METHOD AND APPARATUS FOR SEARCHING REPLAY DATA
    11.
    发明申请
    METHOD AND APPARATUS FOR SEARCHING REPLAY DATA 有权
    搜索重复数据的方法和装置

    公开(公告)号:US20100260487A1

    公开(公告)日:2010-10-14

    申请号:US12421529

    申请日:2009-04-09

    Applicant: Amir Zbeda

    Inventor: Amir Zbeda

    Abstract: A method for use with a computer simulation includes generating metadata that corresponds to replay data, and storing the generated metadata in a searchable text file. The replay data is generated in response to an execution of the computer simulation, and the metadata includes textual descriptions of one or more events that occurred during the execution of the computer simulation. A computer-readable storage medium stores a computer program for use with a computer simulation, and an apparatus includes a processor based system.

    Abstract translation: 一种用于计算机模拟的方法包括生成对应于重放数据的元数据,并将所生成的元数据存储在可搜索的文本文件中。 响应于计算机仿真的执行而生成重播数据,并且元数据包括在执行计算机模拟期间发生的一个或多个事件的文本描述。 计算机可读存储介质存储用于计算机模拟的计算机程序,并且装置包括基于处理器的系统。

    SIMULATING PERFORMANCE OF VIRTUAL CAMERA
    12.
    发明申请
    SIMULATING PERFORMANCE OF VIRTUAL CAMERA 有权
    模拟虚拟相机的性能

    公开(公告)号:US20100253676A1

    公开(公告)日:2010-10-07

    申请号:US12419880

    申请日:2009-04-07

    Abstract: Simulating performance of a virtual camera operating inside a 3-D environment having scenes generated for motion pictures and video games including: tracking position and orientation of an object within a physical volume of space; placing the virtual camera within the virtual 3-D environment corresponding to the tracked position of the object within the physical volume of space; capturing shots within a field of view of the virtual camera, wherein the field of view of the virtual camera is measured in accordance with the tracked position and orientation of the object; and displaying the captured shots of the 3-D environment captured with the virtual camera.

    Abstract translation: 模拟在具有为运动图像和视频游戏生成的场景的3D环境中运行的虚拟摄像机的性能,包括:物体在物理空间内的跟踪位置和取向; 将虚拟摄像机放置在虚拟3-D环境中,对应于物体在物理空间内的跟踪位置; 在所述虚拟摄像机的视野范围内拍摄照片,其中根据所述物体的跟踪位置和姿态来测量所述虚拟照相机的视场; 并显示用虚拟摄像机拍摄的3-D环境的拍摄照片。

    Dynamic bandwidth control
    13.
    发明授权
    Dynamic bandwidth control 有权
    动态带宽控制

    公开(公告)号:US07779075B2

    公开(公告)日:2010-08-17

    申请号:US12143627

    申请日:2008-06-20

    Applicant: Glen Van Datta

    Inventor: Glen Van Datta

    CPC classification number: A63F13/358 A63F13/12 A63F2300/534 H04L67/38

    Abstract: Data transfer over a computer network relating to a data object of a multiple user network application, from a network user who owns the data object to an updating user, is achieved by transfer of a subset of data fields that define the data object, such that the subset of data fields is specified by the updating user and is less than or equal to a full update transfer comprising updated values for all the data fields that define the data object. Each data object is defined by multiple data fields, such that the transfer of a subset of the data object data fields ensures that the network bandwidth utilized for data updates will be reduced from the situation in which all the defining data fields for an object being updated are transferred over the network.

    Abstract translation: 通过传送数据对象的数据字段的子集来实现与通过多用户网络应用的数据对象相关的计算机网络从拥有数据对象的网络用户到更新用户的数据传输,使得 数据字段的子集由更新用户指定并且小于或等于包括定义数据对象的所有数据字段的更新值的完整更新传输。 每个数据对象由多个数据字段定义,使得数据对象数据字段的子集的传送确保用于数据更新的网络带宽将从所更新的对象的所有定义数据字段的情况减少 通过网络传输。

    Network participant status evaluation
    14.
    发明授权
    Network participant status evaluation 有权
    网络参与者状态评估

    公开(公告)号:US07769409B2

    公开(公告)日:2010-08-03

    申请号:US10875406

    申请日:2004-06-23

    Abstract: Methods and apparatus for obtaining and providing status information for network devices. In one implementation, a wireless device includes: an antenna; a wireless communication interface connected to said antenna and supporting wireless communication across a wireless connection provided by said antenna; a memory supporting storing data; and a controller connected to said wireless interface and to said memory, supporting an application service and a network evaluation service; wherein said application service provides execution and management of one or more application programs accessible by said controller using application data stored in said memory, said network evaluation service provides evaluation of status information of other devices available for wireless communication through said wireless interface and provides status information of the wireless device to another device upon request, and status information provided by said network evaluation service includes information indicating at least one application program for which application data is stored in said memory.

    Abstract translation: 用于获取和提供网络设备状态信息的方法和装置。 在一个实现中,无线设备包括:天线; 连接到所述天线的无线通信接口,并支持通过所述天线提供的无线连接的无线通信; 支持存储数据的存储器; 以及控制器,连接到所述无线接口和所述存储器,支持应用服务和网络评估服务; 其中所述应用服务提供由所述控制器使用存储在所述存储器中的应用数据可访问的一个或多个应用程序的执行和管理,所述网络评估服务通过所述无线接口提供可用于无线通信的其他设备的状态信息的评估,并提供状态信息 的无线设备,并且由所述网络评估服务提供的状态信息包括指示应用程序数据存储在所述存储器中的至少一个应用程序的信息。

    AUTOMATIC PLAYER INFORMATION GENERATION FOR INTERACTIVE ENTERTAINMENT
    15.
    发明申请
    AUTOMATIC PLAYER INFORMATION GENERATION FOR INTERACTIVE ENTERTAINMENT 有权
    互动娱乐的自动播放器信息生成

    公开(公告)号:US20100173712A1

    公开(公告)日:2010-07-08

    申请号:US12350846

    申请日:2009-01-08

    Applicant: Brian D. Buhr

    Inventor: Brian D. Buhr

    CPC classification number: A63F13/795 A63F13/12 A63F2300/5546 A63F2300/5566

    Abstract: Automatic player profile generation may be implemented for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network. Information relating to game activity may be collected for the one or more players during one or more game sessions with the server device. One or more player statistics relevant to the game activity may be calculated for each of the one or more players during the game session based on the information relating to game activity with the server device. A player profile may be generated for each of the one or more players with the server. Each player profile may include the one or more player statistics for a corresponding one of the one or more players.

    Abstract translation: 自动播放器简档生成可以实现用于一个或多个玩家通过经由网络连接到服务器设备的一个或多个客户端设备交互的交互式在线游戏。 在与服务器设备的一个或多个游戏会话期间,可以为一个或多个玩家收集与游戏活动有关的信息。 可以基于与服务器装置的与游戏活动有关的信息,在游戏对话期间针对一个或多个玩家中的每一个来计算与游戏活动相关的一个或多个玩家统计数据。 可以为具有服务器的一个或多个玩家中的每一个生成玩家简档。 每个玩家简档可以包括一个或多个玩家的相应一个的一个或多个玩家统计。

    Peer-to-peer data relay
    16.
    发明授权

    公开(公告)号:US07747775B2

    公开(公告)日:2010-06-29

    申请号:US12120284

    申请日:2008-05-14

    Applicant: Glen Van Datta

    Inventor: Glen Van Datta

    Abstract: Methods and apparatus for relaying data in a peer-to-peer network. In one implementation, a wireless device includes: an antenna; a wireless communication interface connected to said antenna and supporting wireless communication across a wireless connection provided by said antenna; storage supporting storing data; and a controller connected to said wireless interface and to said storage, supporting an application service, a message service, and a relay service for relay messages; wherein said application service provides execution and management of one or more application programs accessible by said controller using application data stored in said storage, said message service provides building messages and processing received messages, and said relay service provides building a new relay message indicating a selected recipient to which the wireless device does not have a direct wireless connection, sending a built new relay message, and sending a received relay message that indicates a recipient other than the wireless device.

    Method and system for adding a new player to a game in response to controller activity
    17.
    发明授权
    Method and system for adding a new player to a game in response to controller activity 有权
    响应于控制器活动,向玩家添加新玩家的方法和系统

    公开(公告)号:US07737944B2

    公开(公告)日:2010-06-15

    申请号:US11624637

    申请日:2007-01-18

    Abstract: A method for use in operation of a game apparatus includes obtaining a time series of samples containing information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus, processing the time series to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress, and adding a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive. A system for use in operation of a game apparatus includes means for performing these steps.

    Abstract translation: 一种在游戏装置的操作中使用的方法,包括获得包含可用于确定用于控制游戏装置的多个预定对象的活动的信息的样本的时间序列,处理该时间序列以确定多个预定对象中的一个 在已经进行中的游戏中已经不活动,并且在确定其不活动之后响应于多个预定对象中的一个当前处于活动状态的确定而将新玩家添加到游戏已经进行中。 用于游戏装置操作的系统包括用于执行这些步骤的装置。

    STREAM LOGGING OUTPUT VIA WEB BROWSER
    19.
    发明申请
    STREAM LOGGING OUTPUT VIA WEB BROWSER 审中-公开
    STRIAM记录输出通过WEB浏览器

    公开(公告)号:US20100082832A1

    公开(公告)日:2010-04-01

    申请号:US12243862

    申请日:2008-10-01

    CPC classification number: H04L67/141 H04L67/02 H04L67/14 H04L67/145

    Abstract: Methods and apparatus for transmitting stream logging data via a web browser are disclosed. A client device that implements a web browser may open a time-limited socket that remains open for a predetermined period of time. The client opens a socket to a server for bidirectional communication, which the server can transmit data across. The server sends streaming logging data to the client via the client-side socket and server side socket. Upon occurrence of an event, the server sends instructions that cause the client to keep the client-side socket open. Upon receipt of the instructions from the server the client resets a timer associated with the time-limited client side socket to keep the client-side socket open for an additional predetermined period of time.

    Abstract translation: 公开了通过网络浏览器发送流记录数据的方法和装置。 实现web浏览器的客户端设备可以打开保持打开预定时间段的时间有限的套接字。 客户端打开一个服务器的套接字进行双向通信,服务器可以跨数据传输数据。 服务器通过客户端套接字和服务器端套接字向客户端发送流记录数据。 在发生事件时,服务器发送导致客户端保持客户端套接字打开的指令。 在从服务器接收到指令之后,客户端复位与时间有限的客户端套接字关联的定时器,以保持客户端套接字打开额外的预定时间段。

    Metrics-based gaming operations
    20.
    发明申请
    Metrics-based gaming operations 有权
    基于度量的游戏操作

    公开(公告)号:US20100069156A1

    公开(公告)日:2010-03-18

    申请号:US12283854

    申请日:2008-09-15

    Applicant: Joseph Riego

    Inventor: Joseph Riego

    Abstract: Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. Such information may be used to generate certain metrics. The generated metrics, in turn, may be used to determine how to customize a game operation. Such game operations may include providing training to a player, matching a player up with another player or with a team, adjusting a game event, etc.

    Abstract translation: 提供了基于度量的游戏操作的方法和系统。 可以接收并存储关于每个游戏的游戏的信息。 这样的信息可以用于产生某些度量。 所产生的度量又可用于确定如何定制游戏操作。 这样的游戏操作可以包括向玩家提供训练,使玩家与另一玩家或团队匹配,调整游戏事件等。

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