Network sports system
    101.
    发明申请
    Network sports system 审中-公开
    网络体育系统

    公开(公告)号:US20070167240A1

    公开(公告)日:2007-07-19

    申请号:US11638060

    申请日:2006-12-12

    申请人: Oji Takeshi

    发明人: Oji Takeshi

    IPC分类号: A63F9/24

    摘要: Described herein is an internet entertainment system, more particularly a leisure network sports games system, on which multiplayer may play online, comprising network sports servers, several user terminals connected with the server via the internet, and network sports rug linked to each terminal. The user terminal transforms signals from the sports rug into computer signals, and transmits them to the sports server, and then it could score the single or multiplayer taking part in the game according to their performance, and send the results to every player that would achieve the interactive entertainment effect.

    摘要翻译: 这里描述的是一种互联网娱乐系统,更具体地,一种休闲网络体育游戏系统,多玩家可以在其上玩网络,包括网络运动服务器,经由因特网与服务器连接的几个用户终端,以及连接到每个终端的网络运动地毯。 用户终端将运动地毯的信号转换为计算机信号,并将其发送到运动服务器,然后根据其性能对单个或多人参与游戏进行评分,并将结果发送给将实现的每个玩家 互动娱乐效果。

    Systems and methods for generating video game content
    102.
    发明申请
    Systems and methods for generating video game content 审中-公开
    用于生成视频游戏内容的系统和方法

    公开(公告)号:US20070163427A1

    公开(公告)日:2007-07-19

    申请号:US11311707

    申请日:2005-12-19

    IPC分类号: G10H7/00 A63H5/00 G04B13/00

    摘要: Systems and methods for a creating a music-based video game are described as is a portable music and video device housing a memory for storing executable instructions and a processor for executing the instructions. Creating video game content using musical content supplied from a source other than the game includes analyzing musical content to identify at least one musical event extant in the musical event; determining a salient musical property associated with the at least one identified event; and creating a video game event synchronized to the at least one identified musical event and reflective of the determined salient musical property associated with the at least one identified event.

    摘要翻译: 用于创建基于音乐的视频游戏的系统和方法被描述为容纳用于存储可执行指令的存储器和用于执行指令的处理器的便携式音乐和视频设备。 使用从游戏以外的源提供的音乐内容制作视频游戏内容包括分析音乐内容以识别音乐事件中的至少一个音乐事件; 确定与所述至少一个识别的事件相关联的显着音乐属性; 以及创建与所述至少一个所识别的音乐事件同步的视频游戏事件并且反映与所述至少一个识别的事件相关联的确定的显着音乐属性。

    Method and apparatus for teaching music concepts
    103.
    发明申请
    Method and apparatus for teaching music concepts 失效
    教学音乐概念的方法和装置

    公开(公告)号:US20070060351A1

    公开(公告)日:2007-03-15

    申请号:US11512992

    申请日:2006-08-30

    IPC分类号: A63F9/24

    摘要: The present invention describes a method for playing a music game. The game is played by having each player move along a game path that includes a plurality of spaces, each of which is associated with a key signature. Each player advances along the path when he or she correctly identifies the elements of music structures. A random or pseudorandom event generator may be used to select the music structure elements and an event verifier may be used to correct the construction of the music structures. Each player may earn royalties play money in the course of a game.

    摘要翻译: 本发明描述了一种用于播放音乐游戏的方法。 通过使每个玩家沿着包括多个空格的游戏路径移动游戏,每个空格与键签名相关联。 当他或她正确地识别音乐结构的元素时,每个玩家沿着路径前进。 可以使用随机或伪随机事件发生器来选择音乐结构元素,并且事件验证器可以用于校正音乐结构的构造。 每个玩家可能会在游戏过程中赚取版税费用。

    Game processing
    104.
    发明申请
    Game processing 有权
    游戏处理

    公开(公告)号:US20070059670A1

    公开(公告)日:2007-03-15

    申请号:US11216462

    申请日:2005-08-31

    申请人: Mark Yates

    发明人: Mark Yates

    IPC分类号: G09B19/18

    摘要: Game processing apparatus comprising: an indication generator operable to generate an indication of a sequence of target actions to be executed by a user; a detector operable to detect user actions executed by said user; comparison logic operable to compare said target actions with said user actions to determine whether said target actions have been successfully completed by said user actions; and scoring logic operable, when in a non-scoring mode, to detect a first pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison logic, said scoring logic entering a scoring mode upon detection of said first pattern, said scoring logic operable, when in said scoring mode, to detect a second pattern of target actions that have been successfully completed with respect to target actions that have not been successfully completed, as determined by said comparison logic, said scoring logic entering said non-scoring mode upon detection of said second pattern, said scoring logic operable to generate a score for said user when said scoring logic is in said scoring mode, said score being dependent upon said determination by said comparison logic.

    摘要翻译: 游戏处理装置,包括:指示发生器,其可操作以生成由用户执行的目标动作序列的指示; 检测器,用于检测由所述用户执行的用户动作; 比较逻辑,用于将所述目标动作与所述用户动作进行比较,以确定所述目标动作是否已被所述用户动作成功完成; 并且评分逻辑可操作,当处于非评分模式时,如由所述比较逻辑确定的那样,检测已经成功完成的关于尚未成功完成的目标动作的目标动作的第一模式,所述评分逻辑进入 当所述第一模式被检测到时,所述评分逻辑可操作,当处于所述评分模式时,检测已经成功地完成的关于尚未成功完成的目标动作的目标动作的第二模式,如由所述比较确定的 所述评分逻辑在检测到所述第二模式时进入所述非评分模式,所述评分逻辑可操作以在所述评分逻辑处于所述评分模式时为所述用户生成分数,所述分数取决于所述比较逻辑的所述确定 。

    Memory cartridge system
    105.
    发明授权
    Memory cartridge system 失效
    内存盒系统

    公开(公告)号:US07156742B2

    公开(公告)日:2007-01-02

    申请号:US09981967

    申请日:2001-10-19

    IPC分类号: A63F9/24

    摘要: A memory cartridge system includes a main body, and a main body ROM incorporated in the main body is stored with a warning message display program, and a memory cartridge attachable to or detachable from the main body is stored with a karaoke program. When the memory cartridge is not attached, the warning message display program is mapped to an address space in a first manner, whereby the warning message display program is started. On the other hand, when the memory cartridge is attached, the warning message display program and the karaoke program are mapped to the address space in a second manner, whereby the karaoke program can be started.

    摘要翻译: 存储盒系统包括主体,并且包含在主体中的主体ROM被存储有警告消息显示程序,并且可以卡接卡拉OK程序存储可附接到主体或从主体拆卸的存储盒。 当未安装存储器盒时,以第一种方式将警告消息显示程序映射到地址空间,从而启动警告消息显示程序。 另一方面,当安装存储器盒时,警告消息显示程序和卡拉OK程序以第二种方式被映射到地址空间,从而可以启动卡拉OK程序。

    Typing game apparatus and gaming system
    107.
    发明申请
    Typing game apparatus and gaming system 审中-公开
    打字游戏机和游戏系统

    公开(公告)号:US20060160627A1

    公开(公告)日:2006-07-20

    申请号:US11324340

    申请日:2006-01-04

    申请人: Kenichi Fujimori

    发明人: Kenichi Fujimori

    IPC分类号: A63F13/00

    摘要: The expiration of a validity period of song data for each of a plurality of songs is determined by comparing validity period data of the song data, which are stored in a song data storage area 20a for storing the song data including the validity period data, with the current time and date shown on a timer 30, and expired song data are deleted. Further, song data which do not exist in the song data storage area 20a are identified by comparing the storage content of the song data storage area 20a with a data list transmitted from a server 80, and a request is placed with the server 80 for distribution of these song data.

    摘要翻译: 通过比较存储在用于存储包括有效期数据的歌曲数据的歌曲数据存储区域20a中的歌曲数据的有效期数据,确定多个歌曲中的每一首的歌曲数据的有效期到期, 当前时间和日期显示在定时器30上,并且过期歌曲数据被删除。 此外,通过将歌曲数据存储区域20a的存储内容与从服务器80发送的数据列表进行比较来识别歌曲数据存储区域207中不存在的歌曲数据,并且与服务器80一起放置请求 用于分发这些歌曲数据。

    Hand-held musical game
    108.
    发明授权
    Hand-held musical game 有权
    手持音乐游戏

    公开(公告)号:US07044857B1

    公开(公告)日:2006-05-16

    申请号:US10270182

    申请日:2002-10-15

    IPC分类号: A63F13/00

    摘要: Described is a hand-held musical game apparatus that is adapted to resemble a guitar, and that operates in a manner that facilitates a game played with it. Generally, the apparatus has a housing shaped to resemble a guitar with a body portion and a neck portion. The neck portion is rotatably connected to the body portion and the body portion has a strum bar. A slide element is slidably connected to the neck portion. Electronics are disposed within the housing to provide, as part of the game, audio and/or visual instructions to rotate the neck, slide the slide element, or strum the strum bar. The game entails a player rotating the neck, sliding the slide element, or strumming the strum bar in accordance with the instructions.

    摘要翻译: 描述了一种适于类似吉他的手持式音乐游戏装置,并且以便于利用其播放的游戏的方式进行操作。 通常,该装置具有成形为类似于具有主体部分和颈部的吉他的壳体。 颈部可旋转地连接到主体部分,并且主体部分具有弹簧杆。 滑动元件可滑动地连接到颈部。 电子设置在外壳内,作为游戏的一部分,提供用于旋转颈部,滑动滑动元件或敲击弦杆的音频和/或视觉指令。 游戏需要玩家旋转颈部,滑动滑块,或按照说明书弹奏钢琴杆。

    Program, information storage medium, game system, and control method of the game system
    109.
    发明申请
    Program, information storage medium, game system, and control method of the game system 有权
    程序,信息存储介质,游戏系统以及游戏系统的控制方法

    公开(公告)号:US20050101364A1

    公开(公告)日:2005-05-12

    申请号:US10935181

    申请日:2004-09-08

    IPC分类号: A63F13/00 A63F13/06 A63F13/10

    摘要: A game system includes: a direction mark storage section which stores image data of a direction mark that specifies a player's maneuver; a display controller which controls display of a plurality of display objects including the direction mark; a timing fetch section which fetches a maneuver timing; and an evaluation section which evaluates player's performance, based on a result of comparison between the fetched maneuver timing and a reference timing. The display controller displays the direction mark to specify a combination of a series of consecutive maneuvers by a single mark. When the player has input a series of consecutive maneuvers in accordance with a direction of the direction mark, the evaluation section compares the timing of the series of consecutive maneuvers with a reference timing, to evaluate the performance of the player.

    摘要翻译: 游戏系统包括:方向标记存储部,存储指定玩家动作的方向标记的图像数据; 显示控制器,其控制包括所述方向标记的多个显示对象的显示; 取时机的定时提取部分; 以及评估部,其基于所获取的操纵定时与参考时间之间的比较结果来评估玩家的表现。 显示控制器显示方向标记,以通过单个标记指定一系列连续演习的组合。 当播放器根据方向标记的方向输入一系列连续的操作时,评估部分将连续演绎系列的时间与参考时间进行比较,以评估玩家的表现。

    Program, information storage medium and game system
    110.
    发明申请
    Program, information storage medium and game system 有权
    程序,信息存储介质和游戏系统

    公开(公告)号:US20050085297A1

    公开(公告)日:2005-04-21

    申请号:US10936579

    申请日:2004-09-09

    IPC分类号: A63F13/00 A63F13/10

    摘要: A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.

    摘要翻译: 游戏系统包括:方向标记存储部,其存储有指示玩家的操作的方向标记的图像数据; 显示控制部,其对包括所述方向标记的多个显示对象进行显示控制; 定时获取部,其获取操作定时; 以及评估部分,其将所获取的操作时序与参考时间进行比较,并评估玩家的操作。 显示控制部执行显示指示玩家将多个操作区域操作一个标记的方向标记的控制。 当播放器操作操作部分的多个操作区域时,评估部分通过比较多个操作区域的操作定时和参考定时来评估玩家的操作。