社区并增加玩家之间的关系。 根据本发明,游戏者简档是与特定用户相关的整体信息(例如,元数据)。 Gamer Profile是从一系列服务开发的,这些服务以有意义的方式收集和公开这些信息给社区。 可以包括由其他用户提供的反馈信息以进一步增强简档。 Gamer Profile还提供个性化功能,使用户可以自定义游戏体验。

    Determination of a reputation of an on-line game player
    9.
    发明授权
    Determination of a reputation of an on-line game player 有权
    确定在线游戏玩家的声誉

    公开(公告)号:US08221238B1

    公开(公告)日:2012-07-17

    申请号:US11313103

    申请日:2005-12-20

    IPC分类号: G06F17/00

    摘要: A reputation of an on-line gamer is calculated in accordance with feedback about the gamer provided by other players. The gamer's reputation is determined in accordance with the number of players the gamer has encountered via game play, the number of players who have indicated that they prefer to play with the gamer again, and the number of players who have indicated that they prefer not to play with the gamer again. Parameters used to determine the gamer's reputation can be weighted and/or decayed to allow a more dynamic and temporally accurate determination of the gamer's reputation. Players can observe other players' reputations.

    摘要翻译: 根据对其他玩家提供的玩家的反馈,计算在线玩家的声誉。 玩家的声誉根据游戏玩家通过游戏玩家的玩家人数确定,玩家表示喜欢再次玩游戏玩家的玩家人数以及表示不喜欢游戏玩家的玩家人数 再次玩游戏玩家。 用于确定玩家声誉的参数可以被加权和/或衰减,以允许更加动态和时间上准确地确定玩家的声誉。 玩家可以观察其他玩家的声誉。