Customization of GUI layout based on history of use
    3.
    发明授权
    Customization of GUI layout based on history of use 有权
    基于使用历史定制GUI布局

    公开(公告)号:US09009588B2

    公开(公告)日:2015-04-14

    申请号:US13631536

    申请日:2012-09-28

    Abstract: A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch interface are disposed on at least one of the major surfaces. A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; and c) adjust a layout of content shown on the display according to a probability of one or more actions that may be taken with the one or more active elements.

    Abstract translation: 公开了一种手持电子设备,操作方法和计算机可读介质。 该装置可以包括具有一个或多个主表面的壳体。 视觉显示和触摸界面设置在至少一个主表面上。 处理器可操作地耦合到视觉显示和触摸屏。 可由处理器执行的指令可以被配置为a)在包含一个或多个有效元件的视觉显示器上呈现图像; b)将触摸界面的一个或多个活动部分与视觉显示器上的图像中的一个或多个相应的活动元件相关联; 以及c)根据与所述一个或多个活动元件可以采取的一个或多个动作的概率来调整所述显示器上显示的内容的布局。

    Customization of GUI layout based on history of use
    5.
    发明授权
    Customization of GUI layout based on history of use 有权
    基于使用历史定制GUI布局

    公开(公告)号:US09448701B2

    公开(公告)日:2016-09-20

    申请号:US13631583

    申请日:2012-09-28

    Abstract: A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a processor is operably coupled to a visual display and touch screen. Instructions executable by the processor may be configured to a) present an image on the visual display containing one or more active elements; b) correlate one or more active portions of the touch interface to one or more corresponding active elements in the image on the visual display; and c) adjust a layout of content shown on the display according to a probability of one or more actions that may be taken with the one or more active elements.

    Abstract translation: 公开了一种手持电子设备,操作方法和计算机可读介质。 该设备可以包括可操作地耦合到可视显示器和触摸屏的处理器。 可由处理器执行的指令可以被配置为a)在包含一个或多个有效元件的视觉显示器上呈现图像; b)将触摸界面的一个或多个活动部分与视觉显示器上的图像中的一个或多个相应的活动元件相关联; 以及c)根据与所述一个或多个活动元件可以采取的一个或多个动作的概率来调整所述显示器上显示的内容的布局。

    INERTIALLY TRACKABLE HAND-HELD CONTROLLER
    7.
    发明申请
    INERTIALLY TRACKABLE HAND-HELD CONTROLLER 有权
    实时跟踪手持控制器

    公开(公告)号:US20140342827A1

    公开(公告)日:2014-11-20

    申请号:US14448622

    申请日:2014-07-31

    Abstract: A game controller includes an image capture unit; a body; at least one input device assembled with the body, the input device manipulable by a user to register an input from the user; an inertial sensor operable to produce information for quantifying a movement of said body through space; and at least one light source assembled with the body; and a processor coupled to the image capture unit and the inertial sensor. The processor is configured to track the body by analyzing a signal from the inertial sensor and analyzing an image of the light source from the image capture unit. The processor is configured to establish a gearing between movement of the body and actions to be applied by a computer program.

    Abstract translation: 游戏控制器包括图像捕获单元; 身体; 与身体组装的至少一个输入设备,由用户操纵的输入设备,以注册来自用户的输入; 惯性传感器,其可操作以产生用于量化所述身体通过空间的运动的信息; 和与身体组装的至少一个光源; 以及耦合到图像捕获单元和惯性传感器的处理器。 处理器被配置为通过分析来自惯性传感器的信号并且从图像捕获单元分析光源的图像来跟踪身体。 处理器被配置成在身体的移动和由计算机程序应用的动作之间建立齿轮。

    METHOD AND APPARATUS FOR TRACKING THREE-DIMENSIONAL MOVEMENTS OF AN OBJECT USING A DEPTH SENSING CAMERA
    8.
    发明申请
    METHOD AND APPARATUS FOR TRACKING THREE-DIMENSIONAL MOVEMENTS OF AN OBJECT USING A DEPTH SENSING CAMERA 审中-公开
    使用深度感测摄像机跟踪对象的三维运动的方法和装置

    公开(公告)号:US20140078312A1

    公开(公告)日:2014-03-20

    申请号:US14059326

    申请日:2013-10-21

    Abstract: A controller (110) for controlling an execution of a game program by a processor for enabling an interactive game to be played by a user includes a body (111) having a section to be oriented towards a screen when a progress of a game provided via execution of the game apparatus is displayed upon the screen, and at least one photonically detectable (“PD”) element (e.g. 122, 124, 126, and/or 128) assembled with the body, a position of the photonically detectable element within an image being recordable by an image capture device (112) when the section is oriented at least partly towards the screen, wherein positions of the PD element at different points in time are quantifiable to quantify movement of the body in space.

    Abstract translation: 一种控制器(110),用于控制由处理器执行的游戏程序以使得用户能够玩的交互式游戏包括:主体(111),其具有朝向屏幕的部分,当通过 在屏幕上显示游戏装置的执行,并且与身体组装的至少一个光子可检测(“PD”)元件(例如,122,124,126和/或128),光子可检测元件的位置在 当所述部分至少部分地朝向所述屏幕时,图像可由图像捕获装置(112)记录,其中所述PD元件在不同时间点的位置是可量化的,以量化身体在空间中的移动。

    Illuminating Controller for Tracking During Communicating With a Gaming System
    9.
    发明申请
    Illuminating Controller for Tracking During Communicating With a Gaming System 审中-公开
    用于在与游戏系统通信期间跟踪的照明控制器

    公开(公告)号:US20140045594A1

    公开(公告)日:2014-02-13

    申请号:US14060588

    申请日:2013-10-22

    Abstract: A controller is provided. The controller includes at least one button, an object integrated with a body, and the object defined from a translucent plastic material. Further included is an inertial sensor, an LED device defined to illuminate the object, and a circuit for interpreting input data from the at least one button and the inertial sensor and for communicating data wirelessly. The circuit further configured to interface with the LED device to trigger illumination of the LED to switch from an un-illuminated state to an illuminated color. The LED device is activated depending on data received from a computing system. The activation occurring in response to a state interpreted by the computer program during execution.

    Abstract translation: 提供控制器。 控制器包括至少一个按钮,与主体一体化的物体以及由半透明塑料材料限定的物体。 还包括惯性传感器,被定义为照亮物体的LED装置,以及用于解释来自至少一个按钮和惯性传感器的输入数据并用于无线地传送数据的电路。 电路还被配置为与LED装置接口以触发LED的照明,以从未照亮状态切换到照明色。 根据从计算系统接收的数据,激活LED设备。 响应于计算机程序在执行期间解释的状态而发生的激活。

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